Max Heap
Arcane
- Joined
- Jul 21, 2011
- Messages
- 617
Hi,
I noticed that a lot of people around here seem to enjoy Ultima 4 and 5, so I though I could post a little indie game I'm working on at the moment.
It's called "Warlock - Tower of Fentrax" and was very much inspired by the older titles of the Ultima series.
Only differences: It will have a bigger emphasis on wilderness survival, there will be a skill system with stuff like combat and survival skills and the dialogue system will be a little bit different (as it's planned at the moment you should still be able to ask people about certain keywords though)
Oh yeah the graphics might not be as charming as those of Ultima but at least a little bit more colourful.
But look for yourself at the end of the post (lots of wip/alpha tiles in there).
There is also an almost smoothly working map editor as well (some startup bugs are still in it but that doesn't have any effect on the game).
I plan not to include too many modern RPG features. So there will be no minimap and no quest log, that's for sure.
That is not because I'm such a slacker but because the game will come with a handdrawn map and two handbooks instead (in pdf form of course). So you're supposed to read up, write down and combine stuff and I hope this will let you immerse a little bit better into the world.
Worked for me in Ultima. Of course this is different from person to person.
So what is working/done in this very early development stage:
* Map editor and everything that comes along with that (map file structure, layerinterpretation etc)
* Graphical interpretation of map files
* Interface (for the most part - what remains is integrating the script language)
* Controls & Collision
* Story
* Several concepts (skills, character development etc)
What's still on the TODO list:
* Script Language
* Battle System
* Dialogue System
* Skill System
* Soundeffects and music
* Material (Handbook, Map)
* Oh yeah... content
I'm just starting out but looking at the progress lately I think the project is on a good way.
I will also post in here of course, but the following Links are the main sources for news on the game. You will also find the full game announcement on the blog.
Link to blog:
http://dynamicgames.de.vu/
Direct link to blog if the above link doesn't work:
http://dynamicgamesblog.blogspot.com/
There is also a twitter account (for all the stuff that was too insignificant for the blog):
https://twitter.com/#!/Dynamic_Games
If you have any further questions just ask.
Also: Any feedback is most welcome!
Cheers,
Max Heap
------SCREENSHOTS------
A small part of the world map:
Testing the dungeon tileset:
The map editor:
I noticed that a lot of people around here seem to enjoy Ultima 4 and 5, so I though I could post a little indie game I'm working on at the moment.
It's called "Warlock - Tower of Fentrax" and was very much inspired by the older titles of the Ultima series.
Only differences: It will have a bigger emphasis on wilderness survival, there will be a skill system with stuff like combat and survival skills and the dialogue system will be a little bit different (as it's planned at the moment you should still be able to ask people about certain keywords though)
Oh yeah the graphics might not be as charming as those of Ultima but at least a little bit more colourful.
But look for yourself at the end of the post (lots of wip/alpha tiles in there).
There is also an almost smoothly working map editor as well (some startup bugs are still in it but that doesn't have any effect on the game).
I plan not to include too many modern RPG features. So there will be no minimap and no quest log, that's for sure.
That is not because I'm such a slacker but because the game will come with a handdrawn map and two handbooks instead (in pdf form of course). So you're supposed to read up, write down and combine stuff and I hope this will let you immerse a little bit better into the world.
Worked for me in Ultima. Of course this is different from person to person.
So what is working/done in this very early development stage:
* Map editor and everything that comes along with that (map file structure, layerinterpretation etc)
* Graphical interpretation of map files
* Interface (for the most part - what remains is integrating the script language)
* Controls & Collision
* Story
* Several concepts (skills, character development etc)
What's still on the TODO list:
* Script Language
* Battle System
* Dialogue System
* Skill System
* Soundeffects and music
* Material (Handbook, Map)
* Oh yeah... content
I'm just starting out but looking at the progress lately I think the project is on a good way.
I will also post in here of course, but the following Links are the main sources for news on the game. You will also find the full game announcement on the blog.
Link to blog:
http://dynamicgames.de.vu/
Direct link to blog if the above link doesn't work:
http://dynamicgamesblog.blogspot.com/
There is also a twitter account (for all the stuff that was too insignificant for the blog):
https://twitter.com/#!/Dynamic_Games
If you have any further questions just ask.
Also: Any feedback is most welcome!
Cheers,
Max Heap
------SCREENSHOTS------
A small part of the world map:
Testing the dungeon tileset:
The map editor: