Good Old Games
Codex Merchandise
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Project Eternity Kickstarter Update #20: Screenshot! Lore! Stronghold and Another Big City!

Visit our sponsors! (or click here and disable ads)

Project Eternity Kickstarter Update #20: Screenshot! Lore! Stronghold and Another Big City!

Game News - posted by Crooked Bee on Thu 11 October 2012, 20:28:24

Tags: J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity

And here comes the long-awaited update #20 for Obsidian's Project Eternity Kickstarter. It contains some lore tidbits, new stretch goals (a stronghold at $3 Million and another big big city at $3.5 Million), and a screenshot! Also, a Campaign Almanac is announced. Have a snippet:



Big Ol' Stretch Goals

You've asked for big stretch goals, and we're finally ready to give you some. These are mighty stretch goals, ones we're confident that a lot of people will enjoy but we know require serious funding to do well.

$3.0 Million - Stronghold

At $2.0 Million, your support funded a player house. Inspired by features like The Sink found in Fallout: New Vegas Old World Blues, the house is a convenient place to store gear, interact with companions, craft items (thanks to the $2.4 Million stretch goal), rest, and buy and sell from special merchants. Some of you wanted something that went beyond the standard player house, allowing you to take control of a full stronghold and its surrounding lands. Well-done strongholds provide players with the ability to make large scale changes, undertake special quests, customize the contents of the stronghold and the surrounding environment, and engage in light strategic gameplay between adventures. If we hit $3.0 Million, we will build a stronghold worthy of the title!

$3.5 Million - Big City #2

Baldur's Gate and Athkatla are big cities. Spanning multiple large maps with a ton of interiors, characters and quests, big cities are a lot of fun. Like strongholds, they also take a lot of work to do well. We're going to have one big city in Project Eternity. Would you like two? If you take us on an exciting adventure to $3.5 Million, we will take you on an exciting adventure to another big city.​

Now about that screenshot...

Environment Screenshot

Project Eternity's team of crazed environment artists have been working hard on developing our first environment for the game. Early on in the Kickstarter campaign, we told you that we wanted to make maps the Infinity Engine way. That is, we wanted to build 3D levels, render them out as 2D images, and then have our artists paint in beautiful details, highlights, and color-tweaks before they went into the game. Looking back at the levels some of us worked on for Icewind Dale, we were still thrilled with the quality that we could achieve with this approach. For Project Eternity, we're using 10 years of improvements in rendering technology and hardware to get the job done, but we still love what we can do the "old-fashioned" way. We hope you share our enthusiasm.

[​IMG]

For the full update and the higher resolution screens, head over here.

There are 229 comments on Project Eternity Kickstarter Update #20: Screenshot! Lore! Stronghold and Another Big City!

Donate $30 USD for your very own 16 GB Codex Troll USB 3.0 (price includes postage)!


TARGET: $2,875 USD

RAISED: $1,903.90 USD (66%)

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0284080505371 seconds