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Deus Ex Deus Ex: Mankind Divided Pre-Release Thread

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm getting a "why is it more of the same" dissatisfied vibe from these 8/10ish reviews. That's not necessarily a bad thing!
 

J_C

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I'm getting a "why is it more of the same" dissatisfied vibe from these 8/10ish reviews. That's not necessarily a bad thing!
What is annoying that if a critical darling is "just more of the same", it is never an issue. PoE got some reviews which basicly were "bleh, we already had this in BG, why is it more of the same". Of course some darlings are never accused of this "crime".
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm getting a "why is it more of the same" dissatisfied vibe from these 8/10ish reviews. That's not necessarily a bad thing!
What is annoying that if a critical darling is "just more of the same", it is never an issue. PoE got some reviews which basicly were "bleh, we already had this in BG, why is it more of the same". Of course some darlings are never accused of this "crime".

Speaking of PoE... http://www.gameinformer.com/games/d...08/19/a-big-heart-with-a-mechanical-soul.aspx

I made an effort to connect to this world and tried to get into its extensive amounts of lore, but just couldn’t muster much excitement for it. The narrative is often a slog (though it can be interesting and heady at times), and it devotes too much time to world-building and setup. As much as the game tries to highlight different walks of life, all of the characters, even Jensen, end up looking like faceless beings used to dump lore onto the player. I like seeing games tackle difficult subject matter, but that message, while occasionally coming through loud and clear, is ultimately lost in this dull and slow-moving story. It starts off with a bang, but quickly becomes a muddled mess of politics and techno-babble.

I think I might like this game. :smug:
 
Last edited:

Tao

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That's all i expected really. It cant be like the first Deux Ex, the best they can do is to aspire to be the same as the previous one. So obviously an 8/10 if they didn't fuck up technicaly.

Let's hope is pretty, Jasen have cool powers-interactions and the history dont suck too much.
 

Fairfax

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From the Hardcore Gamer review:
There’s no challenge, even on the harder difficulty setting, lazily designing simplified environments that will make stealth fans feel dumb. The mission structure is also tedious. It amounts to hacking, spying and talking with NPCs until the very end of the game where it finally becomes original, but by then, it’s far too late.

:?
 
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Pillars of Eternity 2: Deadfire
Well, as someone who didn't like HR as much as many people here, I'm a bit sad that it seems to be more of the same.
I'll play it anyway and hope for better c&c.
But I really hope the story doesn't suck as much as the reviews say.
 

goregasm

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HR was pretty much shit. Whackamole enemies, boss fight insanity, and a choose your own adventure book ending that come down to pushing one of three buttons. (I did like the Megadeth reference though)

I really dont have high hopes for MD but, I will most likely still get it because I am a console turd and the nostalga feels from the original tug at my ballsack, holding out hope for this story fag.

I know I am setting myself up for a platter full of cold shit though
 

Ash

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From the Hardcore Gamer review:
There’s no challenge, even on the harder difficulty setting, lazily designing simplified environments that will make stealth fans feel dumb. The mission structure is also tedious. It amounts to hacking, spying and talking with NPCs until the very end of the game where it finally becomes original, but by then, it’s far too late.

:?

So...more of the same then (compared to HR ofc). Knowing Eidos Montreal designers you still get actively encouraged to crawl through every glowing vent (minimum of ten per level) for the xp rewards too.
 

Carrion

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It cant be like the first Deux Ex, the best they can do is to aspire to be the same as the previous one.
I'll have to disagree. Waiting for a Deus Ex was always pointless, but after getting so many things right in Human Revolution they could've and should've pushed further instead of playing it safe. HR managed to remain accessible to modern popamole crowd while having a lot of more complex stuff that is incredibly rare these days, and with an established fanbase it would've been possible to build upon that, take a more ambitious approach and avoid some of the compromises of Human Revolution. They could've taken a noticeably more hardcore approach and still sell their game for a huge crowd, something that probably would've been too risky to do with HR. Based on some of those reviews that didn't happen, and they might've even gone in the wrong direction in places.

An optimist in me wanted to think of HR as a rather smart game disguising itself as a popamole game, trying to subtly convert the mainstream crowd into old school mentality and eventually taking it further with each game, but maybe it was always the other way around — it was the Deus Ex fans they wanted to win over, and after that they were free to do what they wanted with the series. And honestly, I'd have no problems with that when it comes to the setting or the story, because they clearly have their own vision of what the game should be about, and I don't think of HR or MD as Deus Ex games to begin with. As far as the gameplay goes, I would've been quite happy with just a handful of improvements: proper first-person perspective with leaning and melee weapons instead of the stupid takedowns, a better XP system and more open-ended level design. I don't think those were entirely unrealistic expectations, although I'll reserve judgment for the latter until I've actually played the game. In any case it still seems to be the same compromise-riddled game with a few new toys, and you definitely could've expected a bit more.
 

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
As far as the gameplay goes, I would've been quite happy with just a handful of improvements: proper first-person perspective with leaning
\
WHAT!? You tell me that this game does not have leaning? Is this some kind of joke? :)
 

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
hardcore gamer seems like an edgy tryhard codex review


Oblivion was the first game that I couldn't finish because of how shit it was and how disappointed I felt (my first experience with game hype which I fell victim of).
Shortly after while on the internet I stumbled upon one "edgy tryhard review" that had the audacity to present the game for what it really was and all this among a sea of internet reviews that presented that crap as the game of the millennium.
Thank god for that codex review that kept me sane and which I consider to this day one of the best written pieces in game "journalism".
It was love at first sight.
 

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
Star Citizen will have different lean+shoot stances.
I say C. Roberts should license the engine for a proper Deus Ex sequel :)
 

Carrion

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Don't need it, the game goes into 3rd person mode when in cover.

If that is a good thing or not is debatable.
There's nothing debatable about it, the cover system is a cancer that turns both combat and stealth into a complete joke. In a game bearing the name of Deus Ex it's even worse. The good thing about Human Revolution was that it was very much playable in first person without going into cover once (if this wasn't the case, I'd have felt much less positive about the game overall), but unfortunately the lack of leaning meant that you had to rely too much on the magic radar and other moderntard mechanics, especially when the stealth system was almost entirely based on staying out of the line of sight of enemies. Too bad that Mankind Divided seems to be exactly the same when it could've so easily been massively improved.
 

Athos

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Don't need it, the game goes into 3rd person mode when in cover.

If that is a good thing or not is debatable.
There's nothing debatable about it, the cover system is a cancer that turns both combat and stealth into a complete joke. In a game bearing the name of Deus Ex it's even worse. The good thing about Human Revolution was that it was very much playable in first person without going into cover once (if this wasn't the case, I'd have felt much less positive about the game overall), but unfortunately the lack of leaning meant that you had to rely too much on the magic radar and other moderntard mechanics, especially when the stealth system was almost entirely based on staying out of the line of sight of enemies. Too bad that Mankind Divided seems to be exactly the same when it could've so easily been massively improved.
The cover system maybe could work in a kind of fast stealth game, where enemies are more active, especially indoor, and the player has to carefully plan his route while traversing environments. In a game with fixed patrol routes it is banal, yeah. Just adding a bit of variation to the patterns of the guards could have made it better.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Deus Ex: Mankind Divided Reviews

The first reviews for Deus Ex: Mankind Divided, the sequel to 2011's Human Revolution, are out today. Generally, the critical reception is favorable, but it's not nearly as positive as it was for its successor. Critics cite a rushed and underwhelming story, a single hub, and a lack of significant mechanical improvements when compared to the original.

IGN, 9.2/10.

Being able to leap, sneak, muscle, or hack my way into almost anywhere wouldn’t mean much if there wasn’t anything there worth discovering, but my feats of high-tech infiltration were always rewarded in one way or another. An innocent-looking curio shop might have a secret passage leading to a storage locker full of valuable items, or sneaking through a neighboring apartment might lead to you stumbling into one of the meaty multi-part sidequests.

It’s a little surprising that Eidos Montreal is willing to allow us to overlook those if we don’t search thoroughly because in terms of complexity and design these optional adventures are no less sophisticated than the main questline. You won’t find any simple hit jobs or fetch quests here; these are long-form assignments with lots of moving parts, and they require you to find one of several possible solutions at every step.

...

Aside from the smaller-feeling plot, Deus Ex: Mankind Divided improves upon its excellent predecessor in every other way. Its impeccably designed environments are flush with possibility, remaining completely coherent while supporting a wide variety of routes and character builds, and Jensen’s prodigious new feats of techno-wizardry make add new dimension to both combat and exploration. Mankind Divided never stopped challenging me or rewarding my curiosity, which pushed me to thoroughly explore its beautiful, ruined world while carefully weighing my decisions along the way.

Polygon, 8.5/10.

It’s strange, having played Human Revolution and now Mankind Divided, and being struck with a sense that the former was somehow more grandiose than the latter. The levels in Human Revolution were almost certainly smaller, allowed for somewhat less experimentation and were more segmented. But the game went places, both story-wise and geographically, and Deus Ex: Mankind Divided feels like a yo-yo on a considerably shorter string.

But the most frustrating thing about Mankind Divided is how abruptly it’s all over.

...

I'm left hoping that Deus Ex: Mankind Divided's developers have an aggressive, post-launch plan to continue the game's story beyond its surprising end point. It's a mottled cherry dropped on top of a game that otherwise makes for subtly major evolutions of action-RPG spaces, and for a world as interesting as Deus Ex's, it would be a crime to leave it where it stands for another five years.

PC Gamer, 88/100.

The writing is inconsistent throughout, with some fun characters (I enjoyed spending time with the jumpy Lone Gunmenesque editor of an anarchist newspaper), and a lot of forgettable ones—including an antagonist who says “We’re not so different you and I” completely unironically. The use of real-world history to give context to the segregation and prejudice in this world is heavy-handed—from “Augmented Lives Matter” slogans on posters to drinking fountains marked “augs” and “naturals”. It’s like the writers are constantly poking you in the arm and saying “Get it?”

I do get it, yes. And I get that science fiction, particularly cyberpunk, should hold a mirror up to our own society to reveal something about it. But Mankind Divided doesn’t have anything interesting to say, and its political and social commentary is about as entry-level as it gets. It has no message—other than, perhaps, “prejudice is bad”—and it reveals no hidden truth about, well, anything. And that’s a shame, because I feel like this setting is fertile ground for a great story. I just don’t think Eidos Montreal knows how to tell one yet.

...

Mankind Divided is a great immersive sim with some of the best level design in the series, a wonderfully rich setting, and an enjoyably diverse range of augmentations to experiment with. I just wish there was a better story holding it all together. And even though the developers clearly worked hard on Prague, the lack of a second city hub was a big disappointment for me. I would have been happy with Prague being smaller if it meant getting to see another corner of this fascinating futuristic society. The original Deus Ex is still the high watermark, but Eidos Montreal is closer than ever to reaching it. The worlds it builds are incredible: it just need to tell better stories in them.

GameSpot, 8/10.

Deus Ex: Mankind Divided refines and reinforces the defining foundations of the series. It creates challenging situations and gives players the tools and flexibility to deal with them in a multitude of ways, all within an absorbing cyberpunk world. Although not a significant departure from Human Revolution, Mankind Divided is still a uniquely fulfilling experience, one which feels rare in games today.

Giant Bomb, 4/5.

I'm left with the feeling that a sequel to Human Revolution could've told a more engaging story, but at the same time I had a really great time crouch-walking through Prague. It might not be an especially surprising sequel, but it all comes together quite nicely, with solid side missions and a mix of action and stealth that lets you mess around and find your own way of doing things.

Eurogamer, Recommended.

My standout moment came not during a blistering firefight, or while "recruiting" security 'bots to the cause, but during one of my frequent trips on Prague's metro rail. Segregation is in force here, with augs required to exit through the right turnstile and stand at the far end of the platform. It's a toothless measure in practice, as ignoring the signs will at worst earn you a nasty remark from a "natural", but the twist of the knife is that the game's HUD is complicit, always inviting you to use the departure board at the end of the platform. As a practised gamer, accustomed to going along with the HUD unquestioningly, it took me a while to realise that the interface was effectively discriminating against my character. More of that kind of thing, and Mankind Divided might have been a breakthrough. As things stand, it only continues the revolution.

Trusted Reviews, 3/5.

Deus Ex: Mankind Divided could – and should – have been amazing. All the ingredients were there: an intriguing premise, engaging and mature narrative themes, solid gameplay foundations and a beautiful look. However, the rushed plot, nonsensical conclusion, under-developed characters and continued shortcomings in combat mean this is a title which fails to live up to its potential.

It maintains all of the gameplay qualities and faults of Human Revolution, but the flaws are masked by an initially intriguing storyline. However, when the plot falls to pieces, then comes to an end at a bizarre moment, all of those faults become glaring.

I was really hoping that this would be the title I’d spend most of the year playing, a game that could outshine many of the incredible games to come. Unfortunately, in the rush to get it to stores, many of Mankind Divided’s diamonds remain firmly entrenched in the rough.

Rock, Paper, Shotgun, scoreless.

Mankind Divided is a new version of one of my favourite games of all time and free from the execution problems that hampered that last iteration. The levels are bigger and prettier. There are no dumb boss fights. It gives you slightly more agency over its story. The new abilities are nice, even if they don’t dramatically alter the flow of the game. There still aren’t that many games like Deus Ex around and Deus Ex: Mankind Divided is an excellent game like Deus Ex.

TIME, 4.5/5.

A final note about the story. While Mankind Divided‘s ideas and takeaways never aspire to the heights of cyberpunk writers like Gibson or Stephenson, it wrestles with material that’s at least dotted-line connected to what we’ve been thrashing out recently. We understand that at a scientific level race doesn’t exist, but what if we engineered in differences? Differences that separated cybernetic human beings from “normal” ones by evolutionary millennia? It’s a question already in the offing, that maybe starts with athletic performance enhancements before moving on to the looming “Internet of Biology.” In a world where engineered distinctions suddenly assumed profound biological meaning, what sort of society might we become?

Ars Technica, Buy.

DX: MD packs in more Deus Ex, mostly polished, with tons of plot that we don't want to spoil, a bazillion side quests and optional plot to sink your teeth into, a likable story, missions so good that I have described them to friends as "boss levels," and a free side game with a tolerable microtransaction system. I'm still shocked. August is usually the triple-A dumping ground of the game-industry calendar, but August hasn't seen a game this good in years.

Forbes, 8/10.

Deus Ex: Mankind Divided is a strange game. It has nearly all of the strengths of Human Revolution, but in a smaller, shorter package. The relative length, and the overall lack of evolution from a game made five years ago is striking. There are minor improvements, sure, but given how long it’s been, frankly I expected a lot more. I don’t regret my time with the game as I love this world, and gameplay is still a lot of fun, but what was revolutionary five years ago seems rather ordinary now, given that so little has changed. I guess I didn’t need this game to be 20 hours with tons of away missions and multiple cities to explore, but you usually expect a series to expand with sequels rather than contract, and I haven’t seen this sort of thing often.

If you’re a fan of the first game, I certainly recommend this one as well. But in a competitive season, it’s hard to see Mankind Divided being as impactful or memorable as Deus Ex’s reassurance five years ago.

Videogamer.com, 7/10.

Mankind Divided hasn't lost the soul of a Deus Ex game. It has it in Jensen's home city, a fraught, sparkling, changeable place from which emerge stories both tragic and interesting, all proffered by NPCs who sound unfortunately (or possibly fortunately) like those meerkats in car insurance adverts. You move amongst them and their awkward facial animations, and can alter the course of lives, unseen. The rest of the game is somehow dull in comparison, and doesn't hit the heights it's reaching for. In going for detail and variety it often overshoots into complexity; where it wants to be insightful it's not as clever as it thinks it is. Mankind Divided isn't bad, but it already feels a few years old. There's even a neon-coloured VR-style hacking side game. That's not very Adam Jensen. He never asked for that. Neither did I. But we'll always have Prague.

The Telegraph, 4/5.

All of the game’s intrigue just suddenly flops to the floor like that party of revellers huffing on a gas grenade. I’m still keen to go through again and see how it plays out if I make different choices, both in conversations and in the field – maybe this time Jensen will leave the fridges alone – but Mankind Divided’s lofty goals are hampered by a weak story and an unwillingness to fully commit to the themes it portrays. Like Adam Jensen, this story feels like it’s had its limbs amputated and new parts grafted on, while the old parts were taken away and put into cold storage for the next game.

That disappointment aside, I do hope we get another sequel, as there just aren’t enough games like this being made – games that use systems to allow players to create their own stories. Video game narratives can be great, but nothing will surpass the stories we create in collaboration with a game – emergent, unscripted moments that pop up unplanned and create lasting impressions, and that’s where Mankind Divided excels.

GameInformer, 7/10.

I made an effort to connect to this world and tried to get into its extensive amounts of lore, but just couldn’t muster much excitement for it. The narrative is often a slog (though it can be interesting and heady at times), and it devotes too much time to world-building and setup. As much as the game tries to highlight different walks of life, all of the characters, even Jensen, end up looking like faceless beings used to dump lore onto the player. I like seeing games tackle difficult subject matter, but that message, while occasionally coming through loud and clear, is ultimately lost in this dull and slow-moving story. It starts off with a bang, but quickly becomes a muddled mess of politics and techno-babble.

The Wrap, scoreless.

Jensen knows there’s more going on, and afterward he discusses how now it’s time to go after the hands who were pulling the strings. I get it as the setup for a sequel, but that conclusion, or lack thereof, renders the experience of playing “Mankind Divided” totally unsatisfying while we wait for that sequel to arrive. It feels like the end of a TV pilot, except instead of the next part coming in a week it’ll be years, probably. Or, if we’re “lucky” the story will continue in chunks of downloadable content we have to pay for.

Which makes it hard to recommend “Deus Ex: Mankind Divided” right now. It had all the makings of a great video game, until it opted out of providing any sort of conclusion. For any game, that would be a knock on it. For the latest iteration of a franchise beloved for its storytelling, that makes “Mankind Divided” a huge disappointment.

PCGamesN, 7/10.

Despite moving to the Dawn engine, the game feels mechanically near-identical to the last game. Seeing as Eidos has had five years to broaden the series’ scope, the end result feels unambitious. That Mankind Divided is also shorter and less varied with its locales than Human Revolution is also a bitter pill to down.

But (and this is a biggie) in its moment-to-moment action, Deus Ex still thrills because it affords players so much ownership over how they choose to play. If this gets priced at around the £20/$30 mark in a future Steam sale, I’d recommend it without reservation. In the here and now, it’s merely a good, slightly compromised sci-fi adventure that’s not quite essential.

USGamer, 4/5.

Deus Ex: Mankind Divided is a worthy follow-up to Human Revolution, which itself was a worthy follow-up to the original Deus Ex. Eidos Montreal has crafted a great stealth RPG that offers up some interesting moral choices for players. The studio's world building is amazing, from the cities you'll wander through to the small details that color them. It doesn't entirely stick the landing at the end, but I'll be damned if I didn't enjoy it all the way through.

Push Square, 7/10.

Deus Ex: Mankind Divided is an intricate, intelligent journey through a well crafted cyberpunk world. Eidos Montreal's creation tries its hand at many things, offering an impressive amount of player choice, but it struggles to excel in any one particular area. As a result, we're left with a game that's solid when taken as a whole, but flawed when analysed piece by piece. Still, a great art style, a compelling plot, and a rewarding sense of progression do a lot to bolster the experience, ultimately contributing to a successful sequel.

Hardcore Gamer, 3/5.

Deus Ex: Mankind Divided is the epitome of the phrase, one step forward, two steps back. I hate comparing it to Human Revolution as it was something special, but Mankind Divided feels like an underwhelming, repackaged experience. That’s not to say it’s a bad game as there’s a decently sized city to explore and the Breach mode is highly entertaining, but it’s a step down from a five-year-old game. Most of the supporting cast of characters never fully become developed, and it doesn’t help that there’s no stakes throughout the eight to twenty-five hour long campaign. No one is truly put in a situation of peril. Worst yet, the scenario layout for the main missions is easily described as uninspired, lazily slapping shortcuts all over the place. Granted, there are various ways to approach each area, but every single scenario is broken down in the exact same way where there’s far too many open grates to hide in and easily accessible security terminals to gain access to. Even the fantastic conversation system is less impressive due to it being underutilized this time around. Thankfully, the core stealth component is as exceptional as ever and even the gunplay is more of a viable option. This is aided with the additional abilities to Jensen’s already capable arsenal. Despite being a successor to Human Revolution, Deus Ex: Mankind Divided somehow ends up feeling more like a predecessor.

The Sixth Axis, 9/10.

Deus Ex: Mankind Divided is captivating from start to finish, giving players more freedom to make their own choices. Controls are sublime, whether you’re massacring the enemy or avoiding them; with enough tools to make both viable options. The take on a futuristic Prague is unsettling, yet hugely immersive, together with some interesting social commentary. It’s been a long time coming, but Mankind Divided was worth the five year wait.

Twinfinite, 3.5/5.

Deus Ex: Mankind Divided is a stellar stealth first-person RPG, and Eidos Montreal has done a wonderful job of placing players in an immersive world that’s been plagued by Aug terrorism and fear. Aside from a few crashes at startup with the PC version, Mankind Divided is very much an enjoyable role-playing experience. The game’s characters aren’t all that memorable, and chances are, you won’t even remember their names after you’re done with your journey, but hey, at least playing around with the augmentations is cool.

God is a Geek, 9.0/10.

However you choose to play, Mankind Divided will satisfy. Solid gunplay and exceptional stealth are bolstered by a fun hacking mini-game and some interesting conversation mechanics, but those expecting a great leap forward from what has gone before in the series may be disappointed. This is very much more of the same, but the old “if it ain’t broke, don’t fix it” adage has never been more apt. Eidos have crafted a truly emergent experience in a varied and intriguing universe that is always eager to reward your efforts either with XP, collectibles or Easter eggs. Besides a few fairly minor issues and some cracks in the paintwork, Mankind Divided is a hugely playable adventure in a world that will stick with you every time you log off. Beautifully grim, relentless captivating, and humanly flawed, this dystopian vision is a compelling, tightly-crafted experience.

Digital Trends, 8.0/10.

While its desire to draw parallels with real-world issues lacks teeth, that criticism wouldn’t be worth making if this weren’t an enjoyable game. As an intricate, entertaining, and genre-bending action-stealth RPG, Mankind Divided lives up to the Deus Ex legacy. It may not quite meet its larger narrative ambitions, but it’s still a hell of a good time.

Bit-Gamer, 90%.

In a year filled with great games, Deus Ex: Mankind Divided looks like it could be one of the strongest, and it's tough to imagine a world where it's not on everyone's lips come game-of-the-year time. Deus Ex's world is denser than any I've seen in recent memory, and it's got the gameplay chops to match. But for now, as we edge towards a jam-packed autumn release schedule, Deus Ex: Mankind Divided is game of the year.

BleedingCool, 8.7/10.

. If you are a fan of Human Revolution, this certainly is a very worthy chapter to follow it. The combat is incredibly varied, allowing you to really build your augmented super soldier how you want to, while the game’s universe and narrative are strong incentives to keep poking around every nook and cranny. Frankly, it doesn’t wrap up in a satifying way at all, but the quality of the world and the journey before shines through anyways, with great environments and clever side missions. While it certainly has its rough edges too, Mankind Divided cements this new, rebooted version of the Deus Ex franchise as a series we should defintely be paying attention to.

Xbox Achievements, 88/100.

Deus Ex: Mankind Divided is an impressive sequel to the brilliant Human Revolution. In the grand scheme of things, there are very few monumental changes, but if it ain’t broke, don’t fix it, right? And everything that was broken in Human Revolution? It’s all fixed. Held back from true greatness by the odd grumble here and there, Mankind Divided is worthy of anyone’s time and money.

The Verge, scoreless.

The biggest question for any follow-up of a legendary game like Deus Ex is how it lives up to the original, even if Deus Ex was hardly perfect in its own right. In this case, I’m not sure there’s a good answer. Where Deus Ex was full of rough edges and non sequiturs (just wait till you get to the chupacabras), Mankind Divided feels somewhere between streamlined and simplistic. It’s a modest but well-executed improvement on an already-solid formula, an attempt at straight-faced political commentary that never delves too deeply into what it’s trying to say. It’s an open world that lets you do anything you want, until it cuts you off at the knees. But fortunately, it holds to the central tenet of pulp: even when things go wrong, they rarely stop being fun.

CGMagazine Online, 10/10.

From the smallest side quests to the most major story beats, Deus Ex: Mankind Divided is a true tour de force, a masterpiece of both game design and storytelling. It’s an increasing rarity for a game to be both fun to play and narratively complex, especially one from a major publisher, and yet here we are. By leaps and bounds, this is the finest title I’ve played in 2016 so far, and perhaps one of the finest I’ve ever played.

Mirror, 5/5.

Mankind Divided offers up everything you'd want in a modern top-tier video game. There's a well-acted narrative in there and more than just one way to work through the story. Weapons and modifications offer a huge level of depth for those that want it.

And finally, the futuristic, cyberpunk-military visuals just look great on both the PlayStation 4 and the Xbox One.

EGM Now, 8.5/10.

Deus Ex: Mankind Divided is a return to form—but using a jump-off point as solid as Human Revolution was certainly a successful decision. Little is wasted in this clandestine RPG, and this compact adventure shirks some contemporary RPG practices to focus on its strengths. The story may be somewhat hit and miss, but if you’re here for gameplay, it’s tight, it’s diverse, and it’s fun.

IBTimes, 4.5/5.

Deus Ex: Mankind Divided doesn't reinvent the wheel, nor does it need to. Compelling, tightly paced and most importantly, fun to play, Mankind Divided has created an exquisitely detailed world and now it wants to turn you loose in it. A stronger contender for Game of the Year in a year already filled with great games, what are you waiting for?

We Got This Covered, 3.5/5.

Deus Ex: Mankind Divided is a decent sequel, but it's not the game that we were hoping for. There's a lot to like, but a lack of polish, a short runtime and a missing wow factor keep it from being great.
 

imweasel

Guest
I like it how the framerate between Ultra to High settings is 37 fps to a whooping 82 fps without any discernable differences.
-> "Palit GeForce GTX 980 Ti Super Jetstream 6GB"

Wait for Nvidia to fix their drivers.
 

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