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Steam Greenlight Spotlight: The Age of Decadence

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Steam Greenlight Spotlight: The Age of Decadence

Development Info - posted by VentilatorOfDoom on Tue 16 October 2012, 09:31:29

Tags: Age of Decadence; Iron Tower Studios

Citizen Infinitron has let us know that there's an article on Overclockers Club concerning The Age of Decadence and its Steam Greenlight campaign. Example paragraph:
With Weapon Synergy, allocating skills points to one weapon also boosts other similar weapons by a percentage. For example, putting a point into sword provides a small boost to your dagger, axe, hammer, and spear proficiencies. In a lot of RPGs, allocating points to a specific weapon is often a risky venture, as you're then pigeonholing yourself into only using that particular type of weapon, even if you may find a better one of a different type. That will not be the case in The Age of Decadence and it's a lot more realistic system – if you train sword fighting, doesn't it make sense that your dagger fighting would be slightly improved as well? In fact, you may want to carry more than one type of weapon with you, as each weapon type has its own inherent bonus trait. Daggers and throwing weapons bypass armor, swords and bows have an increased chance at landing a critical strike, axes can split shields (rendering them completely useless and unrepairable), hammers and crossbows can knock your opponent down, and spears can interrupt attempts to close in on you. You can always use the crafting system to get the weapon you want, but if you see a character with a cool weapon, simply kill him and take it – the game uses a "what you see is what you get" loot system! In combat, you have a set number of action points to spend per turn on various actions, which include fast, normal and power attacks, aimed attacks (torso, arms, legs, or head), and special attacks based on the weapon (eg. whirlwind for a sword).
Go to this page and click yes.
By the way, according to this Steam Greenlight page the estimated release date for AoD is October 2013. Currently.

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