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Project Eternity Kickstarter Update #29: Armor System and Fulfillment Website
Game News - posted by Zed on Wed 31 October 2012, 01:22:48Tags: J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity
A spooky Josh Sawyer talks about armor design in the latest Project Eternity update.
Let's talk about armor design. Taken on its own, armor design isn't of eminent importance. It's just one of many subsystems that make up Project Eternity. However, looking at it in detail can expose problems that can be found across our various subsystems: by making something work well in a new system and setting, we can often put it at odds with the nostalgia of the old games (and "realism").
Back in the days of 2nd Edition Advanced Dungeons and Dragons, we had all sorts of quasi- or non-historical armor types like banded mail, ring mail, and studded leather. You wore the heaviest armor you could because it typically had the best Armor Class. If plate mail was available, there weren't many reasons to wear splint mail or (horror of horrors) chain.The default rules limited the viability of certain character concepts because most characters of a given class were funneled down a specific equipment path.
3E sort of solved this problem by implementing Maximum Dexterity Bonus, which meant that characters with high Dexterity scores would generally equip whatever armor gave them the maximum bonus to Armor Class without capping the Armor Class bonus they received from Dexterity. There were a few problems with this.
The update also brings us news on the fulfillment system for backers. Darren Monahan writes:
Read more about armor design and the fulfillment website in the full update on Kickstarter.