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Project Eternity Kickstarter Update #59: Meet the Devs - Polina Hristova
Development Info - posted by Infinitron on Wed 10 July 2013, 11:46:30Tags: Brandon Adler; Obsidian Entertainment; Pillars of Eternity
After last week's little crafting kerfuffle, it makes sense that this week's Project Eternity Kickstarter update is a nice and quiet "Meet the Developers" Q&A. This time, we finally get to meet Polina Hristova, concept artist.
A: I'm a general concept artist =). My primary purpose is to design what things look like (creatures, characters, environments, etc) and help get the conversations started. But I also try to do my best at making things look cool and try to solve any problems the modelers and animators might come by before they spend hours building it.
A: This week I wrapped finished up some critters: the drake and the spear spider.
A: I guess in comparison to most, my work day is pretty simple. I get to draw pretty pictures. The days differ based on the assignment and I do sometimes change my methods since creativity does flow differently day to day, but my general pipeline goes like this: I meet with Josh and the designers to get a description on what I'd be working on. Sometimes these descriptions can range from a simple word to an extremely detailed description on facial structure, hair length and color, outfit, tattoos, amount of skin pores... (okay I'm exaggerating the skin pore part)... and anywhere in between. I'll also talk with the animators if the creatures would share rigs or any other potential problems we can have (it's best to design with these problems in mind than having to change the design a lot later). After that (and depending on schedule) I'll do a number of variants fitting the description and summon a mini-character scrum (Josh, the designers, Rob, our modelers, and our animators). Together they'll discuss any problems or make any suggestions and pick a variant that I'll take to final.
A: I am really looking forward to playing it. =) But for now I'm really just enjoying watching the game come to reality. I love watching peoples' creations come to life and I give many props to our modelers and animators for all their hard work. I love how they animated skuldr and his sneaky "I'm gunna getcha!" walk.
A: This question's a trick question. Creatures all excite me. I LOVE creatures, aliens (not relative) and things that go bump in the night. I guess if you had to make me pick right now I would have to say the drake. =) but I have a weakness for dragons and it’s also the thing most current in my brain. I also really enjoyed designing the godlike heads.
Read the full update if you want to know more. Oh, and if you haven't been following the news about what happened last week, you should probably check out this forum post.