1. Crime system
Prior crime system only distinguished whether he/she is criminal or not.
However, after the update, problem which the innocent were suspected as criminal is resolved and habitual criminals gets heavy penalty
- Innocent (Blue)
It is this condition when you start game.
It will change when you if you do the crime.
You will drop one item when you die.
- Evil Deed (Yellow)
The time that you do crime, the condition will change.
It will continue for one minute and in this time this character will be not protected from the crime condition.
You will drop one item when you die.
- Criminal (Red)
You become a criminal as you cumulate crimes. The up time will increase in relation to the cumulated crime score. The crime score will decrease by 1 after one minute passes or planting one tree.
> Criminal 1 (500~1000)
When criminal die.
- Drop 50% of inventory items
- Increasing ghost time +30 sec
> Criminal 2 (1000~2000)
When criminal die.
- Drop 75% of inventory items
- Lost 5% of all masteries.
- Increasing ghost time +60 sec
> Criminal 3 (2000~3500)
When criminal die.
- Drop all of inventory items
- Lost 10% of all masteries.
- Increasing ghost time +120 sec
> Criminal 4 (3500~6000)
When criminal die.
- Drop all of inventory items
- Lost 15% of all masteries.
- Increasing ghost time +240 sec
> Criminal 5 (6000~10000)
When criminal die.
- Drop all of inventory items
- Lost 20% of all masteries.
- Increasing ghost time +480 sec
2. Defense Equipment Durability System
- In today's patch, we have implemented durability system to the defense equipments
- The decrease in durability applies to randomly selected areas in the defense equipments against the attacks received.
Valance
1. Base Status
- Base HP Increase: 100 -> 150
- Base Defense Status Increase: 0 -> 10
2. Decreasing equipment, weapon performance
- All of equipment, weapon items
3. Decreasing Weapon Damage
- All of two-handed Weapons
4. Increasing low level equipment defense point.
- Cloth top, Cloth pants, Cloth gloves, Cloth shoes
- The leather, Leather pants, Leather gloves, Leather shoes
- Copper armor, Copper pants, Copper Gauntlets, Copper Breeches
- Rustic Helm
- Dull copper helmet
- Musketeer jacket, Musketeer pants, Musketeer glove, Musketeer shoes
- Officer jacket, Officer pants, Officer glove, Officer shoes
- Tempered leather jacket, Temperd leather pants, Tempered leather glove, Temperd leather shoes
5. Weapon durability balance.
- High durability balance adopted in top level weapon is revised.
6. Arrow Watchtower
- Raising the number of production of an arrow (20 -> 80)
- Increasing the number of Copper sculpture that need to produce "arrow". (1->2)
- Material of Iron arrow and Mythril arrow is same to existing material.
- Decreasing of arrow watchtower HP
7. Resource Habitat Expansion
Vine's habitat has been expanded (except for special geography like glacier)
8. Time shift for day and night
Now adventurers get more time to desert around without a torch