So yeah I did finish the game after 100hours. Don't know why I didn't rush through it. Maybe I expected this one quest that would have good writting or a character that would blow me away in the end like Master or Lou or Frank "I still Action Points left for more of that shit" Horrigan but that didn't happen.
I am going to be honest and the best this game has to offer is that fight with deathclaw in power armor in first hours of this game. Everything else is just single player asian MMO with grinding XP doing stupid shit. Every quest is a fedex errand. You are ordered to do things that make no sense, travel across Boston to locations that are filled with mobs to trash on outside and when you get there you just have to murdermayhem anything that wants to whack you inside as well.
But what side quests this game has to offer?
-A kid in the fridge that survived for 200 fucking years without eating, taking shit and drinking and is ghoulified. You are also forced to release him because quest marker in your journal won't go away. This game treats you like an idiot all the time. But let's say you are dumb and fall for his stupid story and belive he is a kid that did survive atomic fire and isn't a thief or anything like that which would make sense. What are you then ordered to do? Find his parents that are also ghouls and reunite them. This thing is just so fucking stupid that I can't understand what idiot has written it and what bigger idiot gave it thumbs up and let it be coded and voice-recorded in the game.
-A ghoul that wants you drag your ass to llibrary full of supermutants and security bots established by some dead mercs because... she forgot to return a books before the war. Yes that kind shit is offered to you. At least you get XP and cash but still paying for crap like this is fucking dumb.
-A cat that escapes Vault 81. You aren't allowed to catch it as it runs away. The game expects you to be a moron and not deduce that this pile of fur is running away from screaming kid. You are instead ordered to talk to that kid so you get quest marker where that stupid cat is and then you are told to go speak to it so it's GPS switch in the ass flips to homerun and then you get XP for that nonsense.
-A guy that wants you to pick up can of paint because he is taking care of Diamond City wall of or some crap I didn't care about. He tells you that first he asked guards so it is implied it is dangerous work. Like other morons he doesn't mind sending someone to do some killing for stupid item that holds no fucking value.
-Other guy who is obsessed with baseball and orders you to pick up some baseball themed souvenirs because he can't do it for himself.
-A guy that is immortal because he drinks blood of his father that is imprisoned in Asylum because he has weird alien artifact from Arabia attached to his head making him nuts asking you to help with his family which is also immortal and dumb.
-A guy who tells you to get Silver Shroud costume to dress up like idiot and killing scums so to reforge his legend making others behave nice. He of course pays you for doing that stupid crap but doesn't mind you running unarmored and picking up fights with groups of raiders. All of that because he wants to be good! Ugh.
-A guy that is trapped by supermutants in Trinity Tower is using radio to call for help. When you get to him it is revealed he got trapped because he wanted to teach savage subhuman creatures culture by reading Shakespeare's books. Yes he is a moron like that. He is in cell with supermutant that tells him that he is alive only because of his distress signal people that want to rescue him come to die and end as a dinner for muties. He is this fucking dumb. Dumber than a mutant. At least in the end you can tell him that he is an idiot so Bethesda is partially aware of how ridiculous this quest is.
-A BoS guy that has suffered combat trauma by killing feral ghouls is stealing supplies to feed them underneath airport that those supply crates are stored. You can't reason with him. This quest is an invastigation for a nigger in Prydwen that wants to know who is responsible for stuff going missing. I thought that it would play same as the quest in New Vegas with stolen water but no. There is no invastigation at all. You are just ordered to talk to 3 persons with maybe 2 charisma checks and then you get bitchslapped with journal update to follow one guy to a basement where there is unavoided section of killing shit apart before getting to him. After that he goes berserk and attacks you so you can't tell him that he is idiot and should get his shit together.
And all those quests are made in same fashion: talk to quest giver > go to marked location > FUCKING KILL > return to quest giver for XP shower. The only variables is that sometimes you have to clear whole area sometimes you are accompanied by an NPC, sometimes you have to kill specific NPC or get an item and sometimes you have to clear more locations. And of course you fight either raiders or orcs or ghouls. Fighting bugs, mirelurks, radscorpions or deathclaws is rare but you do fight them in some quests. Not like it makes much difference anyway. And to make things worse 90% or perhpans 95% quests are like that. Quests that involve only talking are like two? Three maybe. I don't know but the best this game has to offer is a conflict between a drug dealer and some old woman that runs a bar and is in debt because she has son addicted to jet. You can talk to each one of them and persude them to calm their tits down. It is the only RPG quest at all in this game. Others I don't remember because are more dumb and further down the story.
And these are just side quests. The main quest. Oh god, where to begin. The whole plots starts with kidnapping of your son and death of your spouse. But that thing is cliche, you see a guy with deep voice who just murders your husband/wife because he is bad and badass and you need to have a reason for killing him. But that's poor excuse. Later on it is revealed that they are Institute folks and the question is: why do they murder the whole vault? Why don't they release from cryo-pods everyone and calmly educate them about outside world and offer shelter in CIT? Because they are morons.
It is later revealed that your son is leader of Institute and that you didn't get out of cryostasis because of pod malfunctioning but because your son remotely opened it. Don't know how but this is Bethesda game if you ask "how" then you are going to be kicked in the balls because you are asking wrong questions. Why he does so? To check you, to see if you are able to survive in wasteland. He isn't sending fucking help. He releases you after 60 years of his kidnapping because he wants to test you. But let's stop here. He probably releases you because it is revealed he has aggressive form of cancer and he probably wants to appoint you as new leader of Institute. It could be because he knows his organisation is full of bigger morons and hypocrites than him but it isn't mentioned anywhere so he wants you to be new leader just because.
And he is even bigger moron than that. If you side with Brotherhood of Steel (which I did) then he asks you why. Let's see what are things that Institute has done to make me realise the are the bad guys:
-Your dumbfuck son doesn't care for you. If he did he would send team sooner and actually explained what happened.
-Your son has made a synth looking like 10 year old him to fullfill his fetishes or make him sort of immortal, to test if they can replicate kids or just to please his father that lost him and he is now old and dying. But still it is nature defiling in my opinion.
-They are creating army of synths who are faster, stronger and desease resistant unlike humans. They are perfect assassins which can be disguised as normal people but who can turn into terminators by single voice command. They can also have bombs installed in their guts because they are robots, made with flesh tissue but really advandced nano electronics.
-Because synths are designed to mimic humans the need artificial intelligence. So synths have AI and are then enslaved. And are treated as dumb machines. And everyone wonders why they are escaping. It can't be bacause they are treated as dumb meat ordered to dig tunnels further down underground.
-They are creating supermutants with FEV. It isn't implied how orcs on ground level are created so I assume since Institute is the only faction in game with access to FEV. I am sceptical for DC muties to be smart enough to travel to Commonwealth because again they are giant orcs. And because in Bethesda thinking if someone has a biological virus then they are bad.
-They have infected with FEV Virgil as sort of punishment, because he is the only scientist that has gone rogue because he is probably the only intelligent person in the game to realise he has been working with morons. And he realises Railroad is full of idiots that are arguing whether or not liberate venind machines, terminals or toasters.
-They don't care for people outside and are living underground waiting for anything up on ground level to die.
After all of this crap he asks you this stupid question. He thinks they are good guys and are future of humanity. Good riddance you can blast his head open with 12 caliber pellet.
And rest of the story is like autistic Obsidian fan had a go at writting story. You are offered to work with one of 4 factions after you find your faggot son. In New Vegas after you deal with Benny you are offered 4 ways to deal with Battle of Hoover Dam. In New Vegas it is steady shift of action. In Fo4 after you find your son you can't ask him shit because of dialogue wheel that limits you to 4 options and is leaving you guessing which one will push conversetion forward and which will allow to ask him questions. After you are done with that he offers you work but you can leave at any time. Which makes me wonder why should my character do anything like this? He found his son and he doesn't have any further goal. Of course you character is retarded even with 10 intelligence because you may ask what synth is even when you had to deal with synth detective to discover a way to get to the damn place. But it is here where story just breaks. In New Vegas you get platinum chip or are offered work to get it or fight Mr. House who wants to get it. After that your character realises he went too far to back off and can try to decide fate of New Vegas. You clearly are showed purpose. But in Fallout 4 you are just left with quests because someone realised this game would end too soon. Which is still short if you storm through all of that.
But this game isn't bad. I know. I should just go and die because I didn't say this game is shit. But it isn't. Unlike Fo3 and Skyrim, Fo4 has crafting and decent gunplay so I am not bored to the point of giving up and deleting this game. It has ATROCIOUS writting but when you ignore those dumbfucks and just wander around testing new weapons, crafting upgrades for your gear and forget how Fallout began then this game can be fun. It's like Far Cry 4 with fucking dumb story but still fun to play and unlike FC4 this game is somehow fresh but still remains Morrowind copy-paste. I don't know. I am retarded probably but I do enjoy playing it unless I go talk to people who want to offer me to do stupid shit because I am the only one capable of doing it. Then I go nuts. It's like smashing your hand with a hammer after few or so hits to the point when it is numb and you don't feel the pain.
So my point is if you ignore storytelling, dialogs and just pretend it is Call of Duty in post-apo then you will have good time. Otherwise you will be pissed. I was both happy and mad when playing this game. And it is something.