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Recent content by <3sRichardSimmons

  1. <3sRichardSimmons

    Tales of the Shire - LOTR Animal Crossing coming to Playstation/Switch/Xbox/PC

    “Forage friendships”? :lol: Can’t even be bothered to proofread their announcement trailer.
  2. <3sRichardSimmons

    Blobbers, don't know what to make of them

    Seconding World of Xeen (or MM III) as a good entry point. Just stick with it until you’re past the dwarf mines, and there’s a very special game there.
  3. <3sRichardSimmons

    Vapourware Rocksteady's Suicide Squad: Kill the Justice League out now

    Uh, yeah, but I’m not sure that I would say that a developer that was allowed to go 8 FUCKING YEARS without releasing a single title is the victim of publisher “pump and dump”.
  4. <3sRichardSimmons

    Judas - narrative FPS set on a disintegrating starship from Ken Levine's Ghost Story Games

    I don’t care how much of a shitposter you are; there must have been a better use of your time than that.
  5. <3sRichardSimmons

    Judas - narrative FPS set on a disintegrating starship from Ken Levine's Ghost Story Games

    Levine has made it abundantly clear over the last two decades that he has no interest in (or respect for) making GAMES. He wants to be this Alan Moore sort of figure for video games, but to anyone who's actually paying attention it's very clear that, unlike Alan Moore, Levine has a complete and...
  6. <3sRichardSimmons

    Wadjet Eye Old Skies - time travel adventure game from Wadjet Eye, now 2D again

    I feel like I've asked this question in this thread before, but I'm too lazy to check: Is this meant to be set in the Blackwell/Unavowed universe? Cause man if there's one thing that setting doesn't need to see introduced it's time travel.
  7. <3sRichardSimmons

    The Legend of Skye: the most Monkey Island looking game since Monkey Island

    This looks fun and I will pick it up and give it a go because I love point and clicks and am willing to throw money at anyone who is trying to keep the genre alive, but I have to seriously question your perception of aesthetics if you think this looks like an early 90s LA Monkey Island game. UI...
  8. <3sRichardSimmons

    Game News SKALD: Against the Black Priory releasing on May 30th

    Looks fun. Have they announced the price point?
  9. <3sRichardSimmons

    Turn-Based Tactics Dead Season - zombie turn-based tactics

    Zombies have never seemed like a great fit for TB tactics to me, though the only one I’ve actually played was Dead State (which did nothing disabuse me of this notion).
  10. <3sRichardSimmons

    Why is game development so ineffective?

    Bloat and lack of top-down-vision/clear-communication channels. Oh, and the fact that the current industry paradigm is just people who don’t know how to code making the hiring decisions for coding positions.
  11. <3sRichardSimmons

    How do you play the combat in Might and Magic 6-7-8-9 ?

    Oh man, for a moment after I read the thread title I thought this was going to be a thread complaining about how difficult the combat is in the late era MMs and that was giving me some serious :what: But I play them the same way I play Arcanum; 98% real-time with the occasional shift into TB...
  12. <3sRichardSimmons

    In Progress Let's Play: Fallen Gods

    A3. Excited to play this hopefully later this year.
  13. <3sRichardSimmons

    Decline Video-Game Executives Lament Lost Creativity at Developer’s Show GDC

    Way to shift the goalposts. The argument as initially posited was that Western game design has NEVER been as creative as Japanese game design. And that’s just… really not true from where I’m standing, and I’m not sure how one can make that argument other than from a position of ignorance. I...
  14. <3sRichardSimmons

    Decline Video-Game Executives Lament Lost Creativity at Developer’s Show GDC

    And NWC. And SSI. And Origin. And Old Blizzard. And Westwood. And Shiny. And id. And… the list goes on and on. If one’s personal preferences tend towards Japanese design sentiment then fair enough, but pretending there weren’t tons of western dev houses putting out extremely creative...
  15. <3sRichardSimmons

    Arkane PREY - Arkane's immersive coffee cup transformation sim - now with Mooncrash roguelike mode DLC

    Mmm, disagree a bit there on the inequality of encounter rate between the Shocks (especially 2) and Prey. Shock 1 & 2 are both much shorter games than Prey, so they feel more tightly paced, but they definitely have their fair share of downtime (not a criticism, they are far better for it)...

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