taxalot
I'm a spicy fellow.
Things that will never work out but devs are pushing them still.
Choice and consequences.
Things that will never work out but devs are pushing them still.
Stealth. Always sucks.
It's amazing to think that Western RPG developers were content with having shit/mediocre gameplay in RPGs for almost 2 decades (mid 90s-2012-2013), barring few TB exceptions and even RTwP games like BG2. Not that japs were more successful in implementing real time combat systems, they just kept their games TB (though only few had truly good battle systems). I can't actually think of any real time RPGs outside of Demon/Dark Souls that's deep and challenging enough to not be popamole and that is simultaneously fun to play&well programmed. Diablo clones and hack n slashes are mostly brainless button smashing and all FPSRPGs have clunky, poor gunplay compared to actual FPS games.Real time combat in RPG's.
. Not that japs were more successful in implementing real time combat systems,
Why not add a bayonet? The axe blade will just make the gun tip-heavy and thus, unwieldy. Also, using the gun as an axe handle is going to break it pretty quickly.
Oh right Rule of Cool nevermind
Imagine killing duck on 50 meters. Even if you are very good shooter and use full choke shotgun, there are only several shots that hitted the duck. For example, 200 shots at 50 meters will spread as approximately 140 shot in 75 cm circle. Now compare it to size of the duck. Of course, human is bigger but don't forget that ALL weapons in games have decreased range and damage. Thus dozen or so birdshots should deal negligible damage. Buckshot should be deadly, but very inaccurate on distance because of the spread. (How many shots in #4 buckshot? 24 or something?)I don't fucking understand how few small led bullets are missing more than one copper bullet usually at the same distance. Reason why people hunt ducks with shotguns is that they are more accurate at a distance than for example m16 due to spread of led bullets.
Sometimes i wonder if RPGcodex is full of retards or full of trolls or trolls that are retards.
One case of good implementation doesn't mean jack shit when 99,8% rest of games take those features and make them shit.
I think you are the retarded here.Things that will never work out but devs are pushing them still.
Stealth. Always sucks.
Cover systems. The only good use of a cover system I've ever seen is in Red Orchestra 2. 99% of cover systems seem to exist just to look cool so you can watch your character roll around dodging bullets like he's hot shit. I preferred it back when taking cover involved pressing crouch or standing behind a wall.
Has food been mentioned? If not then yeah, FOOD. While not something many devs shove down our pants, mostly every game has always fucked this up and implemented it in the laziest way possible. When a game forces a nourishment mechanic and all it requires is either clicking on a bread icon repeatedly until a popup says, "I'm full" or buying hordes of apples before heading out of town which are devoured automatically, then fuck off. Why bother? What does this add to the game? A sense of mundane danger?
B-but it allows for boar freedum of movement, do you like linear games or something?!
For me it's automated platforming.
For me it's automated platforming.
It sucks huge, sweaty fucking dick.
Do devs really think, that it's completely impossible for normal people to fucking play through some platforming parts? Do they really think that the ideal game is made in a way in which you can't fail at anything?
But yeah then I read reviews where some retard complains that platforming in certain game isn't solved like in Assassins Creed(push right trigger and go forward) so why am I asking these questions?