Sranchammer
Arcane
If you can't win the game with a squad of 3 or less, you're not a real gamer!
What's the word for removing unique personalities and trying to remove differences?
I searched out this thread because I've been feeling the old X-COM itch again.
Open X-COM it is, then, and perhaps some JA2 later. X-COM and SMAC, two games I keep on playing decade after decade because no one is capable of releasing a decent successor.
As far as I recall, the biggest issues with NuXCOM are fundamental, such as maps being pre-made rather than procedurally generated, the 2 AP movement/action system, niggles with how cover and concealment are implemented, overwatch shenanigans, and special alien movement—e.g. standing stock still (or teleporting around; I'm not clear on this) until they see your soldiers, at which point they immediately get a reaction turn to run for cover or whatever (which isn't always to their advantage). Also, the SKYRANGER-1 or whatever the equivalent is in NuXCOM apparently always starts off in a nice safe corner.
That and the story-based, voice-acted narrative and FMV sequences, not to mention incredibly streamlined base management... of one base, I believe.
I just read the Long War page, and the description doesn't mention any of these issues being addressed, which again isn't terribly surprising since they're largely fundamental.
Why not just plays this (Xenonauts) Blaine?
I tried the new XCOM recently and that's one of my biggest complaints so far (haven't played enough to see maps repeat yet though). Apparently people just play "around" it by carefully managing the squad positioning so that certain members cover certain portions of the map or specific aliens on Overwatch.My big gripe is how everyone in over watch will shoot AT THE SAME TIME. Sometimes at a critical point, putting all your people on over watch is the only safe thing to do, and then a sectoid pops out and gets shot at 8 times. Followed by five other aliens that are MUCH BIGGER THREATS coming out.
It's ridiculous. When it's time to shoot, they should either go in sequence with initiative, or ask me whether I want my Mech trooper wasting his particle cannon on something with two HP.
This can be planned around, most of time, but really it's just lazy design.
I never heard anyone who cared about Africa. That's some quite unrealistic shit.I just lost my game. Apparently southern africa was critical for Xenonauts continuation. The ending month showed that I turned around my bad economy, from -50k to +50k... but southern part of africa pulled out and humanity is no more
Why not just plays this (Xenonauts) Blaine?
Because I read through the thread and found stuff like this:
- CTD nukes saves
- AI shooting you through walls
- other weird shooting anomalies (e.g. shot by an alien pressed against wall of building while in middle of roof of same building)
- no anti-psi countermeasures, or psi training
- not truly randomized/not as much variety as X-COM/gets tedious halfway through
- no cargo space on transport
- pre-nerfs of alien weapons and flying armor
- "game falls apart halfway through" & researching new stuff = more damage vs. HP bloat (spectre)
- "mods will fix it" (every other poster)
- etc.
- Addendum: higher-tech graphics, but art direction is far less creepy, atmospheric, and evocative of setting
It's been a long time since I've played X-COM, so I see no reason to play Xenonauts when there's Open X-COM, not to mention Open TFTD on the horizon later on down the line.
Stop with the bullshitz, never had AI shooting through walls in my play-throughs.
Stop with the bullshitz, never had AI shooting through walls in my play-throughs.
I had it once. It was the last remaining alien on the level, so nothing else could have spotted me - it was hiding inside a house, while my dude was standing outside the room where it bunkered down. There were no windows along that wall and the alien didn't see me previously. Despite all that, during his turn, the fucking sectoid shot the wall with a point blank burst during his turn, blasting the wall away with the first 2 shots, and then killing my dude with the third.
It was one of Those Times when I really wanted to fucking ragequit.
But then again, it was the ridiculously buggy day 1 release version, so I would assume something like this would have been fixed by now.
The problem is that it just begs for a direct comparison to X-Com, in which it falls short in some ways, which make people critical of it. Also, I do agree that the progression of weapons is a bit flat and (frankly) just damage-bloat, but it's still very good. Honestly, of the KS'd games released this year, this is by far the most .Xexonauts is a great game. I really like it.
I don't give a shit what are you saying here.
Just play the game and have fun.
But as for the other issues:
[snap]
In short the XCOM-EW-LW is a complex, deep, rich and satisfying experience and I'd definitelly recommend you at least give it a try.