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Cipher
- Joined
- Oct 21, 2013
- Messages
- 940
http://wayfar1444.com
It's uh, a MUD. Can we talk about MUDs in this board? Or is this only for "MMORPGs"?
If your definition of MMORPG is something like, 'A game where over one hundred users can
I don't know that much about the game since I've only been playing for about a week, and it is relatively new. I've been following it on and off and randomly logged on to find it's finally up and running. It's an infantile MUD- which is both a good and bad thing. It's good, because it means there's a lot of opportunities to carve out a big niche for yourself. It's bad, because, well, it seems unlikely you're going to run into many other players for a while! But MUDs can get pretty popula and the unvierse doesn't seem that enormous, so it might be worth the playtime investment. Someday, you could own a planet of virtual factories and deathbots.
So far, the mechanics are pretty interesting. The game is running off of a heavily modified HellCore, I think, which has its roots in LambdaMoo. This means you'll be able to take advantage of some nice string-aliasing stuff, and the goodness that is ASCII maps! Oh, if Armageddon had ASCII maps like these...
The beginning is really underwhelming, but stick with it at least until you're plopped onto a planet and forced to survive.
The name of the game here is to survive and explore, there's a heavy crafting focus here, and apparently some kind of rerolling/mutation system for more varied character advancement? It's all still very new to me, but it looks like the sort of thing people here might enjoy.
Warning : This game probably already has more features than Wildstar, despite it being an alpha text game based off a twenty year old engine programmed by one guy in his spare time. It's amazing how far MMOs have come since we started making them.
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