Prime Junta
Guest
Yeah the AI is bad.
If it was good, Hard difficulty with these encounters would be murder. As it is, combat is still kind of fun (although the fights get repetitive), even though it would need another difficulty setting (or two) above Hard. But then SRR never was about tough fights.
Racter needs a little nerf (e.g. ACC penalty to Overclock) and Gaichu a significant buff though. His hit percentages were rarely above the 60's when Koschei, PC, and Duncan were in the 80's and 90's.
The main problem with SRR combat though are the AP's. Anything that gives you more (or takes them away from the enemy) is crazy powerful, and once you go from 2 to 3 per round things get really nutty. The system would've been better with split points for attacks and other actions so you only got one per round, with perhaps special abilities giving you another one with a major ACC penalty. Fairer on the AI too.
If it was good, Hard difficulty with these encounters would be murder. As it is, combat is still kind of fun (although the fights get repetitive), even though it would need another difficulty setting (or two) above Hard. But then SRR never was about tough fights.
Racter needs a little nerf (e.g. ACC penalty to Overclock) and Gaichu a significant buff though. His hit percentages were rarely above the 60's when Koschei, PC, and Duncan were in the 80's and 90's.
The main problem with SRR combat though are the AP's. Anything that gives you more (or takes them away from the enemy) is crazy powerful, and once you go from 2 to 3 per round things get really nutty. The system would've been better with split points for attacks and other actions so you only got one per round, with perhaps special abilities giving you another one with a major ACC penalty. Fairer on the AI too.