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Hearts of Iron IV - The Ultimate WWII Strategy Game

Talby

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5,507
Codex USB, 2014
Has anyone found a mod that changes fascist America in the Confederacy, with the Confederate flag?
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Remind me how the stinking peace deals work? I'm on an ironman Poland game, normal difficulty, non-historical. Trying to make it so that Germany doesn't DOW me, I ceded Danzig. But the Soviets declared war instead in 1939. Prior to that, I upgraded all my existing infantry divisions to have 2 Artillery and Supporting Artillery. Not sure what, but the Soviets just kept losing to those divisions and instead of steamrolling me, my divisions steamrolled them. Fast forward, 2 years down, the Soviets Union had lost all their core cities, Moscow, Stalingrad, Leningrad and on the verge of surrender:

1128r48.jpg


99% towards surrender. As you can see, I'm the only one in the war on my side and i did all the fighting:
1r2nib.jpg


Finally, was very happy. Thinking I could get the SU's resources and manpower whilst still staying neutral without Germany's dow. That will make for a darn interesting game.
15fj4nt.jpg


About to take a screenshot of the huge "Russian" Poland all in glorious pink when less than one second after unpausing the game:
2qvqcg7.jpg


I didn't even get to take the screenshot... Now I'm back to where I was without Danzig. Didn't get to make any peace demands, there were no peace deal screens or negotiations. How fair is that? It's on Ironman so I can't reload and find out why. Don't feel like continuing with the game, probably just beeline to the rocket tech as Poland achievement.
 

Space Satan

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AI have no idea how to use artillery. Most of his brigades either lack it completely or don't have enough. It allows minors to smash majors left and right. Luxemburg annexing Reich, Finland annexing SU, Mexico annexing USA and other retarded stuff. So as usual - waiting for patch to make AI be at least somehow challenging, meaning using atillery brigades in his INF division.
 

Space Satan

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Messages
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Beta patch. A lot of shit changed
Features
- It is now possible to set a command group to execute orders in different manners: carefully, balanced, and rush.
- Added achievements indicator in game setup telling you if you can get achievements or not
- Now possible to start from scratch with an empty division template by selecting New in the designer drop down

UI
- Division designer difference indicators now have tooltips showing how much
- Added open air base button to the air mission entry
- Now shift+click on the category in the production will make visible only that category
- Interface tweaks so long texts in other languages does fit in several places
- Added buttons for airwing limit to make easier to adjust values in big steps
- Now navy commander can now also be assigned while fleet is not in the port
- Added tooltip and toggling icon to indicate if current settings let you unlock achievements
- You can now merge fleets that are not in the same location, the merging fleet will then travel to its merge target and then merge with it.
- Now it is possible to assign airplanes to a mission area before the arrive to the new base
- Division template window has now better tooltips for equipment, manpower, training time.
- Clarified "no trading while fighting"-tooltip
- Added yellow highlight to deployment date for units
- Changed string format for convoys in topbar to prevent overflow
- Opinion in interface will now also return a value capped between min and max values
- removed useless decimals in logistics screen
- Logistics screen now show 1 decimal when over 1k

Bugfixes
- Fixed issue when sometimes frontlines was not updated after occupation.
- Now Nation A liberates Nation B if Nation B is friend or giving military access to Nation A, otherwise occupies
- Fixing quiting to menu achivement bug
- Fixed some focus that couldnt be aborted
- Fixed issue where it was impossible to do naval transfers where you have the theatres. Also player couldn't RMB on some naval ports but the systems allowed for the transportation (GUI issue).
- Building cosntruction triggers checked for owned state/province. Now checks for controlled instead
- Added on_action to the add_to_faction effect which should fix lack of achivements for faction joining
- Modified flags for Holland
- Fixed so equipment cost list doesn´t cut of 11th entry in div designer
- Efficiency retention techs now actually help (no efficiency loss at max all techs now!)
- Fixed spelling error in FRA, BRAZ for "Ottowa"-class ship
- Intel overview of nation now also lists airplanes in stockpile
- The political advisor type "Ideological Crusader", which are supposed to increase same ideology opinion with 20%, now has an effect.
- Added custom trigger description depending on type of idea for better tooltips
- Border occupation now account situations when you attack trough the country which is from the same war, but not in the same faction, plus border flip afterwards also account for countries from the same war.
- The game option "Pause on Notifications" now also pauses NF/research.
- Proper data cleanup when kicked, banned, connection lost, server lost.
- Fixed glitch in the front sections calculations, causing sometimes the fronts to be split/malformed.
- Skybox is no longer visible when you toggle UI off
- Changed font on animated map text so it show cryllic and polish characters
- Fixed fighter icon for polish dlc
- Fixed text on Mod tools button in launcher that didn't fit in Spanish
- Kick and ban buttons in mp lobby should now be aligned (important!)
- Maldives now looks a tad better, changed the heightmap, made some of the islands smaller and nudged unit positions
- Fixed script error in Pearl Harbor Gambit focus
- Carrier deck size now matches everywhere.
- No longer allowed to declare war on someone you are fighting a war together with.
- Convoy count in topbar now can show 5 digits
- Fixed Issue where long air region names goes out of dedicated area
- Added triggers to block multiple news event options
- Fixed issue when take all states action did not changed the price when other country puppet the loser
- Drawing offensive orders now takes better choice which def.line to attach the arrow to.
- Added ability to disable debug saves and made them turned off as default
- Added bypass to Pearl Harbor gambit focus for USA
- Fixed malformed frontlines against master/puppet for countries being in faction with the master.
- Disabled the system_debug.log when not running with "-debug" launch option.
- Fixed pausing of the game on the fullscreen
- Patched mysterious issue when airbase was lost and the air wings still remained in void space. Now they are send back to the warehouse.
- Fix for flickering airbase icon in the airbase view
- Nations who are done in a peace deal will no longer give remaining points to anyone in faction, just people with same ideology
- Parts of unit map icons will no longer "trap" the zoom-in with mouse
- Fixed artillery starting with 0 defense
- Now peaceconference saves will happen only with -debug while start up
- Now occupation breakdown updates properly after exiting to main menu
- Fixed occupation rules
- Fixed a bug where you could avoid civil war by inviting back trotsky
- Warscore from bombing is now saved in save game.
- Warscore from bombing is now much lower + added monthly falloff.
- Fixed issues with country rules not clearing properly and not updating every day
- Added special case for showing shortcut icons "," and "."
- Changed price calculation for new divisions so now it does not add up cost for group if it is first group
- Increased modifier that prevents spain from joining axis early
- Fixed bug where a country without the rule of occupying neutral countries could occupy them.
- Fixed the bug when airings manpower was not updated
- King G now only dies once
- Browser now remembers last page
- Naval strikes can now also hit navally transfered troops outside combats
- Added event that allows merges of 2 communist chinas
- Fix for peace conference turns not taking scor einto consideration properly
- Fixed bug where it was possible to send a single unit as exp.force twice!
- Changed a lot of popus to use the definite article
- Fixed a bug that gave USA extra PP for certain NF
- Warscore is no longer added from dropped countries in war merging.
- Trade routes over land now get correct tooltip on day 1


AI
- Tweaked deployment AI to not get crippled when their armies are taking damage.
- Air mission AI is better at prioritizing the most important regions in stead of getting stuck in local optima of groups of regions.
- Tweaked down AI desire for motorized a bit.
- Added scriptable AI strategy to tweak factory assignment to equipment types and SIGNIFICANTLY boosted fighter production.
- Tweaked up AI production balance for infantry equipment.
- Tweaked guarantee desire to go down the more enemies a country has. Should keep Allies from going guarantee crazy while in wars.
- Added a define for min steps for unit controller to strategically redeploy to front location and boosted it from 4 to 8 to reduce lots of small redeployments along fronts.
- Made AI capable of determining if a template was created by them or not. Germany should no longer replace their divisions with templates from Austria.
- Tweaked area defense and pocket handling AI to be better at handling coastal defense.
- Tied countries naval base IC fraction to their naval AI focus, primarily meaning Germany will not be building as many of them, at least initially.
- Improved unitcontrollers capability to recognize when units should join as support in a combat (effects both player and AI).
- The AI now launches naval invasions against the same enemy area at the same time rather than separately.
- Tweaked AI template designing
- Having a common enemy will now make AI very accepting to granting and accepting military access as long as both are democracies.
- Neutral countries now consider guarantees when deciding on which faction it would rather join.
- AI is now properly checking if having common enemy when looking at asking for and granting military access, and is also more eager to do
- Soviet and Germany should no longer bail from the Unholy alliance as soon as they can
- AI containment score no longer goes massively negative if a major is farther away than germany meaning Allies can guarantee vs soviet aggression if they are worse than Germany
- Made non-core states count as half compared to core states when deciding on number of units for area defense.
- Added Women in Aviation to historical focus list for soviet
- Moved Claims in Baltic up the historical focus list for soviet
- Improved AI naval deployment to strategic regions
- Tweaked front assignment AI. Should mean AI is better at multi front wars.
- Further tweaks to AI front assignment to attempt to reduce bad stuff happening in multi front wars.
- Further tweaked the AI front balancing, and made sure France does not completely mess up their Italian front and Germany pushes hard against Poland when war breaks out
- AI should now be able to respond to naval invasions with naval bombers
- Made sure fascist majors are much more likely to go for war economy
- Polish AI will no longer randomly change its ideology by picking ministers
- AI should no longer use garrison divisions as infantry.
- Changed trigger condition for UK focus Benelux Intervention to require a bit more fascist/communist support, preventing the AI from taking it immediately.
- Naval AI will now deploy all its fleets (previously it would generally deploy less than 1/3 of all its ships). AI will now split fleets it cannot find a mission for, allowing it to spread them out better
- AI is now able to set naval bombers to try to prevent others from sending reinforcements over water.
- Tweaked AI down prio of non war/dangerous fronts.
- AI will no longer guarantee against leaders of other naughty factions (like soviet) if there is a much much worse faction around doing bad stuff (Axis)
- AI nations will no longer spam you with requests for military access at game start and nations who would rather occupy someone than liberate wont ask for military access
- AI can now feed puppets/liberated/change government countries with states in peace conferences giving much saner outcomes
- Made sure unitcontroller does not interfere with retreating units.


Database & Balance
- Changed German democratic party to Zentrum
- NF completion for Poland 39 start
- Fixed spanish communist crusader using male portrait
- Focus Lessons of War and Sov-Ger research agreement now give less armor research
- Added AFG leader portrait Zahir Shah, VEN leader portrait Lopez Contreras and 3 new middle eastern generic portraits
- Replaced incorrect japanese general
- Added Xi'an to PRC
- Added straits to denmark to make them more surrendermonkeys [Balance]
- Several name corrections in OOB files
- Province 3860 is now a part of state 527 instead of 328. (Manchuria/Korea)
- Added an event to move PRC capital to Beijing or Nanjing after Chinese Civil War.
- Added a requirement of more than 15% world tension to War Economy policy.
- Removed Hungarian claims from Northern Transylvania and Vojvodina
- Removed generic Tank Designer idea from Canada.
- Moved Sao Paulo to be part of the Sao Paulo state.
- Found a better Serbian fascist party leader.
- Adjustment to Paraguay and Nicaraguan political 36 and 39 starts.
- Republican Spain and Nationalist Spain now have the same National Unity
- Added more ai_choice triggers for Czechoslovakia's response to German demands.
- Added localisation for Libyan adjectives
- Changed names for neutral Nicaragua and Paraguay
- Fixed Finland starting as democratic in 1939
- Added ENG cores to French cores when Anglo-French Union happens
- If the Munich agreement can't happen (depending on various wars for GER or CZE) CZE will now get a different event about ceding the Sudetenland or giving GER a wargoal.
- Soviet now gets one armor research bonus and one land doctrine, rather than three armor research.
- Fate of Czechoslovakia now correctly adds claims and an annex CB if CZE resists GER.
- Fixed text overflow in Balearic Islands headline.
- Expanded the final event for RAJ's Azad Hind, and added several removal points for the Azad Hind idea.
- Removed eng core from state 687-British Guyana
- Added fixedsize to countrystate view state owner and foreign claims
- Fixed heightmap error on denmark
- Fixed so all building in the maldives are on land again
- German march order music now has correct path
- State name corrections.
- Added names for (unreleased) country tags.
- Lowered time for Demand Balearic islands for Italy
- Moved capital of Brazil to Rio
- Subdue the Warlords now requires that China does not exist or is a puppet of Japan
- Johnson Island Garrison renamed to Johnston Island Garrison
- Corrected JAP_1939 unit history.
- Fixed a bug where an achievement wouldn't fire because of it was using any_country trigger
- Soviet foci New Soviet Man and Women in Aviation have switched places
- Added general to Ireland
- Nerfed skill 5 generals for BRA AST AFG CAN
- Changed German Admirals traits for variety
- Bumped population of some of the smaller islands
- Changed ideology of country leader for DEN FIN FRA NOR SWE
- Changed start trade to use factories instead of specific amount of factories for trade
- Increased air range on rocket interceptors now that local coverage isnt always 100%
- Mass assault doctrine now gets -10% lower requirement on training for deploying divisions
- Political parties and leaders for Brazil. From forum.
- Great depression now limits faction joining at an extra 20%
- Human pause now has a superior priority to the automatic pause
- Fixed issue with fleet splitting failing because it forgot to assign base
- Now state controller switches properly after capitulation
- Added 3 new generic asian stateleader portraits and 2 new generic asian warlord portraits
- Added 6 new generic Arabian portraits
- Sheng Shicai got a minor facelift
- USA now gets a slightly different shade of blue to differentiate them from france
- Fixed inconsistent finnish flags
- Added additional flags for Jordan

Stability & Performance
- Will no longer overwrite ironman saves if writing of current failed
- Optimizations for air interface and mapmode
- Parser now handles large tokens without crashing on savegame load
- Optimization for releasing countries
- Fixed several memory leaks
- Fixed CTD for airwing transfer when base in invalid
- Fix for potential CTD in splitting navy when you have no home base.
- Fixed rare ctd when loading an old savegame from ingame with active naval combats
- Fixed several rare CTDs

User Modding
- Added possibility to script in historical aces in name pools
- Moved dynamic country tags into a separate file
- Manpower in field trigger no longer counts expeditionary forces from other nations
- Fixed issues with tooltip for ships in port trigger
- Added defines to tweak unit assignment importance for different kinds of orders.
- Added possibility to script desired amount of factories to spend on a trade
- Fixed crash from default bookmark being later than 1936
- Added add_ai_strategy effect
- In debug mode the country flag tooltip will now show AI strategy values
- Fixed map icon crash from having more than 128 country capitals in view

Multiplayer
- Supplysystem should now update for all players when changing country controller (OOS fix)
- Observers no longer get asked for co-op acces as well as main player
 
Joined
Jan 7, 2012
Messages
14,151
Remind me how the stinking peace deals work? I'm on an ironman Poland game, normal difficulty, non-historical. Trying to make it so that Germany doesn't DOW me, I ceded Danzig. But the Soviets declared war instead in 1939. Prior to that, I upgraded all my existing infantry divisions to have 2 Artillery and Supporting Artillery. Not sure what, but the Soviets just kept losing to those divisions and instead of steamrolling me, my divisions steamrolled them. Fast forward, 2 years down, the Soviets Union had lost all their core cities, Moscow, Stalingrad, Leningrad and on the verge of surrender:

99% towards surrender. As you can see, I'm the only one in the war on my side and i did all the fighting:
Finally, was very happy. Thinking I could get the SU's resources and manpower whilst still staying neutral without Germany's dow. That will make for a darn interesting game.
About to take a screenshot of the huge "Russian" Poland all in glorious pink when less than one second after unpausing the game:
I didn't even get to take the screenshot... Now I'm back to where I was without Danzig. Didn't get to make any peace demands, there were no peace deal screens or negotiations. How fair is that? It's on Ironman so I can't reload and find out why. Don't feel like continuing with the game, probably just beeline to the rocket tech as Poland achievement.

Probably a hard-coded surrender event for Soviets where you get nothing if you aren't Germany or in a faction or w/e. Was Germany at war with the Soviets? Same thing happens in France, if France is at war with Germany and Paris gets occupied by anyone, Germany annexes all of France and releases Vichy, taking all the land you conquered.
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
Probably a hard-coded surrender event for Soviets where you get nothing if you aren't Germany or in a faction or w/e. Was Germany at war with the Soviets? Same thing happens in France, if France is at war with Germany and Paris gets occupied by anyone, Germany annexes all of France and releases Vichy, taking all the land you conquered.
That's a lie. I get most of the non-colonial France as Nova Roman Italy by taking Paris, when Germany stuck at Maginot. They only get states they occupied in the war and there was no Vichy.
 
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Joined
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Messages
14,151
Italy is the exception to the fall of France event. If you were unaligned and/or any other country Germany would probably take everything you had. Think Vichy itself is somewhat random, I've seen it simply not happen some times.

I know its possible for events to screw you because it happened in my neutral luxembourg game when Germany had done nothing useful but suicide into the Maginot while I was partying in Paris. Haven't taken a look at the exact event triggers and possibilities, but if a war ends without a peace screen showing up you probably got screwed by the scripted events.
 

Grinolf

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Mar 6, 2013
Messages
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Italy is the exception to the fall of France event. If you were unaligned and/or any other country Germany would probably take everything you had. Think Vichy itself is somewhat random, I've seen it simply not happen some times.

I know its possible for events to screw you because it happened in my neutral luxembourg game when Germany had done nothing useful but suicide into the Maginot while I was partying in Paris. Haven't taken a look at the exact event triggers and possibilities, but if a war ends without a peace screen showing up you probably got screwed by the scripted events.

I just looked in the event code at requirements for France Capitulation event and it should only trigger if Germany control Paris. Also Italy only exception in it for South France but not Britany or Normandy, which I get also. So if it wasn't a case, then it should be a bug.
 
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Grinolf

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Mar 6, 2013
Messages
1,297
Italy is the exception to the fall of France event. If you were unaligned and/or any other country Germany would probably take everything you had. Think Vichy itself is somewhat random, I've seen it simply not happen some times.

I know its possible for events to screw you because it happened in my neutral luxembourg game when Germany had done nothing useful but suicide into the Maginot while I was partying in Paris. Haven't taken a look at the exact event triggers and possibilities, but if a war ends without a peace screen showing up you probably got screwed by the scripted events.
Also it may not be a bug and Germany could be the one who captured Paris in your case by mixing some fast armor divisions with your troops, because of how military access worked prior new patch. They stole couple of states that way in my campaign (as my own armor was stuck in China as volontiers even after Japan victory and I fought only with slow infantry).
 
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That's possible, forgot that military access was that fucked.

Have you looked up the surrender event for the Soviets?
 

Grinolf

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Mar 6, 2013
Messages
1,297
Have you looked up the surrender event for the Soviets?

I see nothing similar to France event in the Soviet file. There are just claims on Eastern Europe and one giant event chain concerning the Great Purge. I don't have time to dig in it, but it could be the case of civil war triggering and SU capitulation just handled all it's territory to the opposing faction in the civil war as he wasn't hostile towards them.
I actually saw something similar on the Paradox organized multiplayer session, where their employee brutally raped some poor youtubers. There as Germany he neutralized France early by staging communist revolt in Maginot, and, after eliminating Poland, helped communist to win. As result all French territories, even captured by him, went to Communist France. Still was worth it, as they weren't in a faction and had almost no army, so were fully annexed shortly after.
But that possibility could be easily eliminated if he played with historical focus (AI SU shouldn't have event civil war from what I saw in the event code) and wasn't the one who staged the civil war, as I never saw AI staging civil wars in other countries.

What I could tell with certainty is, that there shouldn't be any peace demands in his case, as minor Comintern members were still in the war.
 
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cw8

Cipher
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Oct 7, 2014
Messages
677
Probably a hard-coded surrender event for Soviets where you get nothing if you aren't Germany or in a faction or w/e. Was Germany at war with the Soviets? Same thing happens in France, if France is at war with Germany and Paris gets occupied by anyone, Germany annexes all of France and releases Vichy, taking all the land you conquered.

Germany's busy with France when the Soviets declared war on me. So Germany's at peace with SU. I did, however, managed to get a democratic coup to rebel in east Russia, thought they might spread the front both ways. But that was when I'm already 90% winning the war and they didn't exactly do anything, they aren't counted in my war either. I'm neutral and not in any faction. All the land went to them and I got nothing. I would declare war on them for the travesty, but I've no will to trudge through the vast Russia lands again with my few divisions.

I'm done with Poland I guess. China's been the most fun game I had since HOI2 and I didn't use the infantry+artillery divisions until much later. Didn't play China in the earlier games for some reason. And as China in my previous game, I got to peace negotiations and managed to get a lot of land in Japan and Germany when I'm not even in the Allies.

Oh btw, I assume there isn't anyway to supply troops with transport planes like you could in HOI3, right?
 
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Grinolf

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Mar 6, 2013
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I did, however, managed to get a democratic coup to rebel in east Russia

So my theory was right. Probably wad in this particular case, as capitulation could be treated as "we agree to be ruled by the guys you backed," but some option to refusing conquered states, which could lead to a new war would be very nice. Also interesting to know if/how situation changes when other side of civil war isn't backed by you and have different ideology or hostile to you. If you also forced to give up land in these caes it would really annoying.
 

LizardWizard

Cipher
Joined
Feb 14, 2014
Messages
991
The 1.1 beta patch actually hilariously broke the game even further. Germany abandoning all western fronts randomly and is conquered by 5 Denmark divisions; AI US entering the war in 38/39. Also the AI is still spamming garbage tier garrison templates so yeah pretty much unplayable and doubt all this shit gets fixed in week.
 

Raghar

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Jul 16, 2009
Messages
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Space Satan

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Space Hell
The 1.1 beta patch actually hilariously broke the game even further. Germany abandoning all western fronts randomly and is conquered by 5 Denmark divisions; AI US entering the war in 38/39. Also the AI is still spamming garbage tier garrison templates so yeah pretty much unplayable and doubt all this shit gets fixed in week.
You continued you save or started new game? Because patch stated that USA will not spawn garrisons anymore
 

LizardWizard

Cipher
Joined
Feb 14, 2014
Messages
991
The 1.1 beta patch actually hilariously broke the game even further. Germany abandoning all western fronts randomly and is conquered by 5 Denmark divisions; AI US entering the war in 38/39. Also the AI is still spamming garbage tier garrison templates so yeah pretty much unplayable and doubt all this shit gets fixed in week.
You continued you save or started new game? Because patch stated that USA will not spawn garrisons anymore

It seems in the beta patch the AI will actually downgrade reasonably made templates into garrison turds. Shit is fucked.
 

Raghar

Arcane
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Jul 16, 2009
Messages
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It seems in the beta patch the AI will actually downgrade reasonably made templates into garrison turds. Shit is fucked.
AI needs garrison to prevent being overrun easily. So they are not real problem, and artillery IS expensive (when you have 120 artillery brigades).

The bigger problem is lower complexity in comparison to HOI2 with expansions.
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So, trying out a pirated 1.1. Playing as Britain, historical AI.
Taking a one province minor to world conquest over the course of centuries?
The only historical example I can think of: https://en.wikipedia.org/wiki/Prussia#Duchy_of_Prussia

Pass the pretzels and click the Invade Button!
What's most annoying is how the game is not designed with plausible alternate history in mind (because that would involve research), but exactly with the aim to promote retarded shit. I wanted to play an alternate history where I attack Germany after they occupy the Rhineland. The Diplomacy window says there is no valid reason for declaring war on them?! WTF, they just broke the Versailles treaty, the very fucking event's description said that they broke the Versailles treaty, what more reason do I need you fucktards? But hey, conquering the USSR as Finland is fine, alternate history, uh-uh, much fun. Dickheads.

Hearts of Iron 3 vs Darkest Hour, which is better and why? Gonna pick one of them on GOG sale.
I'd say Darkest Hour was the last HoI game worth playing, and that's because it's a mod released as a separate game, and realistic OOBs are recreated. It would have been nice to be able to buy them on GOG but as far as I know, Paradox' games are Steam-exclusive. That's how they vendor-lock you (as best they can) into using Steam for mods, just like they try to lock people to only discuss their games on their own forum.

Any chance that Paradox will patch this to be an actual WW2 game before 2017? Or will they never do it and modders have to step in?
Yeah, just look at how they patched EU4 to be an actual game about Europe in the modern period. The base game is utter shit, please buy $100 worth of DLCs to have it be shit with extra mechanics and random events.

So, yeah, it's waiting until 2018 for some good total conversion mods.
 

Grinolf

Arcane
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Mar 6, 2013
Messages
1,297
I wanted to play an alternate history where I attack Germany after they occupy the Rhineland. The Diplomacy window says there is no valid reason for declaring war on them?! WTF, they just broke the Versailles treaty, the very fucking event's description said that they broke the Versailles treaty, what more reason do I need you fucktards? But hey, conquering the USSR as Finland is fine, alternate history, uh-uh, much fun. Dickheads.

France is the one, who deciding to press or not to press Germany over Rhineland. They suffer ahistorical penalties for doing it because
Paradox said:
It was stupid for France not to do it in real life and it would be no brainer decision for player otherwise.
and AI France shouldn't pick it in historical focus.
England is just go along with France choice.
 

Brumaire

Educated
Joined
Oct 31, 2014
Messages
30
I'd say Darkest Hour was the last HoI game worth playing, and that's because it's a mod released as a separate game, and realistic OOBs are recreated. It would have been nice to be able to buy them on GOG but as far as I know, Paradox' games are Steam-exclusive. That's how they vendor-lock you (as best they can) into using Steam for mods, just like they try to lock people to only discuss their games on their own forum.
Darkest Hour has been available on GOG for a few months now, same for HoI3. But you just missed their summer sale.
 
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Zboj Lamignat

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Feb 15, 2012
Messages
5,523
I can see that that they finally decided to make a HoI game that's realistic and historically accurate?
 

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