Delterius
Arcane
This is the person who thinks Sensuki is arrogant.
Drakensang: every enemy shuffles through your formation to attack a single character, apparently, had a superior combat system.
Oh and isn't it just beautiful when someone brings the 'too much player skill' in an RTwP game? Or when they want to discuss abstraction over one of the few aspects of the game, positioning, which isn't abstracted?
Drakensang: The River of Time has a superior combat system to the IE games. It's missing a lot of the -character- of those games but from a mechanical balance and fluidity standpoint it accomplishes all of the goals of the IE games.
Drakensang: every enemy shuffles through your formation to attack a single character, apparently, had a superior combat system.
Oh and isn't it just beautiful when someone brings the 'too much player skill' in an RTwP game? Or when they want to discuss abstraction over one of the few aspects of the game, positioning, which isn't abstracted?