Giskard
Augur
Sorry to derail this entertaining derail, but is spreading his spreading his special sauce around again...
“They [Bethesda Game Studios] want to push what their games feel like and how they play,” said Hines. “Making them better and better, not just as role-playing games, but when you’re doing dialogue. Is it up there with the games that are considered to be having really good, fun, engaging dialogue? When you’re doing combat, when you’re doing stealth, whatever these things are, each of those areas can be better on their own.”
Entire article;
http://www.ausgamers.com/features/read/3526651
“They [Bethesda Game Studios] want to push what their games feel like and how they play,” said Hines. “Making them better and better, not just as role-playing games, but when you’re doing dialogue. Is it up there with the games that are considered to be having really good, fun, engaging dialogue? When you’re doing combat, when you’re doing stealth, whatever these things are, each of those areas can be better on their own.”
Entire article;
http://www.ausgamers.com/features/read/3526651