hiver
Guest
Since PoE has threads about its writing and quest designs why not have one for this garbage of a game?
Lets start by the order of appearance:
The start of the game, and the very first mission to get the radio parts.
A Citadel full of high level rangers is too busy doing nothing at all so its up to some random fresh new "recruits" to go and check out whats going on with a super important secret mission the commander and his close friends are doing about some mysterious radio signals.
You are forbidden from entering the citadel... because.... why?
Just because. You never ever get any reason for that. Its never mentioned or addressed at all.
Your characters are not even rangers at all...because... why?
Just because. You never ever get any reason for that. Its never mentioned or addressed at all.
So, from the very first seconds in the game any sane thinking person is required to just stop thinking and accept the incoherent nonsense as establishing facts.
Before you head out, there is one high level ranger who you can take with you... because... why?
Just because.
In fact Angela is willing to go with you only to make the start of the game easier for incompetent morons - which is a complete meta reason not supported by anything in the game internal logic or writing, except some nonsense excuses that again require a conscious player to just stop thinking about any of it.
Angela doesnt know you, she has no reason to think you will find her friend, and no reason to tag along.
Remember, you are not even a ranger at that time and for quite some time after, just a bunch of random idiots with no allegiance to anyone or anything.
All in all the start of the game establishes that the story is just stupid and you as a player should not really think about any of it.
So instead of achieving anything good, it works really hard to re-establish cliches that vidya gaems are for morons.
*
Im quite sure there are some players who will say they just dont mind it and that they enjoyed whatever just the same, but thats not any kind of actual argument that has anything to do with the quality of writing or quest design, but only speaks about their own stupidity.
Lets start by the order of appearance:
The start of the game, and the very first mission to get the radio parts.
A Citadel full of high level rangers is too busy doing nothing at all so its up to some random fresh new "recruits" to go and check out whats going on with a super important secret mission the commander and his close friends are doing about some mysterious radio signals.
You are forbidden from entering the citadel... because.... why?
Just because. You never ever get any reason for that. Its never mentioned or addressed at all.
Your characters are not even rangers at all...because... why?
Just because. You never ever get any reason for that. Its never mentioned or addressed at all.
So, from the very first seconds in the game any sane thinking person is required to just stop thinking and accept the incoherent nonsense as establishing facts.
Before you head out, there is one high level ranger who you can take with you... because... why?
Just because.
In fact Angela is willing to go with you only to make the start of the game easier for incompetent morons - which is a complete meta reason not supported by anything in the game internal logic or writing, except some nonsense excuses that again require a conscious player to just stop thinking about any of it.
Angela doesnt know you, she has no reason to think you will find her friend, and no reason to tag along.
Remember, you are not even a ranger at that time and for quite some time after, just a bunch of random idiots with no allegiance to anyone or anything.
All in all the start of the game establishes that the story is just stupid and you as a player should not really think about any of it.
So instead of achieving anything good, it works really hard to re-establish cliches that vidya gaems are for morons.
*
Im quite sure there are some players who will say they just dont mind it and that they enjoyed whatever just the same, but thats not any kind of actual argument that has anything to do with the quality of writing or quest design, but only speaks about their own stupidity.