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Game News Tyranny Dev Diary #5: Combat Mechanics

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It is true that they appear to be designing this game with Dragon Age-style "the player can control only his main character if he wants to" gameplay in mind.
No, they wouldn't dare, would they? They can't sink that low!
 
Joined
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It is true that they appear to be designing this game with Dragon Age-style "the player can control only his main character if he wants to" gameplay in mind.
Which in my opinion is THE BANE of most party-based games.
If I don't need to specialize the members, differentiate their roles and make full use of all their abilities to survive/progress, there's something wrong with your design and you should be flogged because of it.
 

undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
If I don't need to specialize the members, differentiate their roles and make full use of all their abilities to survive/progress, there's something wrong with your design

It kinda sounds as though gathering a party should be completely optional, mandatory combat encounters trimmed to a bare minimum and choosing to go about with a party should also serve a significant enough function outside combat to compensate for its "trivial" (for the lack of a better word) role in fights.
 
Self-Ejected

Bubbles

I'm forever blowing
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7,817
Some of these changes, such as the health regeneration, instant consumable use, and removal of friendly fire, are obviously straight-up streamlining meant to bring the game in line with the likes of Dragon Age.

Doesn't complete removal of friendly fire make Tyranny less like Dragon Age?
 

prodigydancer

Arcane
In My Safe Space
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Feb 16, 2015
Messages
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Dragon Age 2 tho.
In DA2 friendly fire was enabled on Nightmare difficulty.

The sequels did allow for optional friendly fire...with predictable results: http://forum.bioware.com/topic/525589-friendly-fire-why-this-is-even-an-option/
In DA:I enabling FF served no purpose other than forcing yourself into single-target only character builds. Due to how positioning worked in DA:I it was impossible to avoid FF AoE wrecking your own party even if you switched AI off and micromanaged everything.
 

DeepOcean

Arcane
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Nov 8, 2012
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7,394
Jesus, why don't remove the combat and make this a CYOA? It would save us from alot of suffering.
 

BobtheTree

Savant
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Nov 22, 2011
Messages
389
No friendly fire seems like a dumb design decision. At the least they could have made it a toggle if they really thought it might detract from the game for some people. Part of the fun of RTWP is positioning your party so that you can use those powerful AoE attacks just right so that you get multiple enemies and no friendlies. Removing that is just making the combat less interesting.
 

DeepOcean

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Nov 8, 2012
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Obsidian is bringing Button... awesome together for the first time on isometric RPGs.:lol: Hey Infinitron, if Tranny makes alot more money than PoE, your theory that PoE 2 will be an incline from PoE 1 would still hold? It is Feargus we are talking about afterall...
 

DeepOcean

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No friendly fire seems like a dumb design decision. At the least they could have made it a toggle if they really thought it might detract from the game for some people. Part of the fun of RTWP is positioning your party so that you can use those powerful AoE attacks just right so that you get multiple enemies and no friendlies. Removing that is just making the combat less interesting.
Hey and those guys with low self steem that don't like to have the option of toggling FF off so they are reminded they are scrubs? You know, Feargus wants those guys money too.
 
Self-Ejected

vivec

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Nothing highlights the inherent problems of RTWP like this discussion. Ever heard of Friendly fire being a problem in a Turn-Based game? There it's a feature. Here, it ranges from being an annoyance to a bug.
 
Self-Ejected

Bubbles

I'm forever blowing
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Messages
7,817
Get out of your echo chamber. In the gaming world at large, mechanics such as limited rest supplies and the concept of per-rest abilities in general are considering cripplingly hardcore. For him, they're a dealbreaker.

Well, I haven't seen any sign of per-rest abilities yet, so he may at least get half of his wish.
 

ROARRR

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Feb 26, 2015
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lol the weather effects guys, the weather effects is all you need in this game.:1up: or:prosper:
 

Shadenuat

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Dec 9, 2011
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Russia
Some good stuff some bad. I like that endurance is gone. You lose hp = you die, that's how it should be.
 

Orgrimm

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Feb 2, 2016
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Naples
No friendly fire seems like a dumb design decision. At the least they could have made it a toggle if they really thought it might detract from the game for some people. Part of the fun of RTWP is positioning your party so that you can use those powerful AoE attacks just right so that you get multiple enemies and no friendlies. Removing that is just making the combat less interesting.
A game where bad design won
 

ArchAngel

Arcane
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Mar 16, 2015
Messages
19,886
Not sure what to think about this. I guess it was to be expected based on earlier previews and pictures. Is there any word on disengagement mechanics? I guess it might be fun if they removed that shit.
Regenerating health is the worst change. As someone said, Dragon Age popamole shit level.
 

commie

The Last Marxist
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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Spot the difference:

Hurr,,durr...I can control one character in a TB game!OMFG Underrail and AoD and Fallout are teh awesom!!!!!


Hurr,,durr...I can control one character in a TB game!Fuck this Tyranny popamole shit!Dragon Age knock off hurr!!!!


:M :M :M :M
 

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