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Largest CRPG Dungeon?

felipepepe

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This is a tricky question, as one could argue that the entirety of a Wizardry-like game is a single dungeon, but let's stipulate a limitation: what's the largest loading/transition free dungeon area?

I always thought it was Daggerfall, but I've been playing Pool of Radiance: Ruins of Myth Drannor (don't ask) and was impressed at the size of a single floor:

dQdygHg.jpg


Of course, it's boring as hell, full of bullshit blockades that force you to spend like 10 minutes taking a detour and everything looks exactly the same.... but still, pretty damn big.
 

Snorkack

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Idk if it qualifies for the biggest dungeon but Demise:Ascension's floors were pretty huge... 100x100 tiles per dungeon floor or sth?
 

Dorateen

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To me, I thought that was a defining feature of Ruins of Myth Drannor. The dungeons floors were absolutely cavernous, and multi-levels deep. And still littered with points of interest as well as interconnectivity with the outside game world.

felipepepe Are you playing it as a matter of research, or because you lost a wager?
 

felipepepe

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felipepepe Are you playing it as a matter of research, or because you lost a wager?
Research.

I was surprised to find out that those endless brown mazes are just the first part of the game. After like 5 ungodly boring & repetitive levels, you arrive at Myth Drannor and the levels are mostly unique outdoor areas with a decent Infinity Engine-like look. The first half of the game is its worst part. Which doesn't mean that the second one is GOOD, but the interesting areas & wider variety of monsters and spells make it at least bearable.
 

V_K

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Research.

I was surprised to find out that those endless brown mazes are just the first part of the game. After like 5 ungodly boring & repetitive levels, you arrive at Myth Drannor and the levels are mostly unique outdoor areas with a decent Infinity Engine-like look. The first half of the game is its worst part. Which doesn't mean that the second one is GOOD, but the interesting areas & wider variety of monsters and spells make it at least bearable.
IIRC it's not the second part of the game, you're only there to find entrances to more dungeons.
 

CryptRat

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It must be hard to find your invisible characters in such a large area.
 

felipepepe

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IIRC it's not the second part of the game, you're only there to find entrances to more dungeons.
You start at Stillwater, a small outdoor area with one merchant and a healer. From there you must enter the underground maze and cross 4 huge, boring and repetitive areas before reaching the next outdoor area. Once there, the game opens quite a bit, and there's various areas you can go.

It must be hard to find your invisible characters in such a large area.
Yes, especially since you cannot see clearly the walls * bullshit blockades in the maze. Some paths that look ok in the map are actually blocked by a block or stone or whatever and you have to find another route. I would have ragequitted in less than an hour inside those mazes if not for the speed hack.
 

V_K

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You start at Stillwater, a small outdoor area with one merchant and a healer. From there you must enter the underground maze and cross 4 huge, boring and repetitive areas before reaching the next outdoor area. Once there, the game opens quite a bit, and there's various areas you can go.
I might be misremembering, it was a loooong time ago, but I remember most of those overground places ending in some locked doors or impossible enemies, with only one initially open exit leading towards another huge-ass dungeon. I never completed that second one, so maybe it does open up after that.
 

Invictus

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Daggerfall dungeons ( like the one bellow Sentinel where you go find the Lich) are not only massive but downright claustrophobic, cant think of a bigger dungeon, although a couple from The Summoning would qualify too; that was such an awesome game it is so sad it has been mostly forgotten
 

Shin

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1377254999233.png


Nothing comes close. Random dungeons in DF are the size of modern-day game worlds. Even tho PoR's dungeon size is rather impressive it's fairly hard to get lost on a 2D plane. Daggerfall with its fake 3D graphics does a terrible, awful, godforsaken job of telling you where the fuck you are.
 

octavius

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Wizardry 5 had some pretty big levels, probably the largest levels in the blobber sub-genre.
 

DavidBVal

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Really, anyone doubting it is Dagerfall just needs to install the game and see for himself.
 

felipepepe

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Wizardry 5 had some pretty big levels, probably the largest levels in the blobber sub-genre.
I think Generation Xth had one bigger than any Wiz V map:

wfMldTe.jpg


One of my favorite dungeons as well - there are four entrances and you must slowly explore all of them to unlock gates and get keys to finally reach the stairs at the middle.
 

Lonely Vazdru

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As far as navigating huge levels with shit automap goes, "Thunderscape : World of Aden" ranked pretty high. I couldn't find any image fully illustrating it but here's the best I got :

A7kgHbp.jpg
 

DemonKing

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Ruins of Myth Drannor may not have had the biggest dungeons but they sure felt like they were the biggest...
 

eric__s

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Daggerfall dungeons ( like the one bellow Sentinel where you go find the Lich) are not only massive but downright claustrophobic, cant think of a bigger dungeon, although a couple from The Summoning would qualify too; that was such an awesome game it is so sad it has been mostly forgotten
I was only able to beat that dungeon by clipping through the wall and looking through the invisible ceiling for the lich.
 

typical user

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Skyrim. Every two steps there is dungeon and you spend 80% of your quests in caves or similar fighting 80% of it's inhabitants: draugr, bandits and falmer.

But seriously I remember some sort of cave in Skyrim which was divided to 3 sections. Or Blackreach, that one also requires going through one dungeon out of three and is dungeon itself, vast with sublevels and mobs to trash.
 

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