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Blackguards 2 New Features Video, Part One
Information - posted by Crooked Bee on Thu 6 November 2014, 11:59:47Tags: Blackguards 2; Daedalic Entertainment
Daedalic Entertainment has sent in a press release announcing a new series of videos explaining the setting and gameplay of their upcoming Strategy RPG Blackguards 2. Part 1, dealing with factions, is available on YouTube already:
At the core of Blackguards 2 is the conflict between Cassia – who starts a military campaign against the tyrant Marwan. Marwan rules the country with an iron fist from his throne in the city of Mengbilla. The ultimate goal of the game’s many turn-based battles is to conquer as much territory as possible and free it from Marwan’s influence, so that Cassia can claim the Shark Throne of Mengbilla herself.
Aside from that, the press release contains a lengthy introduction to some key new features of the game, from multiple screen combat to mercenaries and new enemies, which merits quoting it in full:
These additional starting areas offer the advantage of splitting up your troops, so they can navigate a map via different paths or even layers. For instance, one squad may have to pull a lever to deactivate traps that are blocking another squad’s way, or open doors or shortcuts for them.
Battles, no matter if fought by one or more squads, range across multiple screens, lead through dungeons, ruins, or bridges spiked with traps and are, of course, inhabited by dangerous creatures.
New enemies include Sandghosts, who turn into sandstorms, and Jesperwoods, who cannot be engaged in close combat:
Another of the new monsters in Blackguards 2 are Jesperwoods - hulking constructs made of vine, flesh and steel, always surrounded by swarms of bees, which makes them seemingly impossible to engage in close combat. However, even ranged opponents can be incapacitated by their tangling roots breaking through the ground. Monsters like the Jesperwood and the Sandghost are just two of the creatures that will challenge your combat mettle in Blackguards 2.
The chimeras as a whole are constructs without will, held together by magic and controlled by circles of arcane power and so-called blood organs, instruments that are interactive objects on almost every map.
Both Marwan's and Cassia's troops can make use of those instruments. In side quests, Cassia can even acquire the corresponding melodies and summonings from Marwan's chimerologist causing these beasts to fight for her and maybe even turn the tide of battle.
The game will also feature mercenary recruits, which will in turn lead you to consider the importance of popular support:
But the support of Faramud and his men is a double edged blade, not only figuratively: blood and violence are their fuel. And the common people of conquered territory are most likely the ones who suffer under the sellswords' lust for pillage. It's on the player to decide if Cassia lets Faramud have his will, giving him permission to pillage, raze and murder. Or if she keeps the leash on him, jeopardizing her alliance with the mercenaries, but earning the support of the southern people.
Whatever the player decides, it will have an impact on the events to come, what side quests are available and how characters will react in camp and in conquered areas. In later battles that will mean that the people of the south will either stand up against Cassia's murderous troops, supporting Marwan, or stand with Cassia against the tyrant.
Finally, Daedalic is taking the "strategy" part more seriously this time, allowing the player to capture and defend territories:
Another increase in challenge becomes evident when the player is in the unfortunate position of re-conquering lost territory. Cassia and her men face traps and a well-prepared enemy who makes you pay for every inch you want to reclaim.
Whatever path she takes on her campaign to Mengbilla, whatever positions she takes and holds for her troops, and what parts of the story unfold for Cassia – it is completely in the player’s hands
The world map between battles offers important information about possible obstacles, advantages and resources of the different areas. Via torture and interrogation you can always receive additional information as you play.
Blackguards 2 is still scheduled for "early 2015."