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Josh Sawyer YouTube Bonanza: Villains, Class Archetypes, Icewind Dale 2 Retrospective
Editorial - posted by Infinitron on Mon 10 February 2014, 09:00:09Tags: Chris Avellone; Icewind Dale 2; Josh Sawyer; Obsidian Entertainment; Pillars of Eternity
The Codex's favorite designer, Josh Sawyer, must have been bored this Sunday, because he elected to answer three questions asked of him on his Tumblr on video. The first one is about villains and how they're represented in modern fiction:
The second one is about Pillars of Eternity, and specifically about the perceived removal of certain cherished D&D class archetypes from that game:
silkvalley asked: Do you think it is important for attributes to allow certain archetypes? For example, a clumsy and physically weak wizard, yet she deals tons of damage with her spells. The priest who's outstandingly accurate with his spells, but is not a master in sleight of hand and pickpocketing (Dexterity). Similarly, should increasing the damage he deals with spells (via attribute) also increase the number of items he can carry?
And the third is a short retrospective of Icewind Dale 2, Josh's first game as lead designer: