Visit our sponsors! (or click here and disable ads)
Wasteland 2 Kickstarter Update #66: Director's Cut Livestream, Precision Strikes
Game News - posted by Infinitron on Fri 10 July 2015, 20:52:05Tags: Eric Schwarz; InXile Entertainment; Wasteland 2
The Bard's Tale IV Kickstarter is in its final hours, but inXile have nonetheless found the time to publish a new Wasteland 2 Kickstarter update. Not without reason, because the BT4 Kickstarter closing party is going to be broadcasting live footage from the upcoming Wasteland 2 Director's Cut, over at the channel of Twitch personality Quill18. But that's not all the update has to say. It also comes with a detailed description of the Precision Strike mechanic introduced in the Director's Cut. I quote:
First, what exactly are Precision Strikes? Put simply, they a new shot type we have added to combat. Precision Strikes will let you aim at specific enemy body parts, and depending on the body part you fire on, you will be able to inflict debilitating status effects.
When we approached Precision Strikes, we had a few goals in mind. First, we didn't want Precision Strikes to feel like they were always the superior option. We wanted Precision Strikes to live up to their name – to be used tactically and situationally – rather than being used each and every time.
On that note, we also wanted Precision Strikes to all be useful in their own ways. We made sure each type of Precision Strike had its own unique qualities. Different enemies have different strengths and weaknesses (something we had to further refine and accentuate thanks to our rebalancing and new additions like Precision Strikes and Perks), and with Precision Strikes you will have ways to counter them effectively.
When attacking enemies, you have up to four Precision Strike options. We are still tweaking the numbers a bit, but their effects are:
- Head: 1.35x damage, +25% crit bonus, chance of rendering the enemy confused or psychotic, causing them to attack their friends or behave erratically. Significant Chance to Hit penalty.
- Torso: 0.8x damage, reduces the enemy's Armor. Small Chance to Hit penalty.
- Arms: 0.7x damage, reduces the enemy's Chance to Hit, chance of destroying their weapon and causing it to explode in a shower of shrapnel. Moderate Chance to Hit penalty.
- Legs: 0.7x damage, reduces the enemy's Combat Speed, chance of knocking them down and reducing their Action Points. Moderate Chance to Hit penalty.
We even have some extra bits of polish in there as well. These body parts will vary in their naming a bit depending on the enemy type. For example, if you go up against a robot, you might find that instead of a head, it has a CPU, and instead of a torso, a chassis. We also have some new sounds, particle effects and even animations on certain enemies that also tie into the new system.
Overall it's a ton of fun to play with. It really does add a degree of depth to the combat, and we can't wait for you to enjoy it yourselves.
Berzerking headshots! What, you've never seen that happen in real life? I guess that's the last of the new systems that are going to be introduced in the Director's Cut, after the Quirks & Perks. I'd love to read about how they're overhauling encounters and loot in a future update, though.