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treave

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Codex 2012
Tally:

AAA 1

ABA 1

BBA 1

BBB 2

CAA 3

CAB 4

CBA 2

CBB 3

***

Chapter 2.6: Cautious Commander

The head of a rotting, shambling corpse tumbles to the ground as you dispatch it; you have lost count of how many you have disposed of so far. All around you, men fight, scream and die. Your decision to have your men mixed in with the warriors from the client-states helped to bolster morale all around, but your formations were shoddy and porous as a result of that. The dead warriors of the Egyptians swarmed through holes in your ranks. Your position at the rear of the formation was overwhelmed quickly, and you found yourself in the thick of the battle soon enough. Your army was split up into pockets of resistance amongst the enemy horde, though they fight tenaciously to survive.

Luckily, the rain of arrows you ordered had thinned up the Egyptians enough that their living warriors, riding in chariots, pulled back to allow the mindless zombies to stream ahead and do the dirty work. Your archers had retreated to the back, barely a few metres away from the wall, and there you had ordered them to remain still. Most of your chariots were dismounted around you, as they bat away the oncoming horde. You duck as a curved blade whizzes over your head, and destroy another Egyptian zombie with a swing of your sword. The enemy was fragile and unskilled; a good, clean hit would return them to a state of death, same as it would for any living being. Their numbers were the only real problem. You realize your men will be tired out before they run out of undead to return to the grave. In more rested and disciplined conditions they might have been able to outlast their opponents, but the brutal melee was taxing on a human body. The casualties were beginning to rack up, and you sense that the flow of the battle may tip against you very soon.

You gesture to one of your guards to blow the horn.

You had to reform the lines now, or risk losing your army. As the horn rang out over the battlefield, you see your army beginning to rally together and cut their way slowly through the horde, executing a fighting retreat. The Egyptian commander notices it too, and in the distance you note the torches of the charioteers moving. With another gesture, your own charioteers get back on their carts, and your archers raise their bows. The Egyptian chariots begin to charge. It appears that they have learnt to fear the range of your bows, as a darkness, blacker than the night itself, envelops the chariots to throw off your archers. The first volley does not catch many of the chariots, as they fade in and out of the shadows.

You order the horn to be blown again.

Your army, caught within the undead horde, start jostling around and hunkering down into position. The presence of the un-drilled client-state warriors makes the progress slower than you would like, but soon they were all huddled up behind their shields. The darkness melts away from the Egyptian chariots, and they smash into the melee indiscriminately, attempting to cut down friend and foe alike. Right on cue, your well trained archers release the second volley, this time right at the chaotic battleground itself. Your tactic appears to have kept friendly fire to a minimum, though executing this at night has its risks. The arrows fell both zombies and chariots easily. You feel the alien presence again, this time right in the thick of the battle.

The horn blows a third time.

You charge, leading your chariots in. You head right for the presence. Your chariots trample down all in their way as you lead the formation to weave between the pockets of your own men. You spot the distinctive headgear of an Egyptian priest; without pausing, you run right over the man wearing it. A few dozen chariots follow after, crushing bones and tearing flesh. You wheel around to finish the job. Suddenly, your sight is blinded as everything goes black, and you feel something smashing into you. You hit the ground and roll to your feet almost instantly. As your sight recovers, you see the black tendrils again. The broken body of the priest, moving according to the will of the monster inside it, crawls towards you. You feel the palpable disgust and fear from your men.

The monster pounces at you again and you have no time to draw your axe. You grapple with it. The tendrils wrap around you and begin eating into your flesh, but knowing that those wounds will heal, you press ahead, attempting to reach its back and rip the core out. This one proves stronger than the one you engaged outside Memphis, though, even with the serious wounds your chariots have inflicted upon it. You lose your grip, and the tendrils manage to secure your limbs, holding them apart. Even with your mighty strength, you are unable to break free. Your men rush to free you, but they are captured by the tendrils themselves and begin screaming in pain as their flesh is devoured by the creature. You grit your teeth and focus.

***

A. You summon all your mental strength and attempt to hammer the creature with a tremendous telekinetic blow.

B. You plunge your mind into the alien creature's, seeking to rip apart its mental psyche with a psionic assault.

C. You command your body to change its shape, allowing you to slip free of the tendrils' grip.
 

Smashing Axe

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Divinity: Original Sin
If we're going to command legions of men and be god kings, well, it would help to follow Shulgi's stratagem and inspire devotion/fanaticism.

Voting B

Edit: Is it me or do we only gain new powers when we fight these beasts? Maybe we should hunt them down and do some powerleveling.
 

treave

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The most direct reason is that being in a precarious position develops your powers much faster, and right now these things are the only ones that can actually give you a challenge in a straight-up fight. Of course, the lore has a part to play as well - the voices did tell you that they were here to hunt these creatures.
 

oscar

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B. Sounds the more useful of the powers. Though what sort of range does this power have? That seems like what would determine its use.
 

newcomer

Learned
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B

treave
I'm wondering about the regeneration ability, what happens if we ressurect Shulgi in undead state? Is it possible & if yes, can he break free? Also, do we need mind control to command our zombies, including undead Shulgi in this case?
 

Tigranes

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C will probably frighten the men more than anything. I'd say A just because it seems like to an alien of such a type, B has a chance of not working, but maybe that's worrying too much.
 

TOME

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Would go with C if not for all the men watching us.

What kind of concentration A and B require? Once we master the skill properly, would it be possible to fight with normal weapons and use psionic/telekinetic blows at the same time? I imagine B would require more concentration than A and hamper our skill with the sword.

Not voting yet.
 

treave

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Codex 2012
B

treave
I'm wondering about the regeneration ability, what happens if we ressurect Shulgi in undead state? Is it possible & if yes, can he break free? Also, do we need mind control to command our zombies, including undead Shulgi in this case?

You can't resurrect him in an undead state, you'd only be helping along his regeneration. It is possible to keep him subservient with the right mix of powers, yes.

B by a landslide, it seems. Oh well.

***

Chapter 2.7: Misstep

Let's fry the critter's mind! Yeaaaa-
OHSHITOHSHITOHSHITOHSHIT-

In hindsight, it may not have been the brightest idea to go bravely diving into the mind of a creature you barely comprehend, with powers you have yet to test. Your brutal, unskilled assault on the thing's psyche works, fragmenting it into a million pieces, but in the process a psychic backlash travels back along the pathway you have created for your attack. Before you can put up a defense of your own, a flood of mental activity gushes into your brain. Terrible, unknowable thoughts fill your mind. You see rapid flashes of weird and twisted scenery, with structures that seem to twist around themselves, defying comprehension. You see pillars of light rain down from the heavens, destroying the twisted towers with fire. Strange and horrible creatures live, grow and die. Their tendrils stretch towards a big, blue marble suspended in an endless void.

It's time to pull out of here, man!
Gogogogogogogo-

The voices cut in and out of your mind, trying to snap you out of it. You barely register the tendrils loosening their grip as you collapse to the ground, and sink into sweet, merciful darkness.

***

Wake up. Wake up, boy.

You snap open your eyes. It is dark and musty, and cold. You take a few moments, staring into the gloom, to get the measure of your surroundings. You appear to be lying on a slab of stone. You get to your feet, and begin walking. All around you are stone walls, and pillars, and carvings you do not recognize.

Not to spoil the surprise, but we've been calling you for ages.

You ignore the voices. Time certainly has passed - that much you know, but how much? The voices are unsure. Apparently they were put into sleep for quite some time from the backlash. The path brings you to a dead end illuminated by sunlight. You look up, and begin to climb the wall. It does not take long before you are out of the dark halls. You look around you, and find a familiar sight.

Tuwanu.

The city was more abandoned and decrepit than you had left it. Its walls and buildings were crumbling away. The cold wind sweeping in from the direction of the sea awakens your senses. You close your eyes, and stretch out your mind. You are surprised to find that you can now reach further than ever. All you find throughout the area around the city, though, are camels and lizards and birds. There were no human minds to touch. You turn and look at the ruins you had emerged from. Above them was an arch, upon which was carved a sentence in Sumerian:

"Here sleeps King Ean of the Akkadian Empire, who shall awaken one day to lead us to glory."

You were sleeping a long time.
It had to be so... your mind didn't seem able to handle all the knowledge the thing held.

The fragmentation of the creature's mind under your assault had another side effect other than putting you into a coma - you were now haunted by glimpses of knowledge from their alien civilization. There was a whole repository of knowledge buried within your mind, but to access it in its entirety would probably do worse to your brain. It would be ill-advised to attempt such a stunt, and you decide to decipher it slowly. It may take you decades, or even centuries, but sooner or later all their secrets will be open to you.

You wonder what you should do next. You should probably seek to find out what has happened during your slumber.

***

A. You head towards Egypt. The Egyptians have a debt to pay, and their history of collaboration with those monsters means that you can probably find out a thing or two on the way towards reclaiming that debt, even if you have to leave a trail of bodies all the way to Memphis.

B. You head towards Sumeria. Has the Akkadian Empire prospered in your absence, or has it fallen? You need to know, and possibly retake your seat of power. Ten years was not enough to implement all the reforms you had planned, and there is more you have to do in Mesopotamia.

C. You head north, up the Levantine coast and into the Anatolian plains. You feel like exploring new lands, and what better time than now? The wilderness beckons.
 

Baltika9

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And we didn't even get a monocle. :(
B. I am really curious about our legacy. By the way, can an Immortal have children. Will they also be Immortal. Did Ean have any that he knows of?
 

TOME

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B

We need to learn shapeshifting before entering Akkad in case Shulgi is in power now.
 

Baltika9

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I am fairly certain, as provided by choice C, going up into Anatolia, we are somewhere between 17th and 14th century BC, the rise and highest point of the Hittite Empire, which means, historically, the Babylonian empire, or at least Babylon, should be around. Historically, though, the Akkadian empire collapsed long ago.
 

treave

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Codex 2012
Re: The Sex Question

Ean was a bit too busy ruling to have lots of sex. Siring descendants didn't really cross his mind during those ten years, and the voices didn't compel him to. Of course he did have some sex, the man's not made of stone (yet) but if it bore any results, he doesn't know.

As for what happened... all choices will tell you something of it, but the stories you hear may be different depending on where you head to.
 

Azira

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Codex 2012
B
They built a memorial. The empire might have fallen, but they revered us enough to entomb us properly. That's proper :bro: behaviour, and it would behoove us to see what have befallen them. We might have to deal with Shulgi upon our return, but in Egypt we'd probably be facing tentacle monsters and who knows what's north of us?
 

oscar

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C interests me a lot, but I doubt the centre of geopolitical power is still in Akkadia. Wiki reveals it may be the Sumerian Renaissance or it might be too late and the region's agriculture has collapsed due to salinity.

Still, may as well stick with what we know and try reclaim our kingdom.
 

Kipeci

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Vicksburg
While I would like going with C to conquer the world with Armenia or something, I don't want to make that arch carver a liar.

B.
 

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