Slime Assault
Eileen Mesthall makes the first move. Raising her shield, she rushes towards Aria like a bull making its charge, stampeding through the water. Aria responds by dodging to the side – the standard move to make in such circumstances if you are unable to stop a knight’s charge by simply blowing up the ground underneath their feet – and follows up with a quick thrust at Eileen’s exposed flank. The female squire whips her shield sideways, sneering, “Such dull and predictable movements!” and parries Aria’s attack just in the nick of time. Aria’s blade catches on the edge of the shield, metal scraping against metal, and she withdraws. Your disciple is quicker and more aggressive, but not only is Eileen is just as aggressive, she does not let that aggression cloud her defense. The two begin exchanging a swift series of parries and feints, their duel taking them deeper and deeper into the river.
“Not by accident, is it?” says Barbatos.
You agree. Aria is pretending to be pushed back and gradually luring her opponent further in. It is not that easy to fight in water; indeed, one of the hardest battles you have had was against Sharkhead Vagan; commander of the Demon Lord’s water-borne armies, and an opponent you would have easily trounced on land. The rematch was rather easier after you dammed up the nearby river and left him and his men flopping about to dry out under the sun. And true enough, Aria’s strategy is paying out at the moment. The more heavily-equipped Eileen’s defenses are becoming more sluggish, bogged down by the water, and even as her comrades cheer for her, she realizes too late that she has walked into a trap. Her footing shifts – she is preparing to retreat to higher ground – but Aria does not give her the chance to do so.
Aria kicks up a huge spray of water. Instinctively Eileen moves her shield to block the water. This obscures her vision. Tossing her sword away, Aria dives down and grabs Eileen’s ankles. She pulls, tugging her opponent off balance and forcing her to drop her sword. As they splash around into the waist-deep water together, Eileen shouts out, “What a cowardly move! What type of degenerate master did you train under?”
“The best sort!” Aria shouts proudly, forcing Eileen’s head underwater. “Do you yield?”
The struggling squire does not reply. Instead, she seems to calm down immediately and grasp her shield with both hands. There is a bright flash. Aria barely has time to mutter a word of surprise before she is blown into the air. She falls back to the ground together with the fall of water like rain. Crouched in the river, water surging back around her feet, Eileen clutches the shield defiantly as a faint, shimmering barrier that has formed around her winks out of existence. Before a stunned Aria can recover from the attack, Eileen has retrieved her sword and leveled its point at her nose. “Hold still! I’ll just teach you a little lesson, you annoying bumpkin,” she snarls.
Cornered by Eileen, Aria’s eyes narrow, and you feel a flicker of magic. Weak… but familiar. She begins murmuring something under her breath. Eileen’s eyes widen – “A spell?” – and she quickly jabs her sword forward in a light poke to interrupt Aria’s chant. Too late. Aria’s figure blazes with light and when it clears, she is no longer there. Trails of electricity arc from where she was, circling around behind Eileen. Aria stands at her back, fists clenched, her clothes flaking away into golden streams of energy. With a gasp of surprise, Eileen spins around, only to be met with a triumphant punch that knocks her flat.
“Oh ho. What an interesting spell. I have never seen anything like this before, boy!” Barbatos says. “Do you know this magic too?”
There is no mistaking it. This is Gigadyne, or more specifically, its lightning form. Gigadyne Verandert. Granted, it is weak, does not provide any sort of incorporeality, and has ended up leaving its caster without a stitch on their person – which might possibly be an improvement – but you recognize the basic principles all the same. When did she manage to learn this?
Aria rips Eileen’s blue cloak off of her prone, struggling form and wraps it around her naked body. She is panting, slightly unsteady on her feet. If the other squires were to press a fight now, she would not win. As you force your reluctant eyes towards the others, there is a loud scream.
You see one of the squires – one of the males, you care not which – engulfed in a pink, gelatinous mass. Weirdly enough, it is a jelly-like mass that appears to have taken on the shape of a cute girl. The boy gurgles, his exposed limbs kicking and struggling.
“Ah, a slime,” says Barbatos. “It must have been attracted by all that noise.”
“Slime! Slime!” The warning shouts echo amongst the squires. One of them attempts to slash at the monster, but his sword only manages to pass dangerously close to the trapped squire without doing the slime itself any seeming harm.
A dizzy Eileen gets to her feet and shouts out, “Not like that! The enchantments! Where are the enchantments?”
“Oliver has them!” shouts out the other girl, pointing desperately at the slime’s captive. Within the slime, the boy’s armour and clothes begin to loosen. The slime burbles happily. Despite his wishes, a pained, reluctant look of pleasure begins to form on the boy’s face as the slime wobbles in a strangely suggestive manner. He lets out a muffled gurgle, his eyes half-closed in ecstasy. The others watch on in horror.
Your hand balls into a fist, your jaw clenched at the horrifying sight of the boy jerking and shuddering yet again...
“Ah, the virility of youth,” chuckles Barbatos. “That makes it three times in a row. I had almost forgotten that pink slimes love to drain their victims of nutrients in this manner. Why, it almost reminds me of the time I battled the Pink Slimelord of Passion Peak…”
It only serves to remind you of your own incapability.
***
A. Regardless of your feelings, you stay back and watch. If the squires cannot handle this incident, perhaps Aria can… if she can be bothered to. It might be an educational experience.
B. You interfere and save the boy. No one deserves to be assaulted by a slime like that. Besides, perhaps you can capture the slime and use it for negotiations with its kin.
C. If there is anyone who deserves to be assaulted by a slime like that, it is you. You need this. Rushing down to the riverbank, you boot the boy out of the slime and embrace it yourself. Maybe this is the cure!