jdinatale
Cipher
- Joined
- Sep 28, 2013
- Messages
- 422
What the hell is with all of the urban youth in role playing games? Those people only make up 13% of the US population, so it's retarded that 1 out of 6 characters in games these days are.
Who's that "gal" in the middle?
And then they say SJW's are sensitive to slights, perceived or real. :eyeroll:
Last of Mohicans dude was badass. Native americans are just lame when Hollywood make them wise magic indians or whining butthurt manginas.
Tags: Chris Keenan; Colin McComb; InXile Entertainment; Torment: Tides of Numenera
Shortly after the IGN demonstration yesterday, Brian Fargo announced that the Torment: Tides of Numenera beta was going to be released to eligible backers today. And well, now it has. The new Kickstarter update has the details, along with a description of the three companions players will meet in the beta. I'll quote that part here:
The Torment beta is now available to eligible backers on the Rewards page at the game's backer portal, with a free Pat Rothfuss comic as an added bonus. I wonder how many of them will really dive into it. This is one hell of a game to spoil, after all.
Aligern
Aligern is one of the first companions the Last Castoff will meet. He's a snappish, world-weary nano who doesn't suffer fools or waste time on matters he considers trivial. Despite this rough exterior, Aligern has a deep moral core, and his innate sense of right and wrong guides every decision – and he's not shy about letting others know when they've stepped out of line.
Aligern wears a long, dark coat and rugged traveling boots that have worn countless miles under their soles. As a nano, he's got extensive experience with the numenera. He wears a lattice of moving tattoos across his forearms that shift and weave around each other, which he can use to attack his enemies or to defend himself against attacks. Unlike some other nanos, he's not afraid to get his hands bloody, wading into melee combining useful esoteries with his trusty mace.
Callistege
As the Last Castoff wakes to consciousness, Callistege is there, watching, calculating. She's an associate of the Order of Truth, and she holds the accruement of knowledge as one of the paramount pursuits. She is known to be amoral, calculating, and manipulative, and she has cultivated a reputation for incisive brutality. Those who know her do not cross her, and some have suggested that this is precisely the outcome she was aiming to achieve. She is morally flexible in her pursuit of hidden truth.
And she does seem to have found secrets better left hidden. She is multi-dimensional... literally. Echoes of her flicker in and out of reality around her. Each of these "sisters" wears her signature elaborate dress, mirroring her actions, deviating in ways both subtle and obvious. In battle, she fights with a mix of nano abilities and ranged attacks, and is able to use her sisters to "teleport" herself from place to place to avoid taking damage.
Callistege's response to the Last Castoff is more outwardly sympathetic, encouraging the Last Castoff to experience and learn from the world... but those who know her would suspect her all the more because of this. What are her motives?
Tybir
Tybir is a glad-handing and garrulous old mercenary, quick with a joke and an offer to buy the next round. He has stories to tell, having served as both soldier and gallowglass, and he's frequently the life of the party. He's always looking for fresh opportunities for profit, fame, and fun... not necessarily in that order.
Tybir wears the practical clothes of a soldier, but in garish colors – a long leather coat, baggy pants, open shirt and belted equipment, all with a casual flair. He's handsome, and many have found him charming, but now that he's older, more dissipated, and thicker around the waist, his charm seems to be slipping away from him. He favors the simpler tools of a soldier in combat, but he's never far from using a dirty trick or insult to even the odds.
With the Last Castoff, Tybir is friendly, outgoing, and eager to please. This might have something to do with the imminent execution of Tybir's most recent associate...
What the hell is with all of the urban youth in role playing games? Those people only make up 13% of the US population, so it's retarded that 1 out of 6 characters in games these days are.
They just love negroes, see the 3rd edition iconics for example.
Here I thought the first companions were going to be a mad nano virus maskerading as a person, a crystal entity lifeform and a blind human prophet with no tongue who speaks by telepathy.
No I mean the 3rd edition diversity squad. Before it was cool I guess.They just love negroes, see the 3rd edition iconics for example.
Surely you mean 5ed of the most popular roleplaying game of all time.
Let's not get too crazy here.
Also, I've yet to see an elf, and rpgs are typically full of them. Biased, if you ask me.
What the hell is with all of the urban youth in role playing games? Those people only make up 13% of the US population, so it's retarded that 1 out of 6 characters in games these days are.
17% of video game characters when only 13% of the US population is black? SJW's have gone too far!
In T:ToN however, I immediately get an infodump on The Changing God, The Sorrow, Sorrow fragments, the fact that I'm a Castoff, the Tides, attunement to them, The Order of Truth, The Cult of the Changing God, and a whole bunch of other stuff. All this before I even reach Sagus Cliffs.
In other words, the game needs a shitload more mystery. I don't want all that dumped on me from the get-go; I want to discover it bit by bit as I explore the world and figure out who the hell I am and why I can't seem to die.
Will keep going with the beta, but I am frankly rather mightily let down by the start.