Crichton
Prophet
- Joined
- Jul 7, 2004
- Messages
- 1,212
I've always been interested in the idea of making an RPG but since I'm not interested in quitting my day-job, I've always assumed that I'd be limited to making mods within defined engines (NWN2, Shadowrun, D:OS if they ever get their act together, etc). But with the constant improvement in what tools are out there, I can almost see an opportunity to make something with my own rules/setting.
The biggest constraint I have is that I'm a mediocre artist and anything beyond simple 2D art is probably way outside of my range. But with current resurgence of 2D games, things are becoming somewhat friendlier in that regard. From a design standpoint, I have a pretty good idea what I want (think Dark Sun: Shattered Lands set in Leigh Brackett's 'Sea Kings of Mars') but I'm unsure about what the best path forward is.
Option 1) RPG Maker
With some of the scripting extensions available, like the one allowing for tactical movement pictured above, it can do everything I want, but it's clearly a stretch of what the designers of RPG Maker intended.
Option 2) Iceblink Toolset
Iceblink is specifically designed to do what I want which should make things easier. But at a glance it's ~25% finished (at best). It could be a long time before it's actually ready for the field and who knows if it'll actually get there?
Option 3) (Kingcomrade) GameMaker
Of course the nuclear option is to simply build my own engine. After all, I'll have to build large parts of the combat engine anyway. But as I mentioned above, this is strictly a hobbyist project; I'd much rather take someone else's code-base and graft on my art/rules.
With all that in mind, is there a better option out there that I'm missing? Failing that, which of three makes the most sense?
The biggest constraint I have is that I'm a mediocre artist and anything beyond simple 2D art is probably way outside of my range. But with current resurgence of 2D games, things are becoming somewhat friendlier in that regard. From a design standpoint, I have a pretty good idea what I want (think Dark Sun: Shattered Lands set in Leigh Brackett's 'Sea Kings of Mars') but I'm unsure about what the best path forward is.
Option 1) RPG Maker
With some of the scripting extensions available, like the one allowing for tactical movement pictured above, it can do everything I want, but it's clearly a stretch of what the designers of RPG Maker intended.
Option 2) Iceblink Toolset
Iceblink is specifically designed to do what I want which should make things easier. But at a glance it's ~25% finished (at best). It could be a long time before it's actually ready for the field and who knows if it'll actually get there?
Option 3) (Kingcomrade) GameMaker
Of course the nuclear option is to simply build my own engine. After all, I'll have to build large parts of the combat engine anyway. But as I mentioned above, this is strictly a hobbyist project; I'd much rather take someone else's code-base and graft on my art/rules.
With all that in mind, is there a better option out there that I'm missing? Failing that, which of three makes the most sense?