Preorder Divinity Original Sin: Enhanced Edition on PlayStation®4 and XBOX One® and play solo, in online cooperative mode or in local splitscreen on your TV! Available at retail stores and for download on October 27th!
No word on PC release yet.
Regarding the pre-order DLC:
Creator Larian Studios LLC about 2 hours ago
@GamerGuildRoss - At the moment the Last Trick bag is a pre-order incentive for console versions only. It's a required thing to get certain levels of visibility in the console distribution world. There's no plans to put it on PC right now, but if there's really a demand, we could probably look into it over time. It's not on the top of our priority list right now though. [Char]
I guess retailers want that kind of thing to make themselves relevant.
No word on PC release yet.
Release date:
So whats your problem? Sven not appearing on your doorstep personally to invite you to play D:OS EE while providing hookers and cocaine?
I'll be playing the EE with a controller. This was a hard thing to confess, please don't delete my account.
Who am I to judge if masochim is your thing.I'll be playing the EE with a controller. This was a hard thing to confess, please don't delete my account.
I'm level 5 now and this is my first play-through. The combat is okay, though there is a lot of reloading. The story is okay I guess. Not much C&C as far as I can tell. A little on the boring side, honestly.
The main parts I don't like are the environmental graphics and exploration. The game's graphics are hard to look at for some reason. I get eyestrain or brainstrain. Maybe it's the bright colors and thick lines, like a cartoon. I have a hard time telling what I am looking at a lot of the time.
I don't like the exploration because you're "painting the map" like 90% of other RPGs with rectangular maps out there and I'm getting sick and tired of it. Fallout hid its rectangularity by blocking camera movement when you got too near the edge of town. Arcanum and PtD had seamless world maps (though it made little difference in Arcanum). JA2 had rectangular maps. But each map was a set piece that needed to be approached carefully and tactically. Most maps had a lot of empty space around the edges for you to maneuver in too.
I really dislike the UI. When rotating the camera, the cursor also moves at the same time. So you end up bumping the edge of the screen and panning instead of rotating. When casting a spell or ability I sometimes forget and try to click a button on the screen. (For instance a button for a different spell or ability.) The game doesn't register this as a button click however. Instead, the spell/ability is cast below the button, usually not somewhere intended and thereby wasting the spell. Next, sometimes the enemy character animations make it hard to click on enemies. They move and gyrate, and sometimes you "miss" the target and end up clicking the ground instead of the character, thereby wasting your turn.
Lastly, the high camera angle is frustrating for me. I keep wanting to look around at the scenery but the game won't let me. Again, I often have a hard time telling what I'm looking at because everything just sort of blends into itself.
If this game doesn't improve drastically in the coming chapters, I can't give it more than a . Except for the horribad combat, I would rate PoE higher than this.
There is something missing from this game - I can't put my finger on what though....
Do you want lvl 15 swords of GODMODE to pop out of containers on their own as your lvl 2 char approaches those containers?This thing about going around just opening EVERY CONTAINER IN THE WORLD - c'mon - it is 2015. We laughed about that in Bioshock Infinite for goodness sake.
Do you want lvl 15 swords of GODMODE to pop out of containers on their own as your lvl 2 char approaches those containers?
DIVINITY: ORIGINAL SIN - ENHANCED EDITION REVEALS ITS COMBAT TRAILER
Larian Studios' multi-award winning RPG is nearing release on PlayStation 4 and Xbox One. Having revealed the online and offline cooperative features with its Co-op Trailer, today's Combat Trailer introduces a new generation to the combat of Divinity: Original Sin - Enhanced Edition. Discover how turn-based combat performs effortlessly on gamepads thanks to the intuitive control system and UI designed for consoles.
The combat in Divinity: Original Sin - Enhanced Edition, is both torturously tactical, or bright and breezy! It just depends on your play-style and the level of difficulty you picked. The Enhanced Edition comes with three new difficulty modes: Honor, Tactician, and Explorer, each offering a new, tailor-made experience honing on different play-styles.
Take advantage of crowd control spells such as petrify, charm, and freeze - required in the harder difficulty settings, or simply ignite, enflame, poison, and electrify your way through the world - zapping water under-foot to shock, or engulfing the enemy in flames by igniting a near-by oil barrel.
It's all about using the skills at your party's disposal to supplement each of their player-defined roles. Although featuring 12 classes (including a new class, the Inquisitor), Divinity: Original Sin - Enhanced Edition is really classless. You can mix and match as you develop your characters, chaining abilities and taking advantage of environmental aspects such as water, ice, oil on the floor, and steam clouds, things like that.
Divinity: Original Sin Enhanced Edition launches on PlayStation 4, Xbox One and PC on October 27.
Discover the pre-order offers