KalosKagathos
Learned
I always thought that Arcanum side quest was an X-Files parody, nothing but silly lulz.
DraQ said:Because of Half-Ogres?JarlFrank said:Vaarna_Aarne said:The Half-Ogre Island quest is definately the best one in Arcanum. My friend, after the first time he did it, embarked on a quest to murder the living shit out of every gnome in the game world.
Now you know why Hitler wanted to exterminate the Jews.
:/
ChristofferC said:It was the most stupid quest ever. Blowing up a whole town for a few bottle caps...hoorayforicecream said:Blowing up Megaton in Fallout 3 was both memorable and fucking awesome
The Glow was really amazing...Bloodlines had that haunted mansion that was also creepy and memmorable, but sometimes it was just trying to hard. The Glow had the perfect atmosphere. You had to rush, but was too tense to do so. The unexplained alien bodies on lower levels was a great touch, without ever feeling fake.Surf Solar said:The Glow.
Johnny the Mule said:I was told to collect 5 different things. It was amazing. I nearly had a heart attack when I got all of them. Best memory ever.
SacredPath said:Worst memorable quest: the main quest in BG. So there's this city that the game derives its name from, and you can't enter it at first. Because it's closed. Because they're afraid of bandits. That's right, they wouldn't allow in a lone person because they're afraid of bandits. There's also the fact that you already know who you're after, and since the level limit is 9 (7 in the original game IIRC) and D&D is predictable and linear, you know you won't confront this spell casting armored dude until the very end. There's also a little background info to be gathered as to why you're after him (or he's after you), but it's not like anyone ever needed a reason to kill someone in an RPG. Worst quest ever? Possibly.
SCO said:Quests are another way of saying "narrative" so i'm just going to ignore the rpg part and say that the best "quest" i saw was in a Thief 2 fan mission, the seven sisters where i had to ghost a linear arranged tunnel/tomb full of patrolling haunts, without a sword and the only shadow was in the corners of tombs. The haunts turned around.
It was so intense (and the later sisters had custom sounds so nauseating) that i had to turn it of because my stress level was making my heart feel bad.
Btw, this mission is proof that female designers can be godly.
In which game? This is important.curry said:The one where you kill all the rats in the basement
Captain Shrek said:I admire your taste but still game design is not narrative.
I second that. WoW had great quest's when launched, it was a huge unexplored world, filled with lore and some very text-heavy quest's, where you had to figure out where the hell things where and solve some puzzles. Now people just google everything or follow the huge arrow pointing to the quests, it's really what killed the game.RK47 said:Even if Blizzard sucked World of Warcraft dry, 5 years later, I still remember Stalvan Mistmantle.
Captain Shrek said:SCO said:Quests are another way of saying "narrative" so i'm just going to ignore the rpg part and say that the best "quest" i saw was in a Thief 2 fan mission, the seven sisters where i had to ghost a linear arranged tunnel/tomb full of patrolling haunts, without a sword and the only shadow was in the corners of tombs. The haunts turned around.
It was so intense (and the later sisters had custom sounds so nauseating) that i had to turn it of because my stress level was making my heart feel bad.
Btw, this mission is proof that female designers can be godly.
I admire your taste but still game design is not narrative.
MARMALADE!Esquilax said:the Redcliffe questline in Dragon Age was very good