I saw this on rpgwatch at this link - http://www.rpgwatch.com/forums/showthread.php?t=32881
This game looks pretty awesome.
Features
This game looks pretty awesome.
Features
- Challenging squad based combat:
The combat in Aversion: Sunrise is fast, brutal, and unforgiving.The surviving members of the Sunrise will have to use every weapon and ability at their disposal to fight against the alien threats - be it with flamethrowers, machine guns or psychic powers. - Adaptive gameplay:
The game will let the player approach objectives in many different ways, both on the combat map and on the campaign map. Each character has access to both a melee weapon and a ranged weapon and will have to swap between these in order to counter the different threats. A tactician's mind and careful strategic planning will be the key to victory. - Ability-centric gameplay:
Aversion brings back the RPG aspect of turn based strategy games. Smart use of your abilities are key to your survival - and using abilities in synergy with each other will allow your characters to pull off awesome combos that will clear the map of any hostiles in sight. Beware however, that abilities can come with both long cooldowns and limited charges, so make sure to make the most of them. - Character development:
Form a strike team by choosing four members from your crew, each with a unique set of skills and weaponry. The game will feature massive choices in how the player may choose to develop these - with each character having 243 different ways to be specced! - Hard choices, tough calls
Aversion: Sunrise is not a fairytale; throughout the game the player will be tested again and again. Not everyone will live to see the Sunrise. When you are in a position where you can't save everyone, whom do you choose? Will you save the medic or the engineer?