Sranchammer
Arcane
Or fight against a enemy group
Max level of anarchy makes it more likely to find additional items on guards, some of them might be ammo, or stuff you can sell to buy ammo.Don't suppose there's a way to reliably get more weapons / ammo (400 per charge pack seems crazy)?
She takes some investment to git gud. +6AP on KO augment is a great way to cover ground (you need lots of pwr and volt disruptor or multiple zappers for it),Nika only seems to be good for pinning enemies down.
I haven't played the new DLC content, but before that, guards could have 10 armor, although it was possible to strip it off using Incognita (at a PWR cost).Good info, thanks! I ended up getting a dart gun and a tazer for Nika so she can pop moles each turn if needed.
Difficulty took a pretty big jump when I reached the end of the story's time limit (which ended up adding another 48 hours after a two-part mission): the "advanced response" system gives enemy dudes 4 armor after the first alarm threshold, I can't even hurt them... and it's getting to be pretty hard to avoid confrontation entirely with all their anti-stealth gadgets. I ended up pumping Nika's str to the max so she can punch out at least the 4-armor ones with that 3 AP tazer in upcoming fights. Does enemy armor get any higher than that?
Another variation of making it through an insanely tight security to a vault full of loot, only to notice that you forgot to bring your vault card.
I know it's casual but I wish that if I had a vault card in my storage that it would remind me that it wasn't equipped before I entered a vault mission.
Why would I do that, it's not an RPG.
They not being kickstarter hobos is a plus too.Well, my review of Invisiburu is: Klei is essentially the new Looking Glass and everyone should get all of their shit at the double.
In fact, someone can put this on the frontpage as my official review of their entire catalogue.