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RPGs where you can be a turncoat?

Garm

Learned
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Deus Ex....kind of.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Yes Man's existence is completely retarded. He spells out everything you can do like a walkthrough, and if you want to do any of that you have to tell him so the game will "allow you" to do so.

Why can't I just kill Mr. House, get to his computer and use my Int 10/Science 100 to do the same? Or say fuck you to the world, kill Mr. House and blow all the secury-trons, leaving everyone without it ? Or even just beat the game without fighting on that goddamn dam? I really don't care about it, NCR or Legion.

"Yes, Man" is there to allow players who blew their bridges with all the factions an opportunity to finish the game. That's why he's so obvious in everything he says and does.'

As for the OP, I'm surprised nobody mentioned Planescape: Torment. While there is no single decisive moment, there are plenty of opportunities for those of Evil Alignment to betray people, including pretty much every single companion and most of the factions at one point or another.
 

Deleted member 7219

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Yes Man's existence is completely retarded. He spells out everything you can do like a walkthrough, and if you want to do any of that you have to tell him so the game will "allow you" to do so.

Why can't I just kill Mr. House, get to his computer and use my Int 10/Science 100 to do the same? Or say fuck you to the world, kill Mr. House and blow all the secury-trons, leaving everyone without it ? Or even just beat the game without fighting on that goddamn dam? I really don't care about it, NCR or Legion.

"Yes, Man" is there to allow players who blew their bridges with all the factions an opportunity to finish the game. That's why he's so obvious in everything he says and does.'

As for the OP, I'm surprised nobody mentioned Planescape: Torment. While there is no single decisive moment, there are plenty of opportunities for those of Evil Alignment to betray people, including pretty much every single companion and most of the factions at one point or another.

I could have mentioned KOTOR 2 and others but I think the OP wanted to know about betrayals that affect the main story, not how certain factions or characters end up.
 
Joined
Dec 31, 2011
Messages
691
Wasteland 2
Geneforge 4 has a nice turrncoat setup. There are two clear sides of the conflict and you are set up as deeply involved with one of them at the begining.
The other side is trying to convince you, that you choose the wrong camp, that has batshit insane masters and is going to commit even bigger evil in order to win, than they've ever done.

If you get converted, playing a traitor scum is well done, disrespect you receive is humiliating and tasks you are required to perform are suitably traiterous.
 
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dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
Thank you for your input. I have acquired Geneforge 4 and 5 and I will start playing them once I'm done with Blackguards.
 

Gulnar

Scholar
Joined
Oct 25, 2012
Messages
133
Dare i say, betraying Caesar, Mr. House and the NCR president whom name i can't remember was utterly delicious.

And thy forgot nwn: motb. Thy can be a soul eater and betray thy allies at the last battle, just to be freed from the curse of the spirit eater. Or the other way around. To be honest, i always felt that the MC in motb never gave a fuck about that whole akachi crusade and just wanted the power of the spirit eater for himself, or to be freed from the curse.
 

SCO

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In My Safe Space
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Shadorwun: Hong Kong
As for the OP, I'm surprised nobody mentioned Planescape: Torment. While there is no single decisive moment, there are plenty of opportunities for those of Evil Alignment to betray people, including pretty much every single companion and most of the factions at one point or another.
The anarchist faction is a bit funny because it has a double or triple cross, can't recall offhand, and it's the only faction doesn't prevent you from joining others (mechanically ingenious that). You're also not the only one double crossing there...

I wish the chaosmen faction had more stuff to do too.
 

Phinx

Augur
Joined
Dec 15, 2013
Messages
107
Arcanum like previously mentioned, the transformation of Virgil's personality (main party member) was really unexpected.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Yes Man's existence is completely retarded. He spells out everything you can do like a walkthrough, and if you want to do any of that you have to tell him so the game will "allow you" to do so.

Yes Man is kinda retarded cause he was put deliberately there for :retarded: aka F03 fans who hate to read dialogues, fallow the QC and/or shoot all NPCs at sight so they can finish the game too no matter what they'll frag up so they won't run to Bethpizda forums complaining that ''Obsidian has broken the Fallout and can't find the Caius Cosades Colonel Moore help!'' So you see my Huehue Comrade Yes Man is literally walkthrough for a good reason that most people are idiots.

:mca:

MCA is genius sometimes. Offing Mr House from RP point of view has sense too, you can coup him for powah or cause you play as double agent or as mad character or even anarchist even if living as Mr House Lieutenant and Chief Enforcer in luxurious Casino is :obviously: too.

Most Akeella Age of Pirates games let you play all factions for long time and change front later on.
 
Joined
Nov 8, 2007
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6,207
Location
The island of misfit mascots
In terms of changing the outcome of the main quest, I can think of the following:

KOTOR - you can turn on the Republic if you wish to

Fallout: New Vegas - you can turn on Mr. House

Jade Empire - you can turn on the Water Dragon

Alpha Protocol - lots of different ways to turn against AP and the people you had been working with

There must be more but those are the ones that immediately spring to mind.

AP, despite its other flaws, deserves a special mention for letting you turn on pretty much everyone who so much as smiled semi-nicely at you at any point of the game. As well as making screwing over some characters suitably difficult - there's some who you need to play 'the long game' with to even get them to trust you enough to provide an opportunity to screw them, and some who are just too sensible to get into a fight to the death with you and who you need to seriously and repeatedly piss off to even get an opportunity to fight them in the endgame.
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
Skyrim, oddly enough.
:gumpyhead:
You can defect to the other side of the civil war early on, after you get Jagged Crown.

Actually, Skyrim would fit the criteria of my initial post only if you could side with Alduin and become a dragon priest and spread the dragon religion through Tamriel.
 

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