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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
left hand side icons with likely meanings.

heart: endurance.
plus sign: health.
piercing: spear
crushing: hammer.
accuracy: targeting board with arrow
armor: shield without outline
slashing: sword
I can't tell what the one next to the sword is, possibly fortitude?
defenses: Shield with white outline
deflection: gold shield
reflexes: boot
fortitude: guy with arms up
willpower: empty mind
 

Copper

Savant
Joined
Jan 28, 2014
Messages
469
Yeah, a big improvement - my guess is most people didn't click through on the link.
 

Infinitron

I post news
Staff Member
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Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
lrn 2 view source

10838783_376268649221615_620188427_n.jpg
 

throwaway

Cipher
Joined
Dec 17, 2013
Messages
492
So they more or less stay in sync with Unity? Good. I actually thought PoE and TToN would be built on a 2012/early 2013 fork of Unity.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
So they more or less stay in sync with Unity? Good. I actually thought PoE and TToN would be built on a 2012/early 2013 fork of Unity.
Did you read the posts/updates? They said they're doing this to solve a linux bug and ordinarily would not.
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
Whatever their reasoning, I hope they go with 4.6. I am sure some folks will be able to make some impressive UI mods from the sounds of it.
 

throwaway

Cipher
Joined
Dec 17, 2013
Messages
492
So they more or less stay in sync with Unity? Good. I actually thought PoE and TToN would be built on a 2012/early 2013 fork of Unity.
Did you read the posts/updates? They said they're doing this to solve a linux bug and ordinarily would not.
They specifically mention not normally updating the engine so late in the development. That doesn't tell us much about when they actually stopped doing that or (more importantly to me) how is InExile going to go about it. Will the keep track of upstream until halfway into normal production or did they branch around the time they announced using Obsidian's tech?
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So they more or less stay in sync with Unity? Good. I actually thought PoE and TToN would be built on a 2012/early 2013 fork of Unity.

You could have known this wasn't true by looking at the Unity version of Wasteland 2, which most assuredly isn't from early 2012. Updating Unity is apparently not incredibly difficult.
 

Klarion

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Stonekeep
Im watching a gameplay video and I see some statue that you can move to uncover an entrance to underground, so now the problem with this to me is that only one character can try to push the statue to uncover the hidden entrance. Why is this so? Why can't all party push together to move the statue? Seems illogical.
Like they all try to push it one by one and everyone is too weak but they're also too dumb to try and to it together in which case they would succeed 100%.
 

J_C

One Bit Studio
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Developer
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16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Im watching a gameplay video and I see some statue that you can move to uncover an entrance to underground, so now the problem with this to me is that only one character can try to push the statue to uncover the hidden entrance. Why is this so? Why can't all party push together to move the statue? Seems illogical.
Like they all try to push it one by one and everyone is too weak but they're also too dumb to try and to it together in which case they would succeed 100%.
Because this is a game.
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Vatnik
Joined
Apr 16, 2012
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Divinity: Original Sin Divinity: Original Sin 2
Im watching a gameplay video and I see some statue that you can move to uncover an entrance to underground, so now the problem with this to me is that only one character can try to push the statue to uncover the hidden entrance. Why is this so? Why can't all party push together to move the statue? Seems illogical.
Like they all try to push it one by one and everyone is too weak but they're also too dumb to try and to it together in which case they would succeed 100%.

making animations for this specific task is resource intensive to get it right. what could have been done is to select this group effort as an option is the scripted interaction screen.
 

Raghar

Arcane
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Messages
22,664
Im watching a gameplay video and I see some statue that you can move to uncover an entrance to underground, so now the problem with this to me is that only one character can try to push the statue to uncover the hidden entrance. Why is this so? Why can't all party push together to move the statue? Seems illogical.
Like they all try to push it one by one and everyone is too weak but they're also too dumb to try and to it together in which case they would succeed 100%.
Try to avoid using logic.
 

Klarion

Arcane
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Location
Stonekeep
Im watching a gameplay video and I see some statue that you can move to uncover an entrance to underground, so now the problem with this to me is that only one character can try to push the statue to uncover the hidden entrance. Why is this so? Why can't all party push together to move the statue? Seems illogical.
Like they all try to push it one by one and everyone is too weak but they're also too dumb to try and to it together in which case they would succeed 100%.
Because this is a game.
So that means it should be devoid of all logic?
 

Abu Antar

Turn-based Poster
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Messages
13,555
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Im watching a gameplay video and I see some statue that you can move to uncover an entrance to underground, so now the problem with this to me is that only one character can try to push the statue to uncover the hidden entrance. Why is this so? Why can't all party push together to move the statue? Seems illogical.
Like they all try to push it one by one and everyone is too weak but they're also too dumb to try and to it together in which case they would succeed 100%.
Because this is a game.
So that means it should be devoid of all logic?
Not really, but in that case, there's no need for some of the skills at all. Just like the IE games never should have needed the pick locks skill because one could simply throw a fireball or something similar to obtain what one wanted. Some things will be gamey. I wouldn't mind if the game used logic and let the entire group work together to circumvent the issue. But the way it is now won't make me lose any sleep.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
So that means it should be devoid of all logic?
"All" logic? That's stating the case pretty strongly. The game doesn't devolve into utter nonsense beginning to end because of this.

They didn't want the animator to spend 200 hours making a group animation for this one thing, and they didn't want to have to have to rebuild the character control and positioning code to be able to accomodate group actions for this one thing. It's really not that hard to understand.

Funny thing - it turns out that this isn't the first CRPG in history that doesn't allow the characters to do absolutely anything the player thinks of.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,664
Frankly if they would use logic, they would use mules and they would be able to move it without spending an effort, and without even bothering with a STR check for a party.
And they would be even able to reuse the mule animation.
 

Sensuki

Arcane
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Oct 26, 2012
Messages
9,800
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
It's a scripted interaction done via dialogue and pictures. No animation needed. Lhynn Klarion's comment is a fair one and the answer is because the skill system doesn't allow it.
 
Last edited:

Infinitron

I post news
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Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's a scripted interaction done via dialogue and pictures. No animation needed. Lhynn's comment is a fair one and the answer is because the skill system doesn't allow it.

(Psst, that's not Lhynn)
 

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