Coma White
Educated
Why the fuck would you spend real money for items/consumables in multi player?
I wish I knew. Yet another item in the litany of items which have ruined modern gaming.
Why the fuck would you spend real money for items/consumables in multi player?
So it's the same as HR then, 99% of the time you're running around with 20% energy aka 1 battery, since that's what always recharges.Doesn't matter. The cap stops decreasing at about 20%, as in you'll always regenerate to a minimum of 20% energy.
Only letting you to put dlc/preorder items into one save game has to be one of the most insanely money-grabbing things I have ever seen.
Now that I think of it, the fact that a purchased item can only be applied one time to a single save game indicates pretty strongly that MD wants you to repeatedly buy in-game items for cash.
I mean, that's gotta be fake right? Or only for the stupid Flux game mode or whatever they're calling it? It's just too surreal to be true.
Human revolution has a metacritic of 90. Given that this is mostly the same I would not at all be surprised if this gets more. The game also appears to not have a lot of competition (especially with no mans sky being a bust).The review embargo is the 19th, 4 days before launch. They must be feeling confident in the product.
Human revolution has a metacritic of 90. Given that this is mostly the same I would not at all be surprised if this gets more. The game also appears to not have a lot of competition (especially with no mans sky being a bust).
No reason not to be confident, unless there's some big performance issues or something. And there very well might be, looking at the PC specs.
I'll probably pre-order this this week. I am a sucker for deus ex
He then proceeds to breeze through the first 4 hours of the game. Maybe the day 1 patch will fix it.
How is it the day 1 patch is if it's not day 1 yet
Hard to believe there won't be another one.
One of the few qualities of HR were the fact that ammo was limited, if you can craft easy any ammo you need that is a huge disappointment, the spamming of the invisibility power is another huge disappointment. The idea of they aping Dishonored is very sad, Dishonored didn't have any pretention of having RPG elements, however you expect RPG elements from a Deus Ex game, you can't just say I won't use the overpowered powers because the overpowered powers are part of what is left of the RPG layer of the game that already were dumb down on HR. Mankind Divided is looking more and more like Deus Effect.
One of the few qualities of HR were the fact that ammo was limited, if you can craft easy any ammo you need that is a huge disappointment, the spamming of the invisibility power is another huge disappointment. The idea of they aping Dishonored is very sad, Dishonored didn't have any pretention of having RPG elements, however you expect RPG elements from a Deus Ex game, you can't just say I won't use the overpowered powers because the overpowered powers are part of what is left of the RPG layer of the game that already were dumb down on HR. Mankind Divided is looking more and more like Deus Effect.
Yes and no. As soon as you hit the stealth button, you couldn't use stealth takedowns as regeneration only covered the first battery slot besides, you needed to wait for the regeneration time that didn't refill your whole bar. You could use invisibility, hop to a cover, wait for it to regenerate then run to another cover but that isn't terribly more efficient than just paying attention to the patrol routes and use takedowns, invisiblity is only really useful at the start as an "Oh, Shit!" button. HR isn't exactly a hard game as there are too few enemies and easy to find stealth routes everywhere anyway.Spamming invisibility is very viable in HR, though.
Fuck, Infinitron you stole my glory.One of the few qualities of HR were the fact that ammo was limited, if you can craft easy any ammo you need that is a huge disappointment, the spamming of the invisibility power is another huge disappointment. The idea of they aping Dishonored is very sad, Dishonored didn't have any pretention of having RPG elements, however you expect RPG elements from a Deus Ex game, you can't just say I won't use the overpowered powers because the overpowered powers are part of what is left of the RPG layer of the game that already were dumb down on HR. Mankind Divided is looking more and more like Deus Effect.
I can't believe you missed the chance to be the first person in this thread to call it Deushonored.
I mean, that's gotta be fake right? Or only for the stupid Flux game mode or whatever they're calling it? It's just too surreal to be true.
I mean, that's gotta be fake right? Or only for the stupid Flux game mode or whatever they're calling it? It's just too surreal to be true.
I took that shot from the stream, so it's definitely not fake. And I don't think their multiplayer mode uses local save games.
Yes and no. As soon as you hit the stealth button, you couldn't use stealth takedowns as regeneration only covered the first battery slot besides, you needed to wait for the regeneration time that didn't refill your whole bar. You could use invisibility, hop to a cover, wait for it to regenerate then run to another cover but that isn't terribly more efficient than just paying attention to the patrol routes and use takedowns, invisiblity is only really useful at the start as an "Oh, Shit!" button. HR isn't exactly a hard game as there are too few enemies and easy to find stealth routes everywhere anyway.Spamming invisibility is very viable in HR, though.
Later in the game you get overpowered stealth but: 1) There are other augs competing for praxis points like hacking and more inventory space. 2) You needed to waste praxis points on more battery if you really want to break stealth. 3) You consumed candy bars like crazy (the basic candy bar only regenerated one battery slot and the advanced versions only show up later on the game), this especially true if you wanna explore and isn't trying to win the speed running record. 4)Candy bar boxes occupied two inventory slots and nutrient jars occupied fucking four and if you are having fun experimenting with stuff on you first run, your inventory won't be exactly empty.
Invisibility was powerful but the downsides of having to care about candy and battery, missing early hacking, heavy object lifting, improved jumping and more inventory space for stealth made it annoying enough to get that there was a reason to live without it.
The way they are doing things, stealth will be something like Crysis where there isn't a reason to not use it all the time.