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My current playthrough of Dragon Age: Origins

prodigydancer

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Furthermore, the combat is brutal. I'm playing on Normal
Actually even on Nightmare there's very little challenge if you know what you're doing. The only notable exception is the Attack at Nightfall and only if you're adamant about keeping all NPCs alive. It's challenging not because the fight itself is hard but because NPC AI is suicidal (as always). Ostagar can also be somewhat annoying because you're still low level.
 

the_shadow

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DA:O has tooltips over every spell and feat, as far as I can remember. That's how I planned out my builds at the beginning of the game.

While that's true, the information provided is not adequate to make an informed decision about character builds. For example, a certain spell 'increases armor'. OK, by how much? For how long? How does Spellcraft (or any other attribute) effect the spell? The same applies for attack/disabling spells. "X spell does ice damage" doesn't really help much when you're trying to compare different schools of damage spells. Maybe I'm spoiled, but I'm used to being told that a spell does 1d6 damage per spell caster level.

The other annoying thing is not knowing anything about a monster's attributes/resistances/immunities. Unlike Neverwinter Nights, you can't right-click and bring up a description of the monster. And it's hard to determine via trial-and-error, since the pop-up messages stating whether a spell effect was resisted disappear so quickly, they get lost in the clusterfuck of real-time combat. Ideally there would be some sort of feedback box which tells you if an attack hit/missed/was resisted, like virtually every other RPG out there.

ProdigyDancer said:
Actually even on Nightmare there's very little challenge if you know what you're doing.

I'm sure you are right. By the time I figure out how to play the game well, it will be half over. I also suck at anything real-time (strategy and RPG games), as they are too fast paced for me. Give me a turn-based strategy any day.
 
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While that's true, the information provided is not adequate to make an informed decision about character builds. For example, a certain spell 'increases armor'. OK, by how much? For how long? How does Spellcraft (or any other attribute) effect the spell? The same applies for attack/disabling spells. "X spell does ice damage" doesn't really help much when you're trying to compare different schools of damage spells. Maybe I'm spoiled, but I'm used to being told that a spell does 1d6 damage per spell caster level.

The other annoying thing is not knowing anything about a monster's attributes/resistances/immunities. Unlike Neverwinter Nights, you can't right-click and bring up a description of the monster. And it's hard to determine via trial-and-error, since the pop-up messages stating whether a spell effect was resisted disappear so quickly, they get lost in the clusterfuck of real-time combat. Ideally there would be some sort of feedback box which tells you if an attack hit/missed/was resisted, like virtually every other RPG out there.

The lack of feedback there is a big problem. I tend to not notice it in DA:O simply because the combat is so easy once you learn how to position your party. At a door? Put your warriors/rogues next to the door, and your mage/archer far away, and get aggro on the enemy and lure them to the chokepoint. At a large arena? Retreat to a chokepoint. My strategy in this game is just to run to the nearest chokepoint and gangbang the enemy when they come. Typically I don't need sophisticated information like that.

If DA:O were a harder game I'd really have a problem with the lack of information, though.
 

Mexi

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Actually even on Nightmare there's very little challenge if you know what you're doing. The only notable exception is the Attack at Nightfall and only if you're adamant about keeping all NPCs alive. It's challenging not because the fight itself is hard but because NPC AI is suicidal (as always). Ostagar can also be somewhat annoying because you're still low level.
I also had trouble against the Warden commander at that DLC tower. Forgot the name since I haven't played it in so long. Only because I was trying to get that rare shield drop. I had to kill her multiple times, and this was on nightmare. The end of the conversation sequence has your characters in a weird formation. It's too hard to position them.

I wouldn't say there is "very little challenge." It's still a challenge on nightmare; although, I always tried not to use health poultices.
 

Killzig

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The only challenge is to your attention, enemies with giant health pools is one of the core pillars of the dragon age series. I would much rather read the codices than spend another hour in the deep roads fighting the umpteenth wave of deep stalkers.
 

pippin

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I also had trouble against the Warden commander at that DLC tower. Forgot the name since I haven't played it in so long. Only because I was trying to get that rare shield drop. I had to kill her multiple times, and this was on nightmare. The end of the conversation sequence has your characters in a weird formation. It's too hard to position them.

I'm pretty sure you got those armor pieces from looking around at different places n that tower. But I might be wrong.
 

Mexi

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I'm pretty sure you got those armor pieces from looking around at different places n that tower. But I might be wrong.

I wasn't talking about the armor pieces. I wanted to get the Warden Commander shield drop. It's a rare drop that only she drops if you kill her. To get it, you have to kill her and reload if she doesn't drop it.
 

GarfunkeL

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Furthermore, the combat is brutal. I'm playing on Normal difficulty, and find myself getting curb stomped by some of the bosses over and over again. The Sloth demon boss was particularly grueling. Maybe I just suck at micromanaging, or should delve a bit deeper into the game mechanics.
Or just give up RPGs now for good. Because if you're having trouble with DRAGON AGE ORIGINS on NORMAL, then I'm afraid there is no hope.

cancer-end-of-life-care_377x171_185006155.jpg

Pull the plug Doc, end this pointless suffering.
 

the_shadow

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Finally completed DA:O.

My first thought...

This is one long-ass game! I didn't get all of the companions, and missed a lot of side quests, but chalked up about 40 hours play time. Oh well, at least you get your money's worth.

Overall, the game is rather enjoyable. The first bit of the game is the indeed the worst, mainly because it runs on rails, being propelled forward by cinematics and expository dialogue. But once the world opens up, it dials all that back, and you can finally get into the meat of the game.

As for all the people who are going on about how easy this game is... are we playing the same game? I've completed most of the well known RPGs without breaking a sweat, but DA: O is *brutal*. In a game like Baldur's Gate II, there was always some sort of cheap trick you could pull in any combat encounter that would guarantee a win, be it casting a certain protection spell (Casting Protection from Undead against the Demi Lich), or some sort of uber attack/disabling spell (Time Stop, Greater Malison + pick your poison). Fallout 1 and 2 had uber weapons/armor at mid-end game, although early game was tough. The early Ultimas all had overpowered magic axes/instant death spells. Dragon Age: Origins doesn't have a silver bullet. In fact, I'd argue that most of the spells at the end of the skill tree are pretty lackluster.

Anyway, I know this will also be considered heresy, but I... liked the companions. They each had a unique charm to them that made the companion in the OC of NWN2 look like a cardboard cutout. I don't know why people hate Alistar, he's a true bro, although his usefulness was overshadowed by Shale end-game

Some major *incline* moments for me were:

- Alistar executing Loghain. My jaw almost hit the ground when the senior Grey Warden suggested he be spared. Is he fucking nuts? Logain betrayed his King, was indirectly responsible for half the army being massacred, betrayed the Grey Wardens (the only people capable ending a Blight), was implicated in torturing nobles from rival families, and sold elves into slavery. I'm pretty sure that people in medieval societies have been hung, drawn and quartered for far less. Loghain's execution was a cathartic moment, because I'd been waiting the whole fucking game to fix his wagon.

- Putting Anora in her place. There's just something about her that made my skin crawl. I could tell that she'd stick the knife in the Grey Wardens/Alistar the first moment she got, and had no qualms about making Alistar king, and having her consigned to the tower.

- When the dog joined me, and I got to name it! There's nothing better than siccing a trained attack dog on abominations and slaver pricks.

- Recruiting Shale. Being able to turn into a Golem in the fade was great fun, but having a party member who could hurl boulders, stomp, slam, and output obscene amounts of damage was just awesome.

- The first time casting Storm of the Century. It basically liquified all opposition in a matter of seconds. The only problem is that it's hard to estimate where the AoE will extend to, often leading to friendly fire.

- The encounter with the head slaver in the Alienage. He had some documents that implicated Loghain in engaging in the slave trade. A number of dialogue options were provided where you could bargain for these papers, but the one I chose: "Give me papers and the gold, and free the slaves. And I'll let you leave with your life." Hell yeah! That's how you law down the law."

- A minor one involved the demonic possession at Redcliffe. Bann Teagan was asked to walk into an obvious trap. He pretty much agreed, and I thought to myself "You are an idiot. If you are going to go, at least have me sneak into the castle in case SHTF." He then recommended exactly that. Finally a good guy who isn't a complete moron.

My biggest regret is missing out on the Blood Mage specialisation. The abilities sound quite useful, but I didn't trust the Desire demon enough to make a deal with it. From what I've seen in the Dragon Age world, making deals with devil always lead to you getting burnt.
 

Mexi

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It's not a bad game at all. Probably one of BioWare's best games even thought it's constantly shitted on here, but hey, Wasteland: 2 was a good game according to this site so...
 

Sjukob

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It's not a bad game at all. Probably one of BioWare's best games even thought it's constantly shitted on here, but hey, Wasteland: 2 was a good game according to this site so...
I think it would have been even better if it wasn't made by bioware , obsidian would have handled it pretty well I suppose . Bioware like any other company has it's style of making games and I think their style contradicts to dark and violent fantasy DA:O is trying to be .
But yes DA:O isn't that bad as some people might tell . I personally don't like it and wouldn't recommend it , but I wouldn't call it shit .

P.S. Don't trust codex's tastes .
 

GarfunkeL

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Dragon Age: Origins doesn't have a silver bullet. In fact, I'd argue that most of the spells at the end of the skill tree are pretty lackluster.
Moran as our beloved Bioware fanboy would say.

Early game your "silver bullet" is Cone of Cold. Mid game it's 2x Cone of Colds. Late game it's 3x Cone of Colds. For example, fairly early in the game there's that courtyard fight in the castle that's supposed to be really tough because you have a revenant there and archers on a platform and some cannon fodder around as well. This is how you do it easily: use CoC on the cannon fodder to freeze them on place. Have your tank run to Revenant and grab aggro. Have a caster (Morrigan or PC) run to the platform and drop a fireball on the archers - thanks to level scaling they should die from a single one. Rest of your team is clearing the cannon fodder away. Boom, ten seconds after the "ambush" started, you've only got the revenant to worry and he's piss easy - disable, stun, root. Toss a heal on the tank if necessary.

This is really basic stuff. Crowd control and disabling. Nearly every encounter is turned into a trivial exercise in patience thanks to Cone of Cold and then that other rooting spell. Because the encounter design is mostly crap, it's best to run with 3 mages and a tank. Remember that you're playing a MMO-wannabe when it comes to combat mechanics.
 

Somberlain

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As for all the people who are going on about how easy this game is... are we playing the same game? I've completed most of the well known RPGs without breaking a sweat, but DA: O is *brutal*. In a game like Baldur's Gate II, there was always some sort of cheap trick you could pull in any combat encounter that would guarantee a win, be it casting a certain protection spell (Casting Protection from Undead against the Demi Lich), or some sort of uber attack/disabling spell (Time Stop, Greater Malison + pick your poison). Fallout 1 and 2 had uber weapons/armor at mid-end game, although early game was tough. The early Ultimas all had overpowered magic axes/instant death spells. Dragon Age: Origins doesn't have a silver bullet. In fact, I'd argue that most of the spells at the end of the skill tree are pretty lackluster.

It's been a while since I played the game so I don't remember whether it was really easy or not but it certainly wasn't hard. The "cheap trick" that works for most battles is just pulling the enemies few at at a time. Only really dangerous aspect of certain enemies is when they can overwhelm or grab a character but even that can be countered with Cone of Cold, which AFAIK works 100% of the time.

If you think that DA:O is hard, it's probably because you don't realize that it's like an MMO and needs to be played like an MMO with aggro, pulling and stuff like that. And if you went through the whole game without realizing that, you are very silly.
 

visions

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I used the AoE crowd control spells most of the time (sleep and confuse or w/e they were called) so that most of the enemies would stand around doing nothing or fight among themselves while I gangbanged them one at a time. That shit worked in the vast majority of fights and I very rarely had to try a fight more than once after I had picked up Morrigan. Exception being the optional fight against Morrigan's mother which seemed like a pain in the ass with no mages (since you couldn't use her there and I had killed the other one) so I never beat that nor tried it much.

Couldn't be arsed with Cone of Cold much, due to the short range and narrow aoe.

Granted I didn't complete the game, got fed up when I was supposed to go to the Landsmeet because hurr completionism so I wanted to complete all the pointless sidequests that I had amassed by then, which lead me to drop the game out of tedium.
 

Frozen

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If you play on nightmare casters can be tricky.
It all goes down to killing off enemy caster asap or your toast.
For everything else its health potion spam.
 

the_shadow

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Moran as our beloved Bioware fanboy would say.

Early game your "silver bullet" is Cone of Cold. Mid game it's 2x Cone of Colds. Late game it's 3x Cone of Colds.

Cone of Cold is powerful for a lower tier spell. But it's hardly a silver bullet. The freeze doesn't last long enough vs bosses, a significant number of enemies are cold resistant, and the targeting isn't convenient. Furthermore, you can't spam Cone of Cold because of the cooldown period.

For example, fairly early in the game there's that courtyard fight in the castle that's supposed to be really tough because you have a revenant there and archers on a platform and some cannon fodder around as well. This is how you do it easily: use CoC on the cannon fodder to freeze them on place. Have your tank run to Revenant and grab aggro. Have a caster (Morrigan or PC) run to the platform and drop a fireball on the archers - thanks to level scaling they should die from a single one. Rest of your team is clearing the cannon fodder away. Boom, ten seconds after the "ambush" started, you've only got the revenant to worry and he's piss easy - disable, stun, root. Toss a heal on the tank if necessary.

I know the fight you're referring to (Redcliffe Keep). The archers themselves aren't that tough, but good luck getting your mage within Cone of Cold distance without getting filled with arrows. And the Revenant is pretty difficult, since it resisted all the status effects. And you couldn't stunlock even if you wanted to, due to the lengthy cooldown period of such spells.
 

GarfunkeL

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I don't know what to tell you mate, that's how I did it and it was piss easy. You CAN spam CoC when you have 2 casters, which I always did because my PC was a mage. Then you get Sleep and that Nightmare spell which work pretty well together. Again, it's an MMO. It doesn't matter that bosses cannot be frozen or stunlocked for extend periods because your tank is holding them tight on place and will remain alive with health potions.
 

VentilatorOfDoom

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The easiest and most overpowered approach is to bring one mage who has taken all the CCs (glyph of paralyzation, single target paralyze and mass paralyze, plus sleep and nightmare) and have 3 dex-based dual-wielding rogues obliterate the enemies within seconds thanks to the auto-crit sneak attacks against stunned targets. It's hassle free because you don't even have to do complex things like properly targeting CoC in a real-time game. Also lol at using a tank. Every dex-based DPS is a better tank than an actual tank thanks to defense rating going through the roof. There is nothing in this game that warrants any kind of tanking since you can kill everything incl. bosses very quickly.
 

GarfunkeL

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Well my tank + 3 casters approached worked smoothly enough that I never needed to look at alternative approaches :D Good to know that there is an even easier way to go through the damn game.
 

DavidBVal

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When I played it, I admit I kind of enjoyed the first 10 hours or so. The setting idea for wizards being feared and caged like monsters, was interesting. The relation between humans and elves also had a great potential. There were a few interesting choices, and dialogues were well written; I didn't expected an open world, nor a really tactically complex game, so I didn't mind the linearity nor the dumbed-down character development.

However, after that, everything in the story became "generic fantasy", and like other poster above said, I have forgot almost all about it. Clichéd even beyond previous Bioware, and with lots of combat filler. LOTS of it. The main problem with combat for me was the lack of new mechanics on the side of the AI. You gained extremely powerful spells, and the designers didn't seem to be capable of really countering that with anything they had, so instead they chose to give enemies an absurd amount of HP, making combats feel like an unpaid job, with no thrill whatsoever.
 

Eirikur

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So you want to be able to open locks, do you? Well, then we offer you this selection:
  • Annoying flamboyant gay/bi character #1
  • Annoying flamboyant gay/bi character #2
 

VentilatorOfDoom

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So you want to be able to open locks, do you? Well, then we offer you this selection:
  • Annoying flamboyant gay/bi character #1
  • Annoying flamboyant gay/bi character #2
tbh Zevran is only annoying until you tell him to stfu with his gay bullshit. Then he's a p. cool guy and kinda hilarious.
 

Bumvelcrow

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Meh, I'm no tactical genius, but I thought DA:O was pretty easy, even on hard difficulty. Maybe simplistic is a better word. No great challenges other than keeping your party healed while they slowly whittle away at massive health bars.

Positives: I quite enjoyed it.
Negatives: Deep Roads was a mind numbing chore. Plus, I'd previously played Drakensang, so it felt wrong for the Dwarves not to have scottish accents.

- Alistar executing Loghain. My jaw almost hit the ground when the senior Grey Warden suggested he be spared. Is he fucking nuts? Logain betrayed his King, was indirectly responsible for half the army being massacred, betrayed the Grey Wardens (the only people capable ending a Blight), was implicated in torturing nobles from rival families, and sold elves into slavery. I'm pretty sure that people in medieval societies have been hung, drawn and quartered for far less. Loghain's execution was a cathartic moment, because I'd been waiting the whole fucking game to fix his wagon.

You see, I think this was the worst option for what to do with Loghain. You can either see him as a moustache-twirling evil baddie, in which case killing him is just another step on the way to the end game, or you can look for deeper motivations in what he was trying to do. They're not particularly deeply hidden. Loghain sees the king as weak, sees the real threat to the kingdom, and sees himself as the only one who can defeat it. He leaves the king to his fate rather than sacrificing his troops, probably for nothing. He basically declares martial law, and you can argue with his methods but he was getting the job done. He could have been the hero until some jumped up novice warden stumbles in an ruins his plans. I found the most satisfying ending was to force him to take the black become a warden and sacrifice himself to kill the archdaemon. He paid for his crimes and got a bit of redemption in the process. Whether Bioware actually put that much thought into Loghain's motivations or whether I'm imprinting on him because I like his face, I don't know.
 

GarfunkeL

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How can you like his face? BW did their best to give him the cartoon-villain face and make him as loathsome as possible.
 

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