Chester Copperpot
Literate
- Joined
- May 29, 2015
- Messages
- 24
A lot of worlds, characters, and stories are really well crafted in many RPGs, and just thinking about one game in particular recently got me thinking about how finding just the littlest detail can show how in depth and interesting the design of many of these are.
So, the one that kicked it off for me was from Oblivion. Yaah, honestly so I'm not even going to comment on the general quality of the game or most of it's aspects really, but in reading all the lore books as I often find myself doing I noticed something particularly cool regarding the Mysterium Xarxes, perhaps on face value one of the least interesting in game texts, it's a few lines of boredom in spooky arrangement, right? The text itself is all deciphered here: http://www.imperial-library.info/content/translating-mysterium-xarxes . Well, I noticed something rather cool actually, that made me proud of whoever thought of it:
In my opinion, the text is really all a guide to achieving CHIM. I've gotten some supplamentary information by reading some of Vivec's Lessons online, but I didn't want to read too much because I want to read the books of Morrowind by playing it again now that I'm older and could appreciate more, but alas I've run into trouble with my computer. In particular though, in the 21st commentary it states that Aurbis is a wheel of static change that is Sithis, and that the Divine are the bones and spokes of the wheel, but also that it is thus a circle and that circles are confused serpents biting themselves. Then, it describes that sideways it is a tower, and in it's center is a hole, a second serpent. The heart of this second serpent holds a secret triangular gate. This secret triangular gate holds a second secret tower, which viewed sideways is the only true name of God, I.
Look at the pages (that we can see) of the Mysterium Xarxes. It is a circle, with 8 lines within it. In it's center is the Daedric letter O, which contains a dot (or 'hole') in it's center. Then on the second page, it is a triangle. Now, putting this all together, the first page clearly shows the known universe, and the second page shows the 'secret' or inner universe that is the secret to seeing the true name of God and achieving CHIM, or apotheosis/enlightenment. It's fantastic because if you read the commentaries it's all about CHIM, which creates this interesting literary thread through lore established in Morrowind.
I've even worked a bit on analyzing the commentaries, which are very very rich with sub-surface beauty relating intricately to a lot of lore established in Morrowind. Anyways, I just thought was an interesting thing, and it shows there were some good writers working on Oblivion, even if the best writing is simply in books in the game instead of, well you know.
So, the one that kicked it off for me was from Oblivion. Yaah, honestly so I'm not even going to comment on the general quality of the game or most of it's aspects really, but in reading all the lore books as I often find myself doing I noticed something particularly cool regarding the Mysterium Xarxes, perhaps on face value one of the least interesting in game texts, it's a few lines of boredom in spooky arrangement, right? The text itself is all deciphered here: http://www.imperial-library.info/content/translating-mysterium-xarxes . Well, I noticed something rather cool actually, that made me proud of whoever thought of it:
In my opinion, the text is really all a guide to achieving CHIM. I've gotten some supplamentary information by reading some of Vivec's Lessons online, but I didn't want to read too much because I want to read the books of Morrowind by playing it again now that I'm older and could appreciate more, but alas I've run into trouble with my computer. In particular though, in the 21st commentary it states that Aurbis is a wheel of static change that is Sithis, and that the Divine are the bones and spokes of the wheel, but also that it is thus a circle and that circles are confused serpents biting themselves. Then, it describes that sideways it is a tower, and in it's center is a hole, a second serpent. The heart of this second serpent holds a secret triangular gate. This secret triangular gate holds a second secret tower, which viewed sideways is the only true name of God, I.
Look at the pages (that we can see) of the Mysterium Xarxes. It is a circle, with 8 lines within it. In it's center is the Daedric letter O, which contains a dot (or 'hole') in it's center. Then on the second page, it is a triangle. Now, putting this all together, the first page clearly shows the known universe, and the second page shows the 'secret' or inner universe that is the secret to seeing the true name of God and achieving CHIM, or apotheosis/enlightenment. It's fantastic because if you read the commentaries it's all about CHIM, which creates this interesting literary thread through lore established in Morrowind.
I've even worked a bit on analyzing the commentaries, which are very very rich with sub-surface beauty relating intricately to a lot of lore established in Morrowind. Anyways, I just thought was an interesting thing, and it shows there were some good writers working on Oblivion, even if the best writing is simply in books in the game instead of, well you know.