2) some joinable NPC that could be an utility craftsman join.
I obviously have no clue if there will be joinable craft masters in the first part of the game
There are no dedicated craftsmen but at least one RPC (Jahan, Hydrosophist/Aerotheurge) gets some start in crafting (from talents) and you can find quite a few items with bonuses to crafting skills.
Btw, are there storage containers that would hold my stuff indefinitely?
I expect all storage to work like that but relatively soon you should get something of your own.
ps (really liking it so far - don't get all the flack for bad writing - it seems just as unpretentiously simple, but effective as in both previous games and maintaining the same and of humor).
Well, the main problem here is that it isn't as effective.
There is some competent enough writing, I guess and even bits of actually amusing humor here and there, but overall it seems to rely too much on being 'whimsical', while dropping the particular sort of magic and wonder that makes 'whimsical' work (which was present in sufficient quantities in Divinity 2) and fails to compensate for that with excellent, unexpected humor that was also present in Divinity 2.
Divinity 2 was high fantasy, the catch being that "high" presumably was to mean "as 'on drugs'" in this case.
DOS has no such catch.
Overall it results in expertly crafted and mechanically excellent, but ultimately bland experience.
I'm far from championing "emoshunal engagement" but player really needs *some* reason to care, to get invested in game (at which point the gameplay can smoothly take over) - it doesn't need to be characters or story, it may well be setting or atmosphere, but it needs to be there.
Sadly DOS takes you in for some bumpy ride before you can get hooked on gameplay, and even then low gameplay segments form considerable speed bumps that may even make you drop a playthrough.
Man, in vanilla, you could store stuff anywhere.
- Put stuff in a crate
- Carry it everywhere.
- Put crates inside crates.
- Put a crate inside itself and watch it implode.
Practical application:
- Put crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates inside crates.
- Teleport resulting neutronium/portable black hole on top of enemies.
- Loose a roaring laughter, fell and terrible!