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NetImmerse Q&A up at GIN
Interview - posted by Saint_Proverbius on Fri 21 February 2003, 16:59:40Tags: The Elder Scrolls III: Morrowind
Game Industry News has posted an interview with John Austin, the CEO of NDL, the company that developed NetImmerse. That's the engine that powered Freedom Force and Morrowind, in case you're wondering why I'm even posting this. Here's a clip on that subject:
GiN: NetImmerse has been used to help create some amazing games recently, like Bethesda Softworks' The Elder Scrolls III: Morrowind, and Mythic Entertainment's Dark Age of Camelot, both of which are nominated for this years Game Industry News Game of the Year Awards. Yet, both games and others that used NetImmerse look different. You can?t really look at a title and know that the NDL engine has been used. How do you keep the engine from taking on a distinct look and feel that other similar products exhibit?
Austin: And I?ll add a third title that got great reviews - Freedom Force - which has a comic book style completely unlike the others.
The best word to describe our engine is flexible - it allows each developer to add the features and look that will make their game truly unique. We believe we have found the proper ?level? of engine and tools that developers want. They are not so high level that they are restrictive and force the developer to do things a certain way - which could cause all games to have a very similar look and feel.
We have a very easy to use architecture that gives developers the ability to write a game in just about any genre whether it?s sports, racing, action-adventure, RPG, or FPS. We provide a toolset that is easy to fit into a developers production pipeline, giving them the freedom to push their creativity to develop award-winning games in a cost-efficient way.
Flexibility in an engine is never a bad thing.
Spotted this at HomeLAN Fed