Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Project Eternity Kickstarter Update #44: On Melee Engagement

Visit our sponsors! (or click here and disable ads)

Project Eternity Kickstarter Update #44: On Melee Engagement

Game News - posted by VentilatorOfDoom on Wed 27 February 2013, 10:04:59

Tags: J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity

The new Project Eternity Kickstarter update (#44) is up, topic is melee engagement. Snippet:
We want Engagement to be a mechanic that players and enemies can mess with using a variety of class Abilities and general Talents, so we will be experimenting with a variety of elements to that end:
  • Fighters' Defender mode allows them to engage two additional targets and increases the range at which they engage targets. This gives fighters much greater capability to control the area around them.
  • The limited-use Escape ability lets rogues break Engagement without provoking a Disengagement Attack. It is generally best used when the rogue's enemy is preoccupied with another target.
  • Barbarians can use Wild Rush to temporarily ignore the movement stop and hit reactions from Engagement and Disengagement Attacks, respectively -- though they can still suffer massive damage while powering through.
  • The wizards' Grimoire Slam allows them to attack an enemy in melee with their magically-charged grimoires, unleashing a concussive wave of energy on contact. If it hits, the attack knocks the target back, usually far enough to break Engagement in the process.
Video:

There are 204 comments on Project Eternity Kickstarter Update #44: On Melee Engagement

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0386068820953 seconds