Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Project Eternity Kickstarter Update #32: Meet the Devs - Steve Weatherly

Visit our sponsors! (or click here and disable ads)

Project Eternity Kickstarter Update #32: Meet the Devs - Steve Weatherly

Development Info - posted by Zed on Wed 21 November 2012, 04:27:10

Tags: Obsidian Entertainment; Pillars of Eternity

Obsidian Entertainment has posted a Q&A with Steve Weatherly, a programmer on Project Eternity.
Here's a couple of the questions they asked Steve:

Q: Steve, can you tell us what you do on Project Eternity?

A: I'm a gameplay programmer primarily responsible for making combat happen. What that means is that I look at what Josh and Tim design for the game, and tell them it can never be done. After that, they tell me it has to get done, so then I figure out a way to make it happen. I spend most of my day writing code, either for AI (to make the enemies act like they know what they're doing), or the underlying code that makes characters fight and take damage, etc. I'm also our chief Reddit ambassador, which I sort of fell into but it has been a lot of fun.


Q: What are you currently working on today?

A: Today I'm actually working on building our equipment system. When I'm done, designers will be able to take a weapon that an artist models and drag it onto a character. The character will then hold it in their hand, swing it, and cause damage to their enemies. My weapon of choice is currently the flail, which Unity made surprisingly easy to create.

Adam encourages you to further waste Steve's time by going here and ask him anything that's on your mind.

Adam also promises that from now on we'll be getting an update every Tuesday. Until the end of time.

There are 24 comments on Project Eternity Kickstarter Update #32: Meet the Devs - Steve Weatherly

Gallery
Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0357298851013 seconds