Chapter 12: Aftermath
Serpent is gone, at least for now, as much as you might like to go after them you can not leave your expedition to die here. You resolve to stay, the question is where can you be of the most use?
"Dearie, if you let me help you we could end this in but a moment," Nine whispers to you from the sack you shoved her in.
You pull her out of the sack, "Really now Nine, I am not an idiot. If I let you in why would you ever leave?"
She giggles, "Oh dear I am so proud of you! The paranoia, the distrust, you will be a worthy student and a great mage I can just tell."
"I suppose I should be flattered?" you respond in a decidedly flat tone, you are not really in the mood for this right now.
She flutters her eyelashes, "Why of course you should be. You want to do things on your own and that is a good thing," her smile takes on a most peculiar quality as she continues, "It is the only way you will really learn after all... Well then I am going to take a quick nap!"
At first you think she is joking but no she is deathly serious. She closes her eyes and starts snoring, you give her a shake, "Dear I am sleeping, go on now you have a lot of work to do."
Well she is not going to be much help.
You turn your attention to the three fights, considering each in turn. Tyrvard is fresh, you reason he can last even though he is outnumbered. Jori and the swordsman are still even and you doubt he would even recognize your help in his state. No, the best place to help would be against the archer. One lucky shot and she could kill Thaïs and pick off Ari and Bari. You know exactly what you have to do...
A satchel charge, your current target... one canvas bag, loaded with over two pounds of dwarven black powder specially treated to enhance its explosive properties. From what you understand detonating one can cause quite a mess...
You stand in the shadow of a stone pillar and you focus. You picture the dancers again, twirling around one another in your mind's eye, clothes of silken flame. Faster they dance, and faster still as they meld together a twisting blur all amber and cerise.
The satchel charge detonates.
The spider takes the brunt of the blast and is torn into large, wet chucks that are propelled across the room. Its rider is a bit more lucky. She is cast into the air screaming and slams into a nearby pile of debris with a sickening thud. She lies still, her leg bent at a ninety degree angle out to the side. She moans, still alive, but definitely out of this battle.
What happens next tells you a lot about both sides of this conflict. The explosion, and the rider's scream catch the attention of the swordsman and the commander's men, though they fight well they are not accustomed to this level of violence and they are too easily distracted by it. In stark contrast Tyrvard, Jori and the commander continue to fight. They understand the nature of this battle, one does not stop until the opponent is dead.
With the swordsman distracted Jori unleashes one last flurry of blows. To the knee, to the elbow, to the stomach, finally to the throat. Silently the swordsman crumples into a pile on the ground. Jori moves to finish the figure but he just does not have enough left in him. Finally overcome by his wounds he collapses on the ground next to the figure, surrounded by the dead.
Tyrvard takes the opportunity to further thin out the ranks of his opponents, felling the last spider and another two of the Damned. As the balance of the battle shifts the commander raises one hand and begins casting.
Dark words, dark thoughts, you can feel the beginnings of a spell and it is powerful but it does not feel directly dangerous. As you watch the torches in the room quickly dim until all is in complete darkness. A moment later they burst back into full flame but the commander and his remaining men are gone.
As you stand there taking in the carnage you notice a small black, red and silver spider the size of your fist sitting nearby and watching you. Once it realizes that it has your attention it speaks. Not out loud of course but rather through your mind.
It has a message for you from its master, "Go back grave robber. If you push forward you will lose everything, you will die, I can guarantee you that-"
The spider is unable to finish its message however as it is attacked by a slightly larger spider, this one black and silver but without the red markings, this new messenger speaks, "Forward stranger, you are not without allies on the road ahead," it spits out a silver and black ring at your feet which you pocket for now.
With that the spider scurries off into the dark of the tunnel ahead. Great, crazy cultists and cryptic, talking spiders your day just keeps getting better.
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Thaïs notices you as you approach the barricade, "Derryth!" she runs up to you and throws her arms around you, seems it is becoming a bit of a habit of hers, "Was that you with the satchel charge? It had to have been right? I knew you would not abandon me, er... abandon us... umm where is Serpent? Amena and Ithapi need his help!"
You try to calm her down and break the bad news to her as Tyrvard carries Jari over, "Serpent is gone, they took him..."
"What! These vile spider folk have taken Serpent!" the Berserk bellows in rage, "We must move quickly to rescue him!"
Thaïs places one hand on the great warrior's shoulder, "We have to tend to our wounded first and find Gareth and Brigit."
"Has anyone seen the Children?" you ask with a little concern. They both shake their heads, they have not seen Isolde since before the battle and they thought Miosguinn was with you. You check the wagon... all of their things are missing...
You set to the difficult task of putting things back together:
You have some medical skill and Serpent's bag of mandrake roots. Nine has offered to guide you in their use but it will take a lot out of you and you will not be able to use them as well as Serpent does. However you can save lives here.
Thaïs, Tyrvard, Ari and Bari help you set up a makeshift operating room and infirmary. You have a lot to do but not much time to do it in.
(You have 10 mandrake roots in total.)
1. Gareth and Brigit are still missing. Bari has volunteered to go find them. Do you let him?
A) Yes - Gareth has medical experience and they are both excellent fighters. You need them down here in case another attack is launched.
B) No - Who knows why they are not down here yet. There may be something up there and you do not want to lose more people.
C) Yes but you will all do a proper search together after you have dealt with the wounded.
D) Yes but you will send Tyrvard instead of Bari.
2. Amena is badly injured. The wounds are severe but probably not fatal:
A)You treat her with mandrake roots. She is essentially your apprentice and the only other person here with medical knowledge. The quicker she is on her feet the sooner you will have help. (Cost: 2 mandrake roots, Time: 10 min, Bonus: Extra medical help, the time to cure all other patients is halved, this will stack with Gareth's bonus if you can find him).
B) You treat her with mundane treatments. She should be fine but she will not be able to help you or cast much anytime soon. (Time: 15 min)
3. Ithapi is badly injured. The wounds are severe but probably not fatal:
A)You treat him with mandrake roots. He is essentially your ward and one of the few fighters you have left. The quicker he is back to full health the better. (Cost: 2 mandrake roots, Time 20 min, Bonus: extra muscle)
B)You treat him with mundane treatments. He should be fine though he won't be at full strength for a day or two at the very least. (Time: 30 min)
4. Jori has a number of potentially mortal injuries. He will die if you do not use mandrake roots on him:
A)Heal him. (Cost: 4 mandrake roots, Time: 40 min, Bonus: morale?, payment?, answers?)
B)Let him die. It is his fault you are in this situation to begin with and you do not want to waste that many roots.
5. Of the dwarves that fought with Jori you believe you can save two, one of the shield dwarves and one of the grenadiers but it will take mandrake roots to do it.
A) Help them. (Cost 4 mandrake roots, Time 60 min, Bonus: two extra fighters)
B) No you do not want to waste the resources.
6. The swordsman or rather woman now that you get a better look at her is still alive as is the archer. They are both badly wounded but you could stabilize them and take them as hostages. They may have information about the Damned and you may be able to use them to bargain for Serpent's freedom.
A) Yes you help them and you also use mandrake roots on them. You want them to be able to move on their own if you hit an obstacle. (Cost: 4 mandrake roots, Time 10 min, Bonus: hostages)
B) Yes you help them. They will have to ride in the wagon but you should be able to stabilize them. (Time 40 min, Bonus: hostages)
C) You finish them off.
7. Nine has offered to train both you and your circle in combat magics to help with what is ahead. You are not sure what she has in mind but it could definitely help.
A) You accept her help.
B) You refuse her help.
8. The silver and black spider gave you a ring. Do you keep it?
A) Keep it.
B) Throw it away
As always freeform options are available for everything.