Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 15,864
So...
Few days earlier i finally said fuck it this time i will finish it for sake of "teh backlog"
Game still have the same problems as at premiere (-bugs) enemies are sponges and you die from butterfly hitting you. Thing is gunplay definitely improves when you get better guns. Especially with something like Oborcan you can actually fight instead of filling sponge with bullets. Weapons generally feel weak in comparison to other shooters but later in game you get some neat stuff.
I must say early part of game is definitely the worst. And whole structure of game is based on essentially fetchquests and go kill/defend x which was simply boring for most part (in quest sense not in gameplay sense). Game is absolutely awesome in later zones. Especially in prypyad with those snipers and death squads close quarter gunfights under stormy weather.
Which points me to to surprising end statement.
Stalker stuff like artifact hunting or whole radiation thing was hurting actually game and i don't mean that it hurt game because it existed but because it was badly designed.
Artifacts were basically pick up shinny object which was brainless. Artifacts themselves didn't really do anything intersting and after you got endurance and -radiation you could basically forget that feature of game.
Radiation in this game is totaly broken and completely random. Go into toxic dump ? minor radiation. go near some random truck for a split second ? deadly dose of radiation. Anomalies ?
There are like 4 types in whole game and all of them are basically AOE attacks .
From mutes there are only 2 interesting that predator which i killed 6 times through whole game and those psi enemies which i met like 2 times. Rest of them are your standard mutes. So mutes aren't really that amazing either.
So what did the trick ? Level design, combat design and architecture (especially architecture) combined with shitty weather. They got that right and since level design and combat design go hand in hand it gave me ridiculous amount of fun.
Now story... all of people who think story in SoC is awesome can go somewhere else. I expected story to be at least mediacore considering how many people praise SoC but it is straight out shit. I got that i want to be rich ending but i know there are other ending and i saw "true" ones.
Whole story in game is basically non existent. You have some goal and twist doesn't really work because most of people would assume right who stalker was. Most of the actual story is before game starts.
Overall
Recomendation: play if you have nothing else to play and you want soemthing else. Just don't expect good game.
edit:
fuck whoever designed last battle with those monolith shitheads. Hell yeah 20 armored dudes in super radiation corridors. Glad i had like 30 antiradiation things and almost 20 medkits. Finished game with just one bandage left and no antirads or medkits.
Few days earlier i finally said fuck it this time i will finish it for sake of "teh backlog"
Game still have the same problems as at premiere (-bugs) enemies are sponges and you die from butterfly hitting you. Thing is gunplay definitely improves when you get better guns. Especially with something like Oborcan you can actually fight instead of filling sponge with bullets. Weapons generally feel weak in comparison to other shooters but later in game you get some neat stuff.
I must say early part of game is definitely the worst. And whole structure of game is based on essentially fetchquests and go kill/defend x which was simply boring for most part (in quest sense not in gameplay sense). Game is absolutely awesome in later zones. Especially in prypyad with those snipers and death squads close quarter gunfights under stormy weather.
Which points me to to surprising end statement.
Stalker stuff like artifact hunting or whole radiation thing was hurting actually game and i don't mean that it hurt game because it existed but because it was badly designed.
Artifacts were basically pick up shinny object which was brainless. Artifacts themselves didn't really do anything intersting and after you got endurance and -radiation you could basically forget that feature of game.
Radiation in this game is totaly broken and completely random. Go into toxic dump ? minor radiation. go near some random truck for a split second ? deadly dose of radiation. Anomalies ?
There are like 4 types in whole game and all of them are basically AOE attacks .
From mutes there are only 2 interesting that predator which i killed 6 times through whole game and those psi enemies which i met like 2 times. Rest of them are your standard mutes. So mutes aren't really that amazing either.
So what did the trick ? Level design, combat design and architecture (especially architecture) combined with shitty weather. They got that right and since level design and combat design go hand in hand it gave me ridiculous amount of fun.
Now story... all of people who think story in SoC is awesome can go somewhere else. I expected story to be at least mediacore considering how many people praise SoC but it is straight out shit. I got that i want to be rich ending but i know there are other ending and i saw "true" ones.
Whole story in game is basically non existent. You have some goal and twist doesn't really work because most of people would assume right who stalker was. Most of the actual story is before game starts.
Overall
Recomendation: play if you have nothing else to play and you want soemthing else. Just don't expect good game.
edit:
fuck whoever designed last battle with those monolith shitheads. Hell yeah 20 armored dudes in super radiation corridors. Glad i had like 30 antiradiation things and almost 20 medkits. Finished game with just one bandage left and no antirads or medkits.