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Shadowrun: Returns Has Returned With An Update
Game News - posted by Zed on Fri 21 December 2012, 18:26:15Tags: Harebrained Schemes; Jordan Weisman; Mike Mulvihill; Shadowrun: Returns
I always forget about Shadowrun: Returns, so every time I'm reminded of its existence I'm like, "Oh, cool." Today's update from Harebrained Schemes is two-fold. First, there's a "fireside chat" with lead guy Jordan Weisman.
Second, there's a developer diary entry from Mike Mulvihill, in which he writes about game mechanics. Here's a bit from that:
To mimic Shadowrun’s feel for the majority of the players, we wanted an Attribute / Skill / Specialization hierarchy like the ones was used in all of the electronic games and the first three editions of Shadowrun. Setting the game in the early 2050’s reinforced that decision. Now it was fun with numbers… and yes, for all you old-schoolers, we actually attempted to model rolling handfuls of six-sided dice. Unfortunately, the number-crunching in AC1 proved that chucking all those d6s around was not sustainable for what we wanted and not expandable into the other systems we’d planned.
Here's the full update.