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Grunker

RPG Codex Ghost
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I know you can only raise stats on level-up. But in Factions, you could reduce stats to increase others. Like reduce exertion on your Shieldmaster to raise Armor, or vice-versa on an archer. Seems like you can't here. Oh well.
 

Indranys

Savant
Joined
Nov 24, 2012
Messages
486
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Illepsum
So far the only units i managed to recruit were linked to the story, there were no options to recruit generic characters from city screens or camp screens. That being said, im still at the start of the game, so there might be an option later?
Thanks man.
Please, inform me again when you get a little further into the game. :salute:
 
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Grunker

RPG Codex Ghost
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I already did..? You do not get to hire your own dudes.

Well, here's my 2 hours in review:

This game is good. As in, I like it a lot. It ain't no KoDP ( :( ), but it fucking ain't no SRR either.

Beautiful art, dialogue which can be cringe-worthy but also does the job quite well, and interesting mechanics. I call this a winner.
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
The game is FUCKING AMAZING. Hoooly shit, if it were a little less-linear, I wouldn't know what more to want from it.
The graphics are BY FAR some of the best I've seen in the past years, when it comes to 2d, the voice acting and music are top-notch, the combat is turn-based (and really fun/interesting, always feels exciting when you know you might lose a party-member for good during any encounter, but somehow I have the feeling that my units will slowly start to snowball once they gain levels+items), and the decisions you have to take are at times quite good/interesting.
Everyone should try it out, end of discussion.

EDIT: it seems your allies don't actually die during combat, my mistake.
 
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Zed

Codex Staff
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Staff Member
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Oct 21, 2002
Messages
17,068
Codex USB, 2014
HUMBUG!

edit: salvaging this post a bit by saying I really don't buy the hype and that I might try it if it's on sale or something.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,568
Codex 2013
Do you use reknown both for buying supplies, items AND for leveling? urgh...

Yes, and I'm about 6 hours in and there simply doesn't seem to be a way to take care of even half your needs with the available reknown. I can either choose to have everyone starve or have heroes competent enough to hold their own in fights. Not made easier by the fact that I constantly have to camp to raise morale and random events happen which frequently makes me lose supplies.
 

Grunker

RPG Codex Ghost
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Fuck the swedish dude, this game is getting better and better. It's not going into my Top10, but it is well worth the cash I paid so far.

Do you use reknown both for buying supplies, items AND for leveling? urgh...

Yes, and I'm about 6 hours in and there simply doesn't seem to be a way to take care of even half your needs with the available reknown. I can either choose to have everyone starve or have heroes competent enough to hold their own in fights. Not made easier by the fact that I constantly have to camp to raise morale and random events happen which frequently makes me lose supplies.

That sounds pretty good, honestly :smug:
 

Garm

Learned
Joined
May 10, 2010
Messages
362
Location
'Merika
Do you use reknown both for buying supplies, items AND for leveling? urgh...

Yes, and I'm about 6 hours in and there simply doesn't seem to be a way to take care of even half your needs with the available reknown. I can either choose to have everyone starve or have heroes competent enough to hold their own in fights. Not made easier by the fact that I constantly have to camp to raise morale and random events happen which frequently makes me lose supplies.

Sounds kind of like a pain in the ass, but at the same time the choices the currency forces you to make is refreshing. Might pick this game up during a sale now.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,568
Codex 2013
That sounds pretty good, honestly :smug:

It kinda is and it kinda isn't both at the same time. It seems I'm in quite the predicament and I can't seem to get out. My main source of reknown is battles, but my party is currently underpowered for the enemies being thrown at me, so I struggle to earn reknown to upgrade them, which in turn means I do worse and worse in battles. I can rarely afford to let my units rest to heal up, because that burns precious supplies that I need to prevent my caravan from starving. It would be nice if the game gave you the option to spend time hunting for food at the risk of letting the enemy gain on you.
 

Grunker

RPG Codex Ghost
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The crux of these kinds of games is spiraling misfortune. Their consequence and resource systems wouldn't work without them. You're describing KoDP's mechanics.

The difference is that this is meant to be played over and over like KoDP, and that's a bad thing. However, I think that anyone should be able to manage on a second playthrough. You learn a lot during the first that you could redo.

I'm very happy they chose to keep the difficulty levels high.
 

Sensuki

Arcane
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New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
The fights on Hard when you're with the Varl guys are lmao easy. When you're with the humans they're a bit more difficult. I may have just fucked up my early game levelling with them though and I still only have 5 heroes (chapter 4).
 

Zewp

Arcane
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Sep 30, 2012
Messages
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Codex 2013
Well, I just finished it. I'm more than a bit disappointed with that ending.

Seriously, that's it? I played around 10 hours so length-wise it's okay for $25 game, but it doesn't feel like a standalone game at all. It feels episodic. The game ends way too suddenly and it doesn't give any sense of resolution. There are two storylines - the immediate one, with the dredge invasion and the overarching, main story about the spreading darkness and the serpent that must devour the world. The dredge are clearly not the main focus in the story, yet the game ends when you kill one of the dredge head honchos.

It's almost as if they were still busy writing the game's story and then just decided to end it halfway through. There's no closure to be had. What is the darkness that is spreading in the north? What happened to the sun? What happened to the gods? What's the story with Juno and the serpent? Why was the land torn asunder with dredge spewing forth from the tear?

I'm sorry, but this is just a single episode, not a full game. It's a pity that the ending has cast such a pall over the entire game for me, because up until the ending I was having a lot of fun with the game. I would honestly recommend people wait and see if there are further episodes before they buy the game.
 

Grunker

RPG Codex Ghost
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The fights on Hard when you're with the Varl guys are lmao easy. When you're with the humans they're a bit more difficult. I may have just fucked up my early game levelling with them though and I still only have 5 heroes (chapter 4).

I think this depends on your management. For me, it's the other way around. Humans, managable, Varls, pretty tough. In general I think the difficulty is odd. Sometimes it's pretty damned hard, sometimes it's just a waltz. I passed the three bridge-parts without trouble, and I even wasted 45 reknown early game on two items that I can't use because I hadn't figured out the system.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
No way to skip tutorial? You fucking kidding me, you dumb shits?

At least it's short.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
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5,972
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Yiffing in Hell
Well, I just finished it. I'm more than a bit disappointed with that ending.

Seriously, that's it? I played around 10 hours so length-wise it's okay for $25 game, but it doesn't feel like a standalone game at all. It feels episodic. The game ends way too suddenly and it doesn't give any sense of resolution. There are two storylines - the immediate one, with the dredge invasion and the overarching, main story about the spreading darkness and the serpent that must devour the world. The dredge are clearly not the main focus in the story, yet the game ends when you kill one of the dredge head honchos.

It's almost as if they were still busy writing the game's story and then just decided to end it halfway through. There's no closure to be had. What is the darkness that is spreading in the north? What happened to the sun? What happened to the gods? What's the story with Juno and the serpent? Why was the land torn asunder with dredge spewing forth from the tear?

I'm sorry, but this is just a single episode, not a full game. It's a pity that the ending has cast such a pall over the entire game for me, because up until the ending I was having a lot of fun with the game. I would honestly recommend people wait and see if there are further episodes before they buy the game.

Serves me right for opening every spoiler, but I'll this kind of put me off playing the game for a bit. Just finished the bridge bit.
 

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
1,219
Project: Eternity
Well, I just finished it. I'm more than a bit disappointed with that ending.

Seriously, that's it? I played around 10 hours so length-wise it's okay for $25 game, but it doesn't feel like a standalone game at all. It feels episodic. The game ends way too suddenly and it doesn't give any sense of resolution. There are two storylines - the immediate one, with the dredge invasion and the overarching, main story about the spreading darkness and the serpent that must devour the world. The dredge are clearly not the main focus in the story, yet the game ends when you kill one of the dredge head honchos.

It's almost as if they were still busy writing the game's story and then just decided to end it halfway through. There's no closure to be had. What is the darkness that is spreading in the north? What happened to the sun? What happened to the gods? What's the story with Juno and the serpent? Why was the land torn asunder with dredge spewing forth from the tear?

I'm sorry, but this is just a single episode, not a full game. It's a pity that the ending has cast such a pall over the entire game for me, because up until the ending I was having a lot of fun with the game. I would honestly recommend people wait and see if there are further episodes before they buy the game.

I think these guys didn't know how to manage resources the best way. Also isn't the success of this the determining factor on if they do more episodes?

Still the length is disappointing to hear.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,693

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Onef's backstory. :lol: Who the fuck is fadr and why has he hijacked someone else's backstory? Haven't found any other 'bugs' so far.

Well, quite a few other characters (mostly the one-scene wonders) also have short tales with unrelated characters as their character story, I suppose this the devs way of trying to avoid 'was villager, now soldier, the end' kind of backstories - which is essentially what one of your archers is. Not a bad way of doing it , imo.

Gonna give the game a 2nd playthrough, I think. Doubt theres enough to warrant a 3rd though.
 
Joined
Aug 6, 2008
Messages
7,269
Well, I can't beat the big bad at the end. Guess I didn't do a great job... definitely didn't have enough renown to get more than one guy up to rank 5.

This game is pretty good. If you're replaying for the story or C&C, there's probably not a whole lot to go off of, but the combat is type. I'll probably replay and game it a bit more (with ranking up guys that are going to be in the final fight more in mind).
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,800
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
The fights on Hard when you're with the Varl guys are lmao easy. When you're with the humans they're a bit more difficult. I may have just fucked up my early game levelling with them though and I still only have 5 heroes (chapter 4).

I think this depends on your management. For me, it's the other way around. Humans, managable, Varls, pretty tough. In general I think the difficulty is odd. Sometimes it's pretty damned hard, sometimes it's just a waltz. I passed the three bridge-parts without trouble, and I even wasted 45 reknown early game on two items that I can't use because I hadn't figured out the system.

With the Varls I have like 7 varl and 3 humans to choose from, usually roll with 5 varl and one human, besides the sometimes restricted movement it's pretty easy, more recently as I've gotten some guys to higher level (4-5) I've only been dropping 0-1 (usually the human who gets one shotted) unit every fight including reinforcements and 'finsih them off'.

With Rook and Alette I think I did something wrong at Frostvellr and didn't have enough units survive battles (which were pretty hard to begin with). Only have 5 party members, maybe it's possible to get another.
 
Joined
Sep 7, 2013
Messages
6,174
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
... playing the the game on Hard with no causulties seems pretty implausioble, but I'll keep trying.
 

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