Grunker
RPG Codex Ghost
not ever f34r? :O
(I'm playing Doom right now, which is why I noted this thread)
(I'm playing Doom right now, which is why I noted this thread)
The ending of FEAR sucks ass though.Fear is quite good although it's a shame 90% of the enemies are the same.
Which is why the ending sucks ass. Instead of memorable final shoot out with Fettel, you are treated to a on the rails cinematic final sequence while fighting bullshit shadow enemies with whatever weapon the game deigns to let you have for that particular sequence.Glad to see people giving FEAR its due. Honestly, I've never seen better shooting in a first person shooter. The various gun battles in that game were thrilling fun. Fuck on rails cinematic garbage, give me a complex room, with multiple intelligent enemies, some great visual feedback for weapons fire, and satisfyingly gory kill shots. I ended up playing through FEAR a ridiculous number of times; too bad the sequels sucked.
Ignored DragoFireheart.
Because at the time of release people imagine different things from id, like for example more than 3 enemies at one time. It's true that the FPS decline since then has been so strong, that a game with a fast moving, non cover sticking doomguy, who can carry more than two weapons at a time and whose health does not regenerate is pretty good in retrospect, but at that time it was disappointing, given id's pedigree. Yeah, it's much better than CoD, but it sure is not better than Doom 1 & 2, which is what it was comapred to, being Doom 3.So, I decided to play the vanilla on veteran and it is quite thrilling. I am very pleasantly surprised since I remember the game a lot more boring. There are some scary moments too as the monsters can kill you quite easily. Looking back, I think it was quite underrated.
I actually have to make breaks while playing it, something that hasn't happened to me since the original S.T.A.L.K.E.R. and Amnesia:TDD. Either I have become bad at shooters so I die too easily and am on edge all the time or the game is not bad at all. I am happy I installed it and honestly don't understand why it got so much hate.
So, I decided to play the vanilla on veteran and it is quite thrilling. I am very pleasantly surprised since I remember the game a lot more boring. There are some scary moments too as the monsters can kill you quite easily. Looking back, I think it was quite underrated.
I actually have to make breaks while playing it, something that hasn't happened to me since the original S.T.A.L.K.E.R. and Amnesia:TDD. Either I have become bad at shooters so I die too easily and am on edge all the time or the game is not bad at all. I am happy I installed it and honestly don't understand why it got so much hate.
So, I decided to play the vanilla on veteran and it is quite thrilling. I am very pleasantly surprised since I remember the game a lot more boring. There are some scary moments too as the monsters can kill you quite easily. Looking back, I think it was quite underrated.
From my experience enemies teleport both in front of you and behind you and it makes the fights quite dense as you can't retreat and have to shoot either those in front of you or those behind you in other to maneuver. Moving is a huge part of Doom 3's gameplay as enemies don't attack instantly attack you and you can evade their attacks (except for the marines). Unlike most shooters, you can successfully evade most attacks. Receiving more damage on higher difficulties definitely makes it challenging as you have to actually play and not just pop moles while being stationary/behind cover. In this respect it is similar to Doom 1 and 2. In Doom 3 enemies actually have more types of attacks i.e. jumping at you (which is avoidable if you run).Really: enter corridor - hear teleportotion sound - turn around and shot the Imp - turn around and continue was an annoying routine not a surprise.
And there is not enough Half-Life clones, there are only COD and Gears clones past ten years, Metro games are the only modern ones I can name from memory.