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Dragon Age 3 Editorials

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Dragon Age 3 Editorials

Editorial - posted by VentilatorOfDoom on Wed 10 October 2012, 10:23:17

Tags: BioWare; Dragon Age III: Inquisition

It seems Dragon Age III: Inquisition, the 3rd part in BioWare's Dragon Age series and direct successor to Dragon Age 2, has been announced recently when I wasn't looking. Some people took the opportunity to share some thoughts.

The koalition has little hope for DA3:
Bioware’s writers which includes the awesome David Gaider gave us a truly epic tale with an unlimited amount of depth when they created Dragon Age: Origins. The main plot saw us take part on an epic journey to vanquish the Darkspawn and slay the Archdemon – the build up to the end was so engrossing that it became immediately obvious that this would be a hard game to top.

Dragon Age 2 proved us all correct, with the story instead focusing on some of the additional themes that the first game presented instead of being a full blown follow up. The way Dragon Age: Origins ended left us with so many questions that we all felt the urge to troll Bioware on their community forum after finding out the sequel would answer none of them.

From what we know so far about Dragon Age III: Inquisition there seems to be a number of ways that Bioware can spin the story back in the direction we desire. But will they? The fact that they swayed the story in the second game leads me to believe they’ll have to account for those events specifically in the next game, more-so than the first game. I highly doubt whether Bioware will neglect to fall back on the events of Kirkwall, seeing as DA2 likely sold more than Origins did. Also, judging by how Mass Effect 3 turned out we can’t be too optimistic.
Then there's ex-BioWare employee Brent knowles who shares his thoughts on what BioWare might have learned from the Dragon Age 2 receiption.
I don’t believe this announcement is just lip service, to placate the fans. Everybody working at BioWare wants to make great games. The problem is that the definition of great varies vastly, not just among the fans who will play the game but even within the studio. There’s a constant push and pull, a tug of war between this idea or that idea. Clearly there has been acknowledgement from BioWare over the past few months that they may have been pulled too far in one direction.

This realignment won’t be easy. It also has to be recognized that Dragon Age 2 sold well (and given its hurried development, probably was not an expensive game to make when compared with the first; hence it was probably more profitable) and many gamers enjoyed it. There may in fact now be two fairly differing audiences that will have be served. Doing this in a single title is incredibly difficult and I don’t envy them the challenge.

Anyways, in my opinion, BioWare has listened and has learned, but has a very challenging time ahead, to build a game that will satisfy their wide audience.

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