Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Daily developer diary

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Seriously though, did he get arrested? wtf?

I've heard of method acting, but method (game) developing...?

I did not (yet). Just got busy with other stuff for a while. We've been fixing some bugs and are currently working on drug effects.

:shredder:

Glad to hear. Looking forward to the end product, as always.
 

kangaroodev

Educated
Joined
Feb 13, 2016
Messages
76
Location
On my chair
Interesting to see this game here, I know it from somewhere else but I can't really put my finger from where... did you post this on 8ch? Anyway the idea of it is really interesting so I'll check this from time to time. I read the thread and I just wanna say that I feel you for not having enough time to work on it as much as you'd like. I can relate to it because I'm also working on something an I only have a few hours each day, and it never feels like enough.

I know this thread is a bit old but keep posting updates man! More gifs would be appreciated.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,042
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
Interesting to see this game here, I know it from somewhere else but I can't really put my finger from where... did you post this on 8ch? Anyway the idea of it is really interesting so I'll check this from time to time. I read the thread and I just wanna say that I feel you for not having enough time to work on it as much as you'd like. I can relate to it because I'm also working on something an I only have a few hours each day, and it never feels like enough.

I know this thread is a bit old but keep posting updates man! More gifs would be appreciated.

I remember the 8ch thread aswell
 

kangaroodev

Educated
Joined
Feb 13, 2016
Messages
76
Location
On my chair
Interesting to see this game here, I know it from somewhere else but I can't really put my finger from where... did you post this on 8ch? Anyway the idea of it is really interesting so I'll check this from time to time. I read the thread and I just wanna say that I feel you for not having enough time to work on it as much as you'd like. I can relate to it because I'm also working on something an I only have a few hours each day, and it never feels like enough.

I know this thread is a bit old but keep posting updates man! More gifs would be appreciated.

I remember the 8ch thread aswell
Cool
let's fuck!
 

PekkaK

Heaviest Matter
Developer
Joined
Sep 2, 2013
Messages
255
Most of the work lately has been under the hood, but I still wanted to share this simple animation of a SWAT officer shooting their gun:

AFTr12W.gif
 

Severian Silk

Guest
I have written a few mods and software. Writing the documentation and changelogs is actually one of my favorite things! I must be a 'sperg. :(
 

PekkaK

Heaviest Matter
Developer
Joined
Sep 2, 2013
Messages
255
New programmer on board! Kalle is a fucking monster when it comes to coding and Tuomas has freed some extra time for development, so things should start running smoothly again. Me, well, I mostly update twitter and chat shit on Codex. Hopefully we can present some new SWAT animations soon.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
New programmer on board! Kalle is a fucking monster when it comes to coding and Tuomas has freed some extra time for development, so things should start running smoothly again. Me, well, I mostly update twitter and chat shit on Codex. Hopefully we can present some new SWAT animations soon.

Everything going ok with the game?
 

PekkaK

Heaviest Matter
Developer
Joined
Sep 2, 2013
Messages
255
New programmer on board! Kalle is a fucking monster when it comes to coding and Tuomas has freed some extra time for development, so things should start running smoothly again. Me, well, I mostly update twitter and chat shit on Codex. Hopefully we can present some new SWAT animations soon.

Everything going ok with the game?

Yeah, all is pretty good. Slow, but good. The game can now be theoretically played through but there's still a lot of bugs and tweaks and small things to do. And we still have to do a complete overhaul on the combat system - it turned out to be a much bigger feature than first anticipated. We don't have a graphic designer at the moment, though.

EDIT: Oh, and I also want to make a gameplay video some time next week. Not much has changed, but I'm gonna do it anyway :)
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
New programmer on board! Kalle is a fucking monster when it comes to coding and Tuomas has freed some extra time for development, so things should start running smoothly again. Me, well, I mostly update twitter and chat shit on Codex. Hopefully we can present some new SWAT animations soon.

Everything going ok with the game?

Yeah, all is pretty good. Slow, but good. The game can now be theoretically played through but there's still a lot of bugs and tweaks and small things to do. And we still have to do a complete overhaul on the combat system - it turned out to be a much bigger feature than first anticipated. We don't have a graphic designer at the moment, though.

EDIT: Oh, and I also want to make a gameplay video some time next week. Not much has changed, but I'm gonna do it anyway :)

Where video??

:shredder:

Also, is there some official blog/website I can follow you guys on, since this place never seems to get updates. :p
 

PekkaK

Heaviest Matter
Developer
Joined
Sep 2, 2013
Messages
255
New programmer on board! Kalle is a fucking monster when it comes to coding and Tuomas has freed some extra time for development, so things should start running smoothly again. Me, well, I mostly update twitter and chat shit on Codex. Hopefully we can present some new SWAT animations soon.

Everything going ok with the game?

Yeah, all is pretty good. Slow, but good. The game can now be theoretically played through but there's still a lot of bugs and tweaks and small things to do. And we still have to do a complete overhaul on the combat system - it turned out to be a much bigger feature than first anticipated. We don't have a graphic designer at the moment, though.

EDIT: Oh, and I also want to make a gameplay video some time next week. Not much has changed, but I'm gonna do it anyway :)

Where video??

:shredder:

Also, is there some official blog/website I can follow you guys on, since this place never seems to get updates. :p

Well, it's mostly because we are slow and lazy bastards and the slow work we have actually done is mostly "under the hood" work such as refactoring the existing code. Lately I have been struggling in creating an interesting maze into the game (is it even possible?) and Tuomas is still coding the new combat system.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
New programmer on board! Kalle is a fucking monster when it comes to coding and Tuomas has freed some extra time for development, so things should start running smoothly again. Me, well, I mostly update twitter and chat shit on Codex. Hopefully we can present some new SWAT animations soon.

Everything going ok with the game?

Yeah, all is pretty good. Slow, but good. The game can now be theoretically played through but there's still a lot of bugs and tweaks and small things to do. And we still have to do a complete overhaul on the combat system - it turned out to be a much bigger feature than first anticipated. We don't have a graphic designer at the moment, though.

EDIT: Oh, and I also want to make a gameplay video some time next week. Not much has changed, but I'm gonna do it anyway :)

Where video??

:shredder:

Also, is there some official blog/website I can follow you guys on, since this place never seems to get updates. :p

Well, it's mostly because we are slow and lazy bastards and the slow work we have actually done is mostly "under the hood" work such as refactoring the existing code. Lately I have been struggling in creating an interesting maze into the game (is it even possible?) and Tuomas is still coding the new combat system.

Welp. It's good to hear you guys are alive and not experiencing the prison system for first hand experience. :thumbsup:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom