Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Prelude of Darkness Spells pt.2 - Gifts of Goddess and Thaumaturgy

Visit our sponsors! (or click here and disable ads)

Prelude of Darkness Spells pt.2 - Gifts of Goddess and Thaumaturgy

Information - posted by Saint_Proverbius on Thu 12 December 2002, 10:07:25

Tags: Mat Williams; Prelude to Darkness; Zero Sum

River Spells or the Gifts of the Goddess

The Goddess allows certain folk of River lineage to channel her power. These gifts are granted generally as a result of a specific action. Most gifts are more powerful when used on the self or by touch as the link to the Goddess fades over distance, thus each gift usually has at least two variants one for the self or touch and another at range. -Mat Williams

In a nutshell, the Gifts of Goddess spells are your typical priest or divine spells skill category. You'll find skills that you'll find mostly when you think of divine/priest spells in other games, such as healing and augmentation spells. You won't find spells in this skills area that will directly harm or kill an enemy, like in Flame Magic, instead they cause ill effects to him or her.

Mother's Kiss and Mother's Breath

Usage: Restore hit points to caster or party members.

Name Mother's Kiss Mother's Breath
Effect Heals 7 + skill / 3 hp Heals 4 + skill /4 hp
Willpower Cost 2 2
AP Cost 8 10
Minimum Range 0 2
Maximum Range 1.5 (Touch) 8
Skill Required 0 20


Slow

Usage: Slows the movement and actions of the target.

Name Slow
Effect lowers target speed and APs by 1 + skill / 8 points
Willpower Cost 2
AP Cost 8
Minimum Range 0
Maximum Range 6
Skill Required 0


Shield of Self and Shield of Other

Usage: Provides additional absorbtion of damage to the caster or party members it's cast upon.

Name Shield of Self Shield of Other
Effect Absorbs 5 + (skill/2)% of all incoming damage Absorbs 5 + (skill/4)% of all incoming damage
Willpower Cost 2 2
AP Cost 8 10
Minimum Range 0 2
Maximum Range 1.5 (Touch) 8
Skill Required 0 20


Growth and Gift of Growth

Usage: Imbues the target with additional strength.

Name Growth Gift of Growth
Effect Every round gives character +1 additional strength Every round gives character +1 additional strength
Willpower Cost 2 2
AP Cost 8 10
Minimum Range 0 0
Maximum Range 1.5 (Touch) 8
Skill Required 0 20


Visage of Goddess

Usage: Summons up the spirit of the Goddess to imbue the party while cursing the enemies.

Name Visage of Goddess
Effect Dexterity bonus for friends 1 + skill / 15, dexterity penalty for enemies 1 + skill / 15
Willpower Cost 2
AP Cost 8
Minimum Range 0
Maximum Range Special, Area of Combat
Skill Required 0


Lethargy

Usage: Weakens the target by sapping both strength and resistance to damage.

Name Lethargy
Effect Lowers a target's strength and resistance to damage
Strength Redux 1 + Skill/7 Rounds
Resistance Redux (Skill/3)% additional damage taken from all physical attacks
Duration 1 + Skill/8 Rounds
Willpower Cost 2
AP Cost 8
Minimum Range 0
Maximum Range 6
Skill Required 0


Empower Self and Empower Other

Usage: Similar to Growth, but more instantaneous and less dynamic in benefit.

Name Empower Self Empower Other
Effect Strength gets +1 + skill/7 Strength gets +1 + skill/10
Duration 1 + skill/8 Rounds 1 + skill/10 Rounds
Willpower Cost 2 2
AP Cost 8 10
Minimum Range 0 0
Maximum Range 1.5 (Touch) 8
Skill Required 0 20


Root

Usage: Drastistically reduces the target's ability to move.

Name Root
Effect Each tile of movement costs 10 ap
Duration 1 + Skill/8 Rounds
Willpower Cost 2
AP Cost 8
Minimum Range 2
Maximum Range 10
Skill Required 0


Cycle of Life

Usage: Takes the target through the phases of life. They get stronger at first, then weaken and slow.

Name Cycle of Life
Effect Adds strength of Skill/7, each round the target loses 2 strength and speed
Duration 1 + Skill/8 Rounds
Willpower Cost 2
AP Cost 8
Minimum Range 0
Maximum Range 6
Skill Required 0


Thaumaturgy

Thaumaturgy is the "science" of magic. It generally involves the channelling of a character will into an item to produce a specific effect. Most, but not all, such enchantments require specific reagents in addition to the item being enchanted. Thaumaturgists do not start the game knowing any enchantments, but must learn them as they progress, many may be learned at the Academy. There are no variant on Thaumaturgical spells, each enchantment only does one thing. Generally an item or stack of items may only be enchanted once, further enchantments will push out the previous enchantment. Skill level generally has less of an effect on the results and more on the duration of an enchantment. -Mat Williams

Consider this skill your basic conjuration skill. While you can't actually make new items or weapons, or permanently modify them, you can enhance items for a time to make them much more lethal. This skill will also allow you to conjure up a golem to fight with you. Extra man power and more potent equipment is never a bad thing.

Call Lightning

Usage: Gives a thrown weapon a charge which causes more damage.

Name Call Lightning
Effect Enchants a stack of thrown weapons with the power of lightning (+ 5-10 damage)
Requirements Thrown weapon(s)
Duration 30 Game Minutes
Willpower Cost 4
AP Cost 8
Minimum Range 0
Maximum Range Special, Inventory Items
Skill Required 0


Knockout Dust

Usage: Makes dust which can be sprinkled on a target, causing the enemy to be drastically slowed.

Name Knockout Dust
Effect Changes sand into a powder which can be used during combat to take away 10 ap from an enemy
Requirements Sand
Duration 30 Game Minutes
Willpower Cost 4
AP Cost 8
Minimum Range 0
Maximum Range Special, Inventory Items
Skill Required 0


Sharp Weapon

Usage: Imbues a weapon with more damage capability for a time.

Name Sharp Weapon
Effect Adds 1 + skill/7 to a weapon's maximum damage
Requirements Weapon
Duration Skill * 30 Game Minutes
Willpower Cost 4
AP Cost 8
Minimum Range 0
Maximum Range Special, Inventory Items
Skill Required 0


Fast Weapon

Usage: Imbues a weapon with more speed capability for a time.

Name Fast Weapon
Effect Weapon takes to use 1 + skill/30 fewer ap to attack with (can't go below 3)
Requirements Elwin Powder, Weapon
Duration Skill * 30 Game Minutes
Willpower Cost 4
AP Cost 8
Minimum Range 0
Maximum Range Special, Inventory Items
Skill Required 0


Golem

Usage: Creates an additional, living construct to assist in combat.

Name Golem
Effect Summons a powerful golem to fight for the party
Requirements Black Gem
Duration Combat
Willpower Cost 4
AP Cost 8
Minimum Range 0
Maximum Range 10
Skill Required 0


Harden Armor

Usage: Imbues an armor with better absorbtion capability for a time.

Name Harden Armor
Effect Add skill / 10 to a piece of armor's minimum absorbtion range
Requirements Mantis Oil, Armor
Duration Skill * 30 Game Minutes
Willpower Cost 4
AP Cost 8
Minimum Range 0
Maximum Range Special, Inventory Items
Skill Required 0


Paralytic Enchantment

Usage: Grants a weapon the ability to paralyse enemies.

Name Paralytic Enchantment
Effect Enchants weapon has a chance to sap energy from an opponent (setting their AP to 0), however weapon will only do half damage
Requirements Xanthippe Ink, Weapon
Duration Skill * 30 Game Minutes
Willpower Cost 4
AP Cost 8
Minimum Range 0
Maximum Range Special, Inventory Items
Skill Required 0



There are 0 comments on Prelude of Darkness Spells pt.2 - Gifts of Goddess and Thaumaturgy

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0491421222687 seconds