Seriously this looks like a godsend if you don't want to be lugging paperwork around from game to game, and for those bastards who always lose their characters between sessions it could save a lot of time, just keep a record of them in app instead of relying on their paper management I suppose. Is there any place for storing character backgrounds and other guff about them? How are the templates organised, alphabetically or as you want? I use a lot of little adventures to flesh out encounters and long travel periods, can I store these in the campaigns tab or have you another folder for smaller content?
Yes, a core benefit would be that all you need to remember to bring is your smart phone/tablet/whatever. Unless you want to play with minis and you bring your own.. not sure how to solve that one.
For more context pretty much all of the content stored in the application is done under the umbrella of a given campaign. A GM may have several different campaigns going, but an item, character, spell, ability, etc are associated to only 1 campaign (you can export content and import into different campaigns but that's more a copy).
All content can have notes or images or other different types of tiles/data associated with it. So for a character background, perhaps you bring up your character (or if you are the GM any character) and you create a "note tile" on that given character, you can label this tile "Character Background" and type in the information you want. Now every time you bring up that character in the tile section you will see a Character Background. What is also nice is that you can make that note only visible to yourself, or visible to only certain other players, or everyone.
Notes you create are also duplicated into a central notebook section in your interface. So if you are not sure what item, or character, or spell you remember seeing a note that said "Use this against Dragons" you can pull up your notebook, perform a search on some keywords "Use against dragons" and search all content you have access to, which would give you a link to that item or whatever the content is.
For grouping content together, your "Little Adventures" example you can create a "set" in the application. Which is basically a group of content associated with each other. So you could create a set, place note tiles directly on the set, then add monsters, items, NPCs, loot, shops, notes, and other content into that set as well. When you want to see information about that set just pull it up and see an interface with links and roll-up information about all of the associated content. Sets can also contain other sets so you could create a "adventure" set, which contains several other encounters "sets". each encounter set containing a pre-configured group of monsters, and/or loot. Then when the party gets to that encounter you can click a button and import all of the monsters/npcs from that encounter set into the combat interface which is another screen that would track initiative, HP, Effects, etc.
All content including templates are listed alphabetically by name at default. Within a given list of content there are several columns associated with that content type. For example "items" have a weight column, where "spells" do not. Any of the columns can be used to sort or filter the information. So if you are looking for a Transmutation spell, go to the spells list, click on School column and choose to sort by "transmutation"
Sorry I wrote a lot here but some simple questions lead to explaining other features as well. I'm biased, but I think it's pretty f-ing awesome. I hope I get to build it.