Celestial Heavens Might & Magic X Q&A #2: Modding Support Announced
Interview - posted by Infinitron
on Mon 8 April 2013, 12:23:20
Tags: Limbic Entertainment
; Might & Magic X: Legacy
The Might and Magic fansite Celestial Heavens has a new Might & Magic X Legacy Q&A
. It reveals, among other things, that the game will be using the Unity engine and that a level editor for modders will be released. Here are the relevant bits:
CH: What will the graphics be like? What kind of engine are you using?
Answer: The Unity engine is our tool of choice. The art direction is based on Heroes VI and Duel of Champions, to create a sense of consistency between the games.
CH: Will there be "paper dolls"?
Answer: Not in the MM6-8 sense (where all pieces of equipment are shown on the body), but there will definitely be a visual in the inventory showing the character (a bit like in MM9, but better!). We'll talk and reveal this later during the development.
CH: How many developers are actually working on the game?
Answer: At Limbic the Might & Magic X core team is 16 people. We are getting support from various partners including other Ubisoft studios and outsourcing partners. It's really hard to give a reliable estimations but in total we would guess we have around 25+ people working on the game right now.
CH: Since we are talking about old school fans here and not just an old school game, in what forms will the game be released?
Answer: We are currently discussing to release both a 5 1/4-inch and a 3 1/2- inch disc version for the ultimate old school feeling!
No kidding: So far the game has always been described as a digital title. But we are discussing about releasing a boxed collector edition. So far, we can't confirm it as it's too early. We'll keep you updated.
CH: M&M fans love modding. Will this be possible? What can you tell us about it?
Answer: Alright, about modding: We plan to release an editor for Might & Magic X. On top modders will get access to almost everything in the game from level building, adding objects, changing textures, adding monsters, modifying values, creating texts, etc.
Will it be super easy? No. Why? It's a tool, it takes time and it takes dedication. It's 90% the same tools we are using to create the game right now. We are optimizing to make it as accessible as we can but it's not a "one-button-create-fun" solution. Nevertheless, we are confident that we will see user created content for Legacy.We'll talk about and introduce to you this particular topic in more details later during the development.
CH: What about editors? Some fans have expressed concern about the short playing time you have outlined – will it be possible to extend this with user-made maps?
Answer: As said in the previous question we are aiming for user-generated content and want to empower the fan base to extend the game. To us it will be awesome to play user dungeons - and hell yeah, we will be critical.
Regarding the concerns about the "short playing time": We have a difficult time answering this. What we know is that we want to deliver a quality experience. It has to be fun and entertaining, simple as that.
We will have players who rush through it as fast as they can. They will optimize their efficiency and we would bet money on the fact that we will see players who finish Might & Magic X much faster than we ever will/could. On the other hand we will have players who want to solve every little riddle, visit every single square, read all dialogues twice and fulfill every task there is. Well, obviously their "play time" will be "more". But at the end of the day we think what really counts is if both player types are happy with the quality we delivered. If they finish the game feeling good and happy about Might & Magic X - then we did it.
Nevertheless, there are concerns and even we are dodging the "how many hours?" we want to explain the following: We have around 20+ dungeons, we have cities/villages to visit and we have the outdoor world. Dungeons vary in (grid) size and amount of overall levels (between 1 and 5 to be exact). Some are more combat focused, some are more riddle focused, and some are mixed. So there is the variety, the quantity and (hopefully) the quality to spend a good amount of time in the world of Might & Magic X.
I think they kind of regret dropping that "25 hours" figure at this point.
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