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Recent content by DJOGamer PT

  1. DJOGamer PT

    Incline Okay let's be real here... Which games can never be RPGs?

    I would just make the following amendments: IMO this is an incorrect view as it takes away too much control away from the player and it's logical conclusion would be to make most, if not all, actions dependant on mathematical abstractions "So, you're about to land the finishing blow on this...
  2. DJOGamer PT

    Final Fantasy XVI

    Anyway The "Rising Tide" DLC was released today Seems to be about 9 hours in total length
  3. DJOGamer PT

    Final Fantasy XVI

    I think Yoshi P had mentioned that a PC port was in the cards but only after Sony's exclusivity period...
  4. DJOGamer PT

    Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

    Oh c'mon man Warfarer is a cool addition as a sort of end/post-game job But used like that and it comes across a bit of a lazy cop out not build upon the gameplay variety I mean wouldn't you like something akin to DDO's Alchemist?
  5. DJOGamer PT

    From Software Elden Ring - From Software's new game with writing by GRRM

    Well you certainly have an interesting taste in "women" there pal :updatedmytxt:
  6. DJOGamer PT

    Incline Okay let's be real here... Which games can never be RPGs?

    Because they are fundamentally distinct mediums and game experiences As such trying to transform one into the other is a misguided pursuit and ultimately gimps the former Patience man I do have more to do than posting in your shit threads
  7. DJOGamer PT

    From Software Elden Ring - From Software's new game with writing by GRRM

    Agreed Elden Ring barely looks better than DS3, yet somehow it taxed my desktop even more than Cyberpunk 2077 Yeah, I'm sure the amount of refunds was so great it tanked the game's success :lol: Get fucking real Ok... And? Palworld just about beats 99.999% of all videogames Its an early...
  8. DJOGamer PT

    Incline Okay let's be real here... Which games can never be RPGs?

    This is a retarded notion when you think about it
  9. DJOGamer PT

    Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

    Oracscube How about this little detail? I think Trickster could've used a meter mechanic that once you reach certain thresholds it would allow the player to cast infuse more offensive effects to the smoke - sleep, poisoning, frost, etc... Disagree There should be at least the remaining...
  10. DJOGamer PT

    From Software Elden Ring - From Software's new game with writing by GRRM

    The game ran in my desktop like ER ran for me at launch lol (30fps open world, 50fps dungeons) >2.5+ million sales in first week for the decade too late sequel of a cult game >flop By people that played the game for less than 5 hours lol That's a good argument for Steam disallowing reviews...
  11. DJOGamer PT

    Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

    First Boss Rush mod A mod that enables immediate re-levitation Finally a mod that allows the user to control the respawn timer for regular enemy mobs and bosses (apparently the timer is 3 days for both) This is one's a modder's resource, it implements a Direct2D scripting API on REFramework...
  12. DJOGamer PT

    Screenshot thread

    Dragon's Kino 2
  13. DJOGamer PT

    Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

    I've heard that weirdly Warrior can face tank a shitload of damage from singular foes, but the moment you have multiple opponents he can be quickly knocked down If this is true then how the hell does knockdown damage work?
  14. DJOGamer PT

    From Software Elden Ring - From Software's new game with writing by GRRM

    I also shun overly long dial-a-combos, but I don't believe those more classic figthing game combo systems are inherently bad - specially if they're kept short and sweet Imo 5 input sequences should be more than enough to fulfill any gameplay purposes I guess this is why in figthing games I...

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